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Old 06-22-10, 02:27 PM   #3256
Mithrandir
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Dear Darkwraith,
I confirm that I run the italian version of SH5 on an italian Windows 7 OS.
I had Vista before but, in the same configuration I did not experienced the problem. This was the consideration that let me think that the problem should have been something related to the OS...
For what concerns the version of your MOD I'm currently trying the test version 3.1.0 but I have also tried the 3.0.4 and its the same...
I re-tested it few seconds ago and I confirm that, running the SH5 executable as administrator it works fine!

EDITED: without changing anything I restarted the game with my user account and the problem is again there: 0.0 mast height!!!! I think we can definitely say that the problem was a Windows file access permission one!!

... I want also to try taking ownership of the games directory (it was installed as administrator but I did not expected problems, being a member of administrators).

Bye,
Mith
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Old 06-22-10, 02:32 PM   #3257
TheDarkWraith
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Quote:
Originally Posted by Mithrandir View Post
Dear Darkwraith,
I confirm that I run the italian version of SH5 on an italian Windows 7 OS.
I had Vista before but, in the same configuration I did not experienced the problem. This was the consideration that let me think that the problem should have been something related to the OS...
For what concerns the version of your MOD I'm currently trying the test version 3.1.0 but I have also tried the 3.0.4 and its the same...
I re-tested it few seconds ago and I confirm that, running the SH5 executable as administrator it works fine!

Bye,
Mith
Can I ask you to try v3.0.8 and see if it still works? I rewrote the code for getting the mast heights from the files and you would make a great tester for it
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Old 06-22-10, 02:38 PM   #3258
Mithrandir
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Hello,
without changing anything I restarted the game with my user account and the problem is again there: 0.0 mast height!!!! I think we can definitely say that the problem was a Windows file access permission one!!

Anyway I will also test the 3.0.8. I will let you know something very soon...

Bye,
Mith
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Old 06-22-10, 02:46 PM   #3259
PL_Andrev
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Quote:
Originally Posted by TheDarkWraith View Post
Sure, send away Now the questions I have to ask are:

- how do I use it?
- how would one implement it in game?
Formula is very easy:

R = h / TAN (angle)
R - current range [meters]
h - mast height [meters]
TAN - tangent of angle
angle - value read from stadimeter [radians]

Notes:
Value of angle can be read as degree or radian, to test it read the value from stadimeter from very very near ships (ok 100 meters).
If the value is degree, the value will be higher than 2, for radians: less than 1.
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Old 06-22-10, 02:46 PM   #3260
TheDarkWraith
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Quote:
Originally Posted by Mithrandir View Post
Hello,
without changing anything I restarted the game with my user account and the problem is again there: 0.0 mast height!!!! I think we can definitely say that the problem was a Windows file access permission one!!

Anyway I will also test the 3.0.8. I will let you know something very soon...

Bye,
Mith
curiosity question: what is your SH5 install path?
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Old 06-22-10, 02:50 PM   #3261
Mithrandir
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Ach,
I have my battery depleting rapidly... For now I had finished downloading the 3.0.8 and I was completing the configuration. I have not the possibility to plug the PC at the moment. I will try to test it later this night (if I resist awake) or tomorrow early in the morning.

Disconnecting and powering off... Sorry!

Bye,
Mith
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Old 06-22-10, 02:51 PM   #3262
Mithrandir
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ooops,
I have seen your last post as I posted mine.

My installation directory is C:\Program Files\Games\Ubisoft\Silent Hunter 5\

Bye,
Mith
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Old 06-22-10, 03:03 PM   #3263
TheDarkWraith
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Quote:
Originally Posted by Mithrandir View Post
ooops,
I have seen your last post as I posted mine.

My installation directory is C:\Program Files\Games\Ubisoft\Silent Hunter 5\

Bye,
Mith
that explains the windows privilege level invocation. In Vista and Windows 7 the \Program Files\ and \Program Files (x86)\ folders are 'protected'. Those two folders cause more frustration and aggravation to developers than one can imagine.
I don't install anything into those two folders unless I have to. It's not worth the frustration and aggravation it brings. I run Windows 7 Ultimate 64 bit.
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Old 06-22-10, 06:26 PM   #3264
Nausicaa
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Quote:
Originally Posted by TheDarkWraith View Post
after looking at your screenshots again it occurred to me that something is missing. There's no debug output to the messagebox. Are you running just v3.0.8 and nothing else? If you have anything installed that I sent you via PM please disable them. You only need the new v3.0.8 that I made available at post #1. There should be something in the messagebox if it's unable to determine the correct mast height denoting an error occurred. Your screenshots show nothing of this.
Have you tried selecting the ship from XO TDC dialog by checking the checkbox vice using WEPS-->Identify target? Try selecting random ships from the XO TDC dialog box just to see if the mast height changes. Ensure to mouse away from the checkbox also so the change of mast height takes effect.
During that test that resulted in the "20m" mast heights I was running just v3.0.8 and nothing else. I have other mods running however. Do you want me to disable them and try again ?
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Old 06-22-10, 06:31 PM   #3265
TheDarkWraith
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Originally Posted by Nausicaa View Post
During that test that resulted in the "20m" mast heights I was running just v3.0.8 and nothing else. I have other mods running however. Do you want me to disable them and try again ?
if you would please. Also run the game under admin rights (Right click the SH5 icon and select RunAs--> Administrator )
Just out of curiosity, what is your SH5 install path?
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Old 06-22-10, 06:57 PM   #3266
TheDarkWraith
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Quote:
Originally Posted by Tilvaltar View Post
How can I reenable the 'Turn TDC Off' option?

Why I ask? I play with manual targeting and disabled (!) TDC. So I don't have to lock on ships to hit them automatically. The trick: The TDC still works in the background and calculates the solution on target, even if it's turned off. But since 3.0.5 I can't disable TDC anymore in the XO's dialog ...
This will allow you to enforce the Manual Targeting or not. It includes a new user option that controls whether manual targeting is enforced (and thus the option to Turn TDC off is disabled). The default of the new user option is False (Manual targeting not enforced and thus Turn TDC Off is visible and enabled)
http://www.filefront.com/16835389/Ne...COffEnable.7z/
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Old 06-22-10, 07:06 PM   #3267
Krauter
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For your crash dive key.. can I just set it to C (with no Shift required?)
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Old 06-22-10, 07:42 PM   #3268
TheDarkWraith
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Quote:
Originally Posted by Krauter View Post
For your crash dive key.. can I just set it to C (with no Shift required?)
sure can. The last entry for the key in the options file should be False for no shift required.
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Old 06-22-10, 07:43 PM   #3269
Krauter
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Excellent,.. hmmm Filefront is down :s...
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Old 06-22-10, 08:20 PM   #3270
Krauter
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Fixed.. Filefront is better now.

TDW, I edited the key for crash dive to C (and compass to F as per Kylanias video ^^)

Now the problem is.. I still can't crash dive when I'm on the conning tower. I must still go down below to get the order through.. give me a minute and I will post my Options file

Quote:
# teleport on crash dive? If enabled and you are currently submerged then no teleporting will take place
# change below to either True or False
TeleportOnCrashDive = True

# time interval to wait before giving the crash dive command (simulates crew clearing the topside deck) (this value is in seconds - i.e. 5.5 would be 5 and a half seconds). If submerged then there is no delay
TeleportOnCrashDiveWaitTime = 15

# the hotkey used for crash dive
# Format:
#
# CrashDiveKey = [ False, None, False ]
# False = enabled
# None = key used
# False = shift key required
#
# so if you wanted the teleport to obs scope hot key to be shift + C:
# CrashDiveKey = [ True, MenuKeyManagerWrapper.Keys.P, False ]
#
# if you didn't want to assign a hotkey for teleport to obs scope:
# CrashDiveKey = [ False, MenuKeyManagerWrapper.Keys.P, False ]
CrashDiveKey = [ False, MenuKeyManagerWrapper.Keys.C, False ]
Also, what is this???

Quote:
# Are all night filters enabled?
# change below to either True or False
NightFiltersEnabled = False
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