SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
05-17-14, 04:44 PM | #3211 |
Swabbie
Join Date: Mar 2009
Location: Canada
Posts: 8
Downloads: 23
Uploads: 0
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Hi Defiance,
Thanks for your help ! Yes I have a non- Steam version, its Uplay downloaded version and patched to 1.2. I am on Windows 7 64 Tried to deactivate Norton, same problem.. I think my video card driver(Nvidia 334.89) is OK because the game is running well before applying the generic patcher. I tried to uninstall and clean with CCleaner and reinstall with no result. I have multiple versions of C++ installed : 2005 (6 different versions) 2008 (6 different versions) 2010 (x64 & x86 10.0.40219) 2012 (x64 & x86 11.0.60610) |
05-18-14, 03:40 AM | #3212 |
Grey Wolf
Join Date: Apr 2005
Location: UK
Posts: 908
Downloads: 672
Uploads: 0
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Hiya,
If c ++ 2008 9.0.30729.4974 is there remove it but leave other 2008's alone That's a known cause of ctd's But if a vanilla install is fine then it doesn't point to the runtime problem as such With a clean game install and auto patched, (i guess you've followed the patcher howto's etc) make a folder and copy the patcher to it (folder not in jsgme mods folder, i use my documents folder for all items i run eg : realtemp/autoruns/processxp etc etc) then extract the patcher in this folder, then if you want create a shortcut Doing this minimizes any chance of corruption when extracting to the folder With no jsgme installed, open the patcher and of course it'll want to be pointed to the game directory, several (maybe 3 offhand) will just open and not patch anything, these are new additions tdw added so obviously nothing to patch Take your time and you should then get patcher open with 9 selections showing If not 9 (at this moment in time) something has gone wrong If you have the 9 showing all's well on the patcher side of things Now you get to ammend and fix using the patcher, leave the advanced orbit stuff alone for now, concentrate on the rest After fiddling with what you want fire sh5 up If all's well, then now you can exit game, install jsgme, install mods, then fire game up again After adding mods and you then get problems obviously it's down to mod issues Note .......... if adding OH2.5 (and the grid patch for it) just do the tutorial with just oh 2.5 installed Once done exit game and add rest of your mods and the oh2.5 grid patch, then start new career (or choose mission you want, i just choose new career with the now showing 'open horizons' ) I guess i've done the baltic operations around 70 times, i kid you not, love messing with mods you see and got myself into a similar situation as yourself hehe, and some mods require a new career :P Any probs pm me, i'm on gmt here so now it's just gone 9-30am, i'll be on/off til around 10pm gmt so can pm back EDIT : If you have messed up pointing the patcher, then you'll have to restore the unpatched items (howto explains which to save) if you don't restore, the patcher will not restore if you never backed up within the patcher (if this makes sense) so you'll have to redo game install, errors are human ones actually pointing the patcher (and also not saving vanilla items just in case of messing up) The installing of the patcher is crucial as tried to cover, i keep a directory copy of patched game install on another drive for quick copying if i really fubar, and a cut down copy of just the items that patcher patches if i mess up pointing patcher the wrong direction (got trigger mouse finger ya see )
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Have Fun Bye Def Last edited by Defiance; 05-18-14 at 03:49 AM. Reason: added text |
05-18-14, 10:12 PM | #3213 |
Swabbie
Join Date: Mar 2009
Location: Canada
Posts: 8
Downloads: 23
Uploads: 0
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I have C++ version 9.0.30729.4148 and 9.0.30729.6161 but I don't have version 9.0.30729.4974 installed, so I am good for C++.
I did a clean install (redownload from UPLAY) and tried to patch again with TDW Generic Patcher, and it's a no go. I've got a message of application error SH5.exe (no CTD) Generic Pacher installation went well, and no problem to understand how to do it. I did it few months ago and it was running well. Vanilla (patched to 1.2) is working well, but as soon as I use the Generic Patcher, the game don't start and give me SH5.exe error message. I did backup my 9 files, so it's easy to revert back to vanilla version. I don't have any mods installed yet. I am just trying to patch with generic Patcher before, but no luck. I am thinking a Windows update broke something, because few months ago, the game was running fine with the generic patcher, but don't know the culprit. |
05-18-14, 11:13 PM | #3214 |
Swabbie
Join Date: Mar 2009
Location: Canada
Posts: 8
Downloads: 23
Uploads: 0
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OK It's work now ! I solved my problem.
Norton was the Problem. What I did is : exclude SH5.exe from Norton Antivirus Auto-Protect. Thanks for your help ! |
05-19-14, 12:57 AM | #3215 |
Grey Wolf
Join Date: Apr 2005
Location: UK
Posts: 908
Downloads: 672
Uploads: 0
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Hiya,
Glad ya got it working
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Have Fun Bye Def |
05-24-14, 11:24 AM | #3216 |
Swabbie
Join Date: Mar 2010
Posts: 9
Downloads: 82
Uploads: 0
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Excuse me.I want to ask for your permission to translate this app into Chinese and share it in a Chinese forum.Of course,I will post a link of this subsim page and appreciate your great work.Besides,I have some questions to ask.Could you please tell me the programming language you used to write codes in files .s5p and the type of characters(I mean ANSNI,ANSII or maybe something else) in these files?I don't know if this app will work properly after editing item "name" in these files.
hh1.jpg hh2.jpg hh3.jpg Last edited by qj984189; 05-24-14 at 11:29 AM. Reason: Add picture |
06-08-14, 08:11 AM | #3217 |
Henke
Join Date: Feb 2012
Location: Mississauga
Posts: 85
Downloads: 197
Uploads: 1
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manual diveplane control
Hi, I installed the new patcher .164. and enabled the diveplane control. I changed the menu.txt entries but I don't know where to change this step
To define dials to allow for changing of the fore and aft diveplanes: - the dial for the fore diveplanes HAS to be named TDWForeDiveplaes - the dial for the aft diveplanes HAS to be named TDWAftDiveplanes I'm currently running NewUIs 7.4.2 Thanks
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"Water is pointed" |
06-08-14, 05:06 PM | #3218 |
Growing Old Disgracefully
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DieReeperbahn
You might be better off changing from 7-4-2 to 7-5-0 164 has been made to work with the more advanced 7-5-0 current version is 17 Peter
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
06-09-14, 06:31 PM | #3219 |
Henke
Join Date: Feb 2012
Location: Mississauga
Posts: 85
Downloads: 197
Uploads: 1
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7-5-0 doesn't seem to exist in the download section. There is a section in the Gen Patcher for it and it's enabled, I wonder, do I have to have Real Nav installed too?
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"Water is pointed" |
06-09-14, 07:17 PM | #3220 |
Growing Old Disgracefully
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Hi DieReeperbahn
NewUIs_TDC_7_5_0_ByTheDarkWraith (Test version 17) In Folder 3 NewUIs_TDC_7_5_0_Alt_Officer_Wounded_By_Torpedo In Folder 2 NewUIs_TDC_7_5_0_Real_Navigation In Folder 11 NewUIs_TDC_7_5_0_RadCapTools_0_2_Alpha In Folder 10 http://www.subsim.com/radioroom/showpost.php?p=2199809&postcount=11249 Large Optics for TDW UI Large Optics forTDW UI 16 by 9 Folder 1 has the main mod Folders 2-3-4 have the different resolutions Folders 5-6-7 have different scope add-ons. http://www.subsim.com/radioroom/showthread.php?t=209462 Large Optics for NewUIs_TDC_7_5_0_Test 17 Patch http://www.subsim.com/radioroom//dow...o=file&id=4447 Peter
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
06-10-14, 08:51 AM | #3221 |
Henke
Join Date: Feb 2012
Location: Mississauga
Posts: 85
Downloads: 197
Uploads: 1
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Well that's super, thanks very much!
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"Water is pointed" |
06-12-14, 01:22 AM | #3222 |
Navy Seal
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I want to decrees rendering distance from 80 to 60 km...Could anyone give me example of code, I dont want to messed up something?
Code:
; +0x2B0 = Max distance from player's unit addition (DWORD) - Default value is 40000.0 (00401C47) ; this is added to the current max distance value of 40000.0 ; this adjusted value determines when units are rendered in game and become 3D units instead of 2D units Code14=0x2B0,00401C47 Aha, got it! http://www.subsim.com/radioroom/show...postcount=3105
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... Last edited by vdr1981; 06-12-14 at 01:37 AM. |
06-14-14, 11:24 AM | #3223 |
Navy Seal
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Is it necessary to reload the snapshot or something after the changes are made (regarding rendering distance)?
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
06-14-14, 03:23 PM | #3224 |
Navy Seal
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OHII v2.5 "flag.dat" file updated for TDW Wind Flag patch. All flags follow wind direction, no ships without flag anymore...
If you use this mod "SM_Flag_Wind_Patch" found in TDW Generic patcher MODS folder, remove it. Enable it in port with JSGME after "OH II v2.5". https://www.dropbox.com/s/rlnfw4lzg2...Wind_Patch.rar
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... Last edited by vdr1981; 06-14-14 at 03:41 PM. |
06-14-14, 03:32 PM | #3225 |
Grey Wolf
Join Date: Apr 2005
Location: UK
Posts: 908
Downloads: 672
Uploads: 0
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vdr
Nothing in the dropbox !!! ps : what does this do to tdw's subflags ? , i mean, i've only recently got subflags installed, they seem to blow pretty fast even at stop So not sure if that's just the subflags or not
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Have Fun Bye Def |
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