SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-01-21, 08:31 PM   #3166
miltonfilhos
Swabbie
 
Join Date: Jul 2007
Posts: 9
Downloads: 87
Uploads: 0
Default

Thanks for your quick replay but the crazy is i have LAA running and the game works 100% with a Large Mod like a Trigger Maru 2.5 (who in many aspect is similar Fotrs) and always get CTD If i star/return to any base if i play with FOTRS Mod. i thought it could be some modification in harbor environment that is causing this CTD whit one no exist in Trigger Maru.




https://prnt.sc/12dirpa


Any Thanks for your help .
miltonfilhos is offline   Reply With Quote
Old 05-01-21, 09:13 PM   #3167
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,790
Downloads: 444
Uploads: 2


Default

@ Arlo : That is the biggest of the big in that Hospital ship, at almost 35kT. -2500 renown is the minimum points lost, and if you didn't have anything big sunk to counter that toward the positive side, then you take a huge hit, especially if one of the first patrols, and often lands one in the "incompetent" category for the points in the game. The game, quite a bit like the US Navy Department, has the propensity to throw a person in a hole and not let them out. You cannot sink a neutral in FotRSU early and recover, usually speaking. If you sink a friendly, it costs you 10x the ship's renown points, and is therefore worse than the "neutral" hospital ship... As to your broken glass on the gauges, that can and does come about from enemy fire. That "little" 3500 ton paddle wheeler has a 3" gun, as well as a number of 20mm cannons, any of which can put a hole in your boat and break all kinds of "stuff". As for the 12 O'Clock High gauges, we have been trying to replicate, and have failed thus far. btw, when I mention "12 O'Clock High", with the caps for a title, this is what I am referring to:



That was "high drama" for a prime time TV show back then. Ah yesh, I remember it well... Then "Combat!" came along.

Anyway, I would be curious about mikesn9's (and other's) possible use of the gramophone? radio? anything running that uses computer resources while you are running the game, and you encounter the stuck gauges? Is Windows Update "up to date"?, etc.

@ miltonfilhos : Just having the files in the folder does not make them "run". The first thing to do is in that particular game folder you have, you should select the "FileManager.dll" and the "SH4.exe" files. Since you apparently have the "Hide file extensions of known file types" checked, the SH4.exe will be the first listed "SH4" that you see. The other is SH4.ico. After you have FileManager.dll and SH4.exe selected, right-click on one of them, and choose "Properties" from the context menu. On the little window that pops open, on the "General" tab is the "Attributes" section, and a "Read-only" tick box. Make certain that tick box is clear, no mark in it. Then OK your way out. Now double-click on the "Large Address Aware" (which would be "Large Address Aware.exe if you could see that) to run it. You should get a little window, like that "Properties" page, only sideways comparitively. Under the "Step 1: Select an Executable", to the right of the empty text box is an ellipse (looks somewhat like: [...] ). Click on that little ellipse box, which will give you an "Open" file dialog. Navigate to the correct folder for your game, and select the SH4.exe file, click the "Open" button, which will then populate that Step 1 text box with the filename and path. Under "Step 2. Large Address Aware Flag" will now be an active tick box. Click on that to fill it with a checkmark. That will then make the "Step 3. Commit Changes" active, where you click on the "Save" button, which then sets the bits on the SH4.exe program to show Windows that it is capable of addressing more RAM. User the little "x" in the upper-right of the applet to close LAA. I will generally run LAA a 2nd time on the same program, just to verify that the tick box is indeed checkmarked. If it is not, then the file is still write-protected on its "Properties" page... You run MultiSH4 similarly, and type in a 3 character folder name to Save your game files to. If you get an error such as "Unable to write to FileManager.dll" or some-such, that again, generally means that the file is write-protected, and you would need to clear the "Read-only" attribute. You do need a 64-bit Windows OS (which you said you do) and at least 4 gig of RAM for this to work. The harbor areas are rather busy, and stress the computer resources, and if you do not have LAA properly enabled on the SH4.exe, FotRSU will crash. TMO is quite a bit smaller, and does not put as much stress on the system.
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Old 05-01-21, 09:53 PM   #3168
Arlo
The Old Man
 
Join Date: Nov 2003
Posts: 1,304
Downloads: 214
Uploads: 0
Default

Very familiar with the "12 O'clock High" series. I'm a combination amateur/student (senior history major) historian, WWII/USN/aviation/ship fanatic and a fan of the sixties in music/movies/TV. Both the TV show and the clock reference is not lost on me.
__________________
-Arlo
Arlo is offline   Reply With Quote
Old 05-02-21, 12:09 AM   #3169
miltonfilhos
Swabbie
 
Join Date: Jul 2007
Posts: 9
Downloads: 87
Uploads: 0
Default

@ miltonfilhos : Just having the files in the folder does not make them "run". The first thing to do is in that particular game folder you have, you should select the "FileManager.dll" and the "SH4.exe" files. Since you apparently have the "Hide file extensions of known file types" checked, the SH4.exe will be the first listed "SH4" that you see. The other is SH4.ico. After you have FileManager.dll and SH4.exe selected, right-click on one of them, and choose "Properties" from the context menu. On the little window that pops open, on the "General" tab is the "Attributes" section, and a "Read-only" tick box. Make certain that tick box is clear, no mark in it. Then OK your way out. Now double-click on the "Large Address Aware" (which would be "Large Address Aware.exe if you could see that) to run it. You should get a little window, like that "Properties" page, only sideways comparitively. Under the "Step 1: Select an Executable", to the right of the empty text box is an ellipse (looks somewhat like: [...] ). Click on that little ellipse box, which will give you an "Open" file dialog. Navigate to the correct folder for your game, and select the SH4.exe file, click the "Open" button, which will then populate that Step 1 text box with the filename and path. Under "Step 2. Large Address Aware Flag" will now be an active tick box. Click on that to fill it with a checkmark. That will then make the "Step 3. Commit Changes" active, where you click on the "Save" button, which then sets the bits on the SH4.exe program to show Windows that it is capable of addressing more RAM. User the little "x" in the upper-right of the applet to close LAA. I will generally run LAA a 2nd time on the same program, just to verify that the tick box is indeed checkmarked. If it is not, then the file is still write-protected on its "Properties" page... You run MultiSH4 similarly, and type in a 3 character folder name to Save your game files to. If you get an error such as "Unable to write to FileManager.dll" or some-such, that again, generally means that the file is write-protected, and you would need to clear the "Read-only" attribute. You do need a 64-bit Windows OS (which you said you do) and at least 4 gig of RAM for this to work. The harbor areas are rather busy, and stress the computer resources, and if you do not have LAA properly enabled on the SH4.exe, FotRSU will crash. TMO is quite a bit smaller, and does not put as much stress on the system. [/QUOTE]


Thanks for your response at you see on the link of screen bellow i already have Laa run (screen from file save generated after run LAA)



https://prnt.sc/12dmv58


https://prnt.sc/12dm21k


About the stress on the system I wonder how much FotRSU can ask from one system capable run Game like Assassin Creed Valhalla with 60 fps on high (no bad for a old 1070 TI) a game with give a new RTX the same Fps on Very high configuration or even run SH5 with sobers mega mod or The wolves of steel without error...
But is not a Big Deal if run is ok if not let try another thing is just some times you get tired to kill Americans and try to kill another ones
( just a clarification if someone not understand my Joke SH5 you play a German killing allies and SH4 you Play American killing Axes power)
I know windows 64 20h2 can be crazy how handle old games like sh4 in some system can run perfect in another just do not works have so many variations between AMD/INTEL CPU or NVIDIA AMD/GPU will drive crazy. and after 1 month reading and trying all kind fix posted in SH4 forum
unsuccessfully and always with CTD i decide ask here for see if any new idea. Is Sad because FotRSU at first impression look like a Great Mod or even 1 patrol who i start outside off the harbor but was unable to dock the mod look god with some challenge . But is ok let's try some new.
Thank So Much for you guys try to help me
miltonfilhos is offline   Reply With Quote
Old 05-02-21, 10:16 AM   #3170
Arlo
The Old Man
 
Join Date: Nov 2003
Posts: 1,304
Downloads: 214
Uploads: 0
Default

Lightshot, it seems like you have enough hardware to handle the job (which I presume you were alluding). With LAA attached to sh4.exe and running, I don't know what's causing your CTD.

To be clear, you select end mission when in range and that's when you crash or does it crash on both end mission or refuel and replenish (I've been presuming just end mission applies)? There's bound to be a fix here. I actually did a complete uninstall of the game (which gave me a slight headache re-figuring how to download it to D drive and bypass Steam, again ... but managed). Then with a completely fresh install, double checked my document folders to see if there was an SH4 file that needed removing (there wasn't). Then I ran the LAA application to SH4.exe. Then I loaded the FOTRSU megamod. Then I added the interior modification. No CTD with FOTRSU since (was CTD upon transition from menu to active game before). The only issue I now face is the 'High Noon/12 O'Clock High' one which freezes all interior gauges to the straight up position (not the dashboard gauges, though). Just a minor nuisance and not a deal breaker for me.

I would have liked to see if ending the patrol and starting a new one would have cleared the gauges ... but, alas, I was taken into custody for the remainder of the war.

'High Noon' has been reported by other players and Propbeanie, MM, Bubblehead and others have given me help and insight along the way (much thanks to Prop for giving me the revised method to use the sonar - it differs from TMO).

To the FOTRSU team:

One thing I remember about my Tuna (Tambor) 1st patrol (other than that odd captured Allied hospital ship on the rear end of a convoy off Japan) was that I was merely overwriting one save time and again. I wonder if that contributed to the problem of 'High Noon' (noting the date mismatch on the last save). Just a thought.

Realized I haven't yet posted my own specs:

Intel(R)Core(TM)i3-8100 CPU 2 3.60 GHz
16 GB RAM
GeForce GTX 1050

PC runs Outer Worlds at max video settings as well as other new games.
__________________
-Arlo

Last edited by Arlo; 05-02-21 at 10:37 AM.
Arlo is offline   Reply With Quote
Old 05-02-21, 11:15 AM   #3171
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,790
Downloads: 444
Uploads: 2


Default

@ miltonfilhos : The presence of the "settings.sav" file, and the name of the SH4.exe inside of it does not signify LAA is actually activated on the SH4 file. When you exit LAA is when that file is created, whether successful or not. Unless you're good at reading hex, you cannot tell the difference between activated or not activated. The best / easiest way is to run Large Address Aware.exe again, and see if SH4 has a tickmark in the "Step 2. Set Large Address Aware" box. As a "test", I created a new folder, and put just the SH4.exe and the LAA exe in the folder. SH4.exe properties are set to "Read-only", as in this illustration:




I run LAA and choose the SH4.exe file, tick the Step 2 box, and Save...




Looks good thus far, and when I exit LAA, it creates the settings.sav file, which when I open it in Notepad, shows "SH4.exe" in there...:




This is what you are showing us above. However, if you open Large Address Aware.exe again, and load the SH4.exe file again, you end up with this:




... and the LAA has NOT set the bits on the SH4.exe because it is set to "Read-only". Check yours again, and make certain you have the LAA set properly on the "Step 2. Set Larege Address Aware". If you do, then there is something else set incorrectly in the computer's configuration. Be sure the video stream matches, with the monitor's "native" resolution set to that in Windows ("recommended"), and that the game is set to the same. SH4 is not very good at over-driving the video. You can do a "divisor", such as 1920x1080 instead of 2560x1440, but you can't do vice versa. SH4 is also is not as "efficient" as the other games you mention, especially with FotRSU on top of it. Harbors are busy, especially in FotRSU, but you should NOT crash. Blame the mod all you want to, it is no skin off of our teeth, but there is something incorrect with something in your settings.
__________________

"...and bollocks to the naysayer/s" - Jimbuna

Last edited by propbeanie; 05-02-21 at 11:35 AM. Reason: I'm not confused...
propbeanie is offline   Reply With Quote
Old 05-02-21, 11:31 AM   #3172
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,790
Downloads: 444
Uploads: 2


Default

Quote:
Originally Posted by Arlo View Post
... 'High Noon' has been reported by other players and Propbeanie, MM, Bubblehead and others have given me help and insight along the way (much thanks to Prop for giving me the revised method to use the sonar - it differs from TMO).

To the FOTRSU team:

One thing I remember about my Tuna (Tambor) 1st patrol (other than that odd captured Allied hospital ship on the rear end of a convoy off Japan) was that I was merely overwriting one save time and again. I wonder if that contributed to the problem of 'High Noon' (noting the date mismatch on the last save). Just a thought.

Realized I haven't yet posted my own specs:

Intel(R)Core(TM)i3-8100 CPU 2 3.60 GHz
16 GB RAM
GeForce GTX 1050

PC runs Outer Worlds at max video settings as well as other new games.
Thanks for the specs, which the computer is probably over twice what the game needs with FotRSU on top - at least. I can run it on an older Core i3 laptop (3rd gen??), with onboard Intel video and 8gig of RAM, so long as I keep the video settings to the lower end, but I still run it at the screen's resolution of 1600x900. Anyway, over-writing Saves is a bad idea, of course, but usually would cause other issues more nefarious than just frozen gauges. Thus far, we have only seen frozen gauges in the Tambor / Gar (which share their upc files) and the Salmon / Sargo. The Salmon and Sargo could realistically be set-up like the Tambor and Gar, and the one be a "clone" of the other, but needless to say, all of these boats do "share" some parts, so an issue on one oftentimes will propagate into the others. That might be what we are dealing with, but we want to replicate the issue in tests on our own computers, to determine if we can "fix" the issue. Similarly, it might be something you fellows have encountered "in the wild", such as a ship or sub that "shares" a part or equipment with the player's sub, with the IJN subs being our suspects there - though we have not found anything wrong there, and they do have their own "Library" of parts they use, and were built from German subs anyway. s7rikeback and myself are both digging into the issue, and hopefully, I'll quit trying to bury s7rikeback with the detritus I'm shoveling...
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Old 05-02-21, 12:25 PM   #3173
Mios 4Me
Sonar Guy
 
Join Date: Feb 2019
Posts: 394
Downloads: 38
Uploads: 0


Default Operation Downfall, Jan 1942

1. While operating just off the mouth of Lingayen Gulf in January 1942, USS Sailfish spotted an unescorted American landing ship (equipment) to the west, heading north. After completing our assignment, we moved to Convoy College; off the NW corner of Luzon, we again encountered it apparently on a heading for Kyushu, several years ahead of schedule.

2. Operating from Surabaya, we launched a series of attacks on an invasion convoy in the Java Sea, whittling it down from eight to two transports. As we broke away, we were at last able to get off a contact report. HQ ordered us to attack the transports, but as we had only three torpedoes left (all in the stern) and there were still six DDs swarming around those two SPCs, we continued on to Tjilijap, reloaded, and headed back to complete the assigned patrol time in that area. Although that was completed, we were never able to get another assignment since the transport assignment remained unfulfilled. Furthermore, since the orders specifically referred to "large transports", of which there had been only the unique Japanese landing ship already sunk, even sinking an unrelated SPC later in the patrol was not enough to clear the assignment.

3. Incidentally, that invasion convoy probably never exceeded 4-5 kts, even when under attack.

4. In addition to the anachronistic use of radar addressed by someone else above, we have encountered a surprising number of night flyers at times, including a high proportion of Petes. Did the Japanese routinely conduct seaplane retrieval operations in full darkness or are these presumably from advanced seaplane bases?

**Someone helpfully recycled my notes, so I'm going strictly from memory on the details. Some may be reproduceable with difficulty if needed.**
Mios 4Me is offline   Reply With Quote
Old 05-02-21, 04:03 PM   #3174
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,790
Downloads: 444
Uploads: 2


Default

@ Mios 4Me :

#1 - Whoops! That is supposed to be a fishing boat or a tug, or some other smaller "coastal" vessel... you can't view "Landing Craft" in the Museum (Type=15), so we temporarily change them to Type=108 to be able to see them. This one is apparently a pinch beyond "Temorarily"...

2. The "ContactReport" files attempt to add a "realm of possibility" to a radio contact report, but at times fail in that regard, due to the rigid construction of those files. Apparently, when you first targeted the convoy, you had the larger transport in view, so when you did finally make the report, you had already sunk the large ship. However, another thing to remember about the game, is that unless it is "specific" in having you target something, such as "Sink the Fuso Class BB", then it (the game) is most likely just after tonnage in a given Class. In this instance, you fell through to the ContactReport 12 mission file, which has an objective of "Sink 3600 Tons of Merchant Troop Ships", but instead says "sink the big ships"... We'll review some more of these and try to re-word them into something a little more sensible, like naming the tonnage maybe. However, those ContactReports should not prevent you from getting another "Status Update" assignment. What rules for them is proximity to another mission, your fuel level and / or your ammunition level. You most likely were below the ammunition threshold, or not close enough to another objective in the DynamicMiss pool.

3. You most likely encountered an EastAsia.mis convoy, which are almost all "scheduled" scripted groups. As such, the DD (escorts) play havoc with the groups and their formations, as well as speeds. Most of the groups will have at least one ship in the 10 knot max range, and then throw the DD doing their "escort" duty (doo-dee??) of spinning in knuckles and lagging behing the group, and their speeds often will not exceed 6 knots. Also, from what I remember of that "layer" in the game, someone had apparently attempted to "schedule" the arrivals of some of the groups, and used "speed" as the timetable tool, so that the convoy would arrive off of Malaysia "on-time", so there may be a bit of that also.

4. Yes, we do have to bust Pete and Betty's teeth out of their mouths... Even after doing experiments with further tweaks on the AirStrike config, it is still unbelievable how aggressive those two planes are... future tweaks are in order...
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Old 05-02-21, 04:26 PM   #3175
Comder
Commander
 
Comder's Avatar
 
Join Date: Sep 2020
Location: Oregon, USA
Posts: 58
Downloads: 83
Uploads: 0
Default

Propbeanie,
I have found a miss positioned ship. I had selected war patrol, then Hellcat. The date is Sept. 8, 1944. when my sub spawns at Midway, there is a DD in the center of the "lagoon". This is the position that any sub spawns to. I first had it happen with the Titan. Thought maybe it was just the sub mod due to its size. So I tested it with the standard game subs. They all spawn on, in or near the DD. the DD always goes into reverse to backs away. Must be a hell of a surprise for a sub to just appear. LOL. Thought I would let you all know. I am running FOTRSU 1.46 .

I also noticed that under heavy graphics, my Windows 10 home will shutter and not display all graphics. I have recently up graded to a newer laptop with Windows 10 Pro. The Pro version runs the graphics smoothly. Please let me know if I am correct. Home version still only handles/uses 2k memory and Pro can do 4k. I remember reading this, I think on this forum, but I can not remember. Thank you all for the mod! keep it coming.
Comder
__________________


Asus ROG Strix Scar G732LXS-XS99
I9 10th GEN, 32gb MEM, RX2080 8GB nvidia, 2TB SSD
Windows 10 Pro

Warship? What warship?
Comder is offline   Reply With Quote
Old 05-03-21, 01:13 AM   #3176
Mios 4Me
Sonar Guy
 
Join Date: Feb 2019
Posts: 394
Downloads: 38
Uploads: 0


Default

Quote:
Originally Posted by propbeanie View Post
[COLOR="Orange"]
2. The "ContactReport" files attempt to add a "realm of possibility" to a radio contact report, but at times fail in that regard, due to the rigid construction of those files. Apparently, when you first targeted the convoy, you had the larger transport in view, so when you did finally make the report, you had already sunk the large ship. However, another thing to remember about the game, is that unless it is "specific" in having you target something, such as "Sink the Fuso Class BB", then it (the game) is most likely just after tonnage in a given Class. In this instance, you fell through to the ContactReport 12 mission file, which has an objective of "Sink 3600 Tons of Merchant Troop Ships", but instead says "sink the big ships"... We'll review some more of these and try to re-word them into something a little more sensible, like naming the tonnage maybe. However, those ContactReports should not prevent you from getting another "Status Update" assignment. What rules for them is proximity to another mission, your fuel level and / or your ammunition level. You most likely were below the ammunition threshold, or not close enough to another objective in the DynamicMiss pool.
1. The Shinsu Maru (sp?) went down on the second attack; the contact report went out after the third.
2. Random thought: could the CLs have been operating as fast attack transports?
3. After breaking off, we refitted and refueled in Tjilijap before resuming station. Unable to obtain a new assignment, we went ronin and circumnavigated Borneo looking for targets and tried calling for assignments along the way (number and locations lost in the mists of my recollection).
4. From the logs, we destroyed approximately 40,000 tons of merchant shipping after breaking off from the convoy, but only one transport, a SPC.

Hope that may be of use.
Mios 4Me is offline   Reply With Quote
Old 05-03-21, 08:21 AM   #3177
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,790
Downloads: 444
Uploads: 2


Default

Quote:
Originally Posted by Comder View Post
Propbeanie,
I have found a miss positioned ship. I had selected war patrol, then Hellcat. The date is Sept. 8, 1944. when my sub spawns at Midway, there is a DD in the center of the "lagoon". This is the position that any sub spawns to. I first had it happen with the Titan. Thought maybe it was just the sub mod due to its size. So I tested it with the standard game subs. They all spawn on, in or near the DD. the DD always goes into reverse to backs away. Must be a hell of a surprise for a sub to just appear. LOL. Thought I would let you all know. I am running FOTRSU 1.46 .

I also noticed that under heavy graphics, my Windows 10 home will shutter and not display all graphics. I have recently up graded to a newer laptop with Windows 10 Pro. The Pro version runs the graphics smoothly. Please let me know if I am correct. Home version still only handles/uses 2k memory and Pro can do 4k. I remember reading this, I think on this forum, but I can not remember. Thank you all for the mod! keep it coming.
Comder
I have not kept up with MS's recent "innovations" in their various Windows releases, but that used to be the way they did things for Win7. The Pro version could make separate "sandboxes" for the games to play in, while the Home version just made one for all of them. I cannot remember if the Pro version limits that to 4 instances, or if it does it until there is no more RAM available... Anyway, Pro will definitely run things better in that regard. Our laptop has Home on it, and "stutters" every few seconds, no matter what I do with the machine as far as configuration goes, but neither of the desktops with Home have the same issue. The main difference between them is the NIC, of which the laptop is wireless, and the others are ethernet. ??

As for the DD, he is not out of place Mister, you are occupying waters previously authorized for use of the DD by the Harbormaster... lol - But we do have the spawn-in location for the player's sub moved for the next release.


Quote:
Originally Posted by Mios 4Me View Post
1. The Shinsu Maru (sp?) went down on the second attack; the contact report went out after the third.
2. Random thought: could the CLs have been operating as fast attack transports?
3. After breaking off, we refitted and refueled in Tjilijap before resuming station. Unable to obtain a new assignment, we went ronin and circumnavigated Borneo looking for targets and tried calling for assignments along the way (number and locations lost in the mists of my recollection).
4. From the logs, we destroyed approximately 40,000 tons of merchant shipping after breaking off from the convoy, but only one transport, a SPC.

Hope that may be of use.
While we have some "Kaya" DD that act as fast transports, none of the CL are made that way, though the Combined Fleet did use them in that capacity, as well as using seaplane tenders also. They were desperate. Since you couldn't get a new assignment, "going ronin" is the next best thing. You just don't get the Objective's renown. My understanding of the ContactReport missions was that they didn't prevent the player from getting other assignments, but they apparently do. There might be a way to fix that, but some experimentation is in order... with the time frame you were in, there are plenty of assignments, especially to the east of Borneo and in the Strait... So wording change on #12, so that it states "Sink 3600 tons of transports", and maybe make those "Secondary" mission objectives, if the game lets us...
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Old 05-03-21, 11:39 AM   #3178
mikesn9
Sonar Guy
 
Join Date: Feb 2013
Location: Sarasota Florida
Posts: 391
Downloads: 68
Uploads: 0
Default

Quote:
Originally Posted by propbeanie View Post
Anyway, I would be curious about mikesn9's (and other's) possible use of the gramophone? radio? anything running that uses computer resources while you are running the game, and you encounter the stuck gauges? Is Windows Update "up to date"?, etc.


I don't use the gramophone at all. My windows (7) has been up to date since the they quit updating it.
__________________


I spent the cold war under water.
mikesn9 is offline   Reply With Quote
Old 05-03-21, 12:58 PM   #3179
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,790
Downloads: 444
Uploads: 2


Default

Thanks - and with Win7, you gon't get that "stutter" like some installs of Win10...
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Old 05-03-21, 01:23 PM   #3180
Mad Mardigan
Admiral
 
Mad Mardigan's Avatar
 
Join Date: Sep 2016
Location: Grand Rapids, Mi.
Posts: 2,327
Downloads: 491
Uploads: 0


SHO

Quote:
Originally Posted by Arlo View Post
Lightshot, it seems like you have enough hardware to handle the job (which I presume you were alluding). With LAA attached to sh4.exe and running, I don't know what's causing your CTD.

To be clear, you select end mission when in range and that's when you crash or does it crash on both end mission or refuel and replenish (I've been presuming just end mission applies)? There's bound to be a fix here. I actually did a complete uninstall of the game (which gave me a slight headache re-figuring how to download it to D drive and bypass Steam, again ... but managed). Then with a completely fresh install, double checked my document folders to see if there was an SH4 file that needed removing (there wasn't). Then I ran the LAA application to SH4.exe. Then I loaded the FOTRSU megamod. Then I added the interior modification. No CTD with FOTRSU since (was CTD upon transition from menu to active game before). The only issue I now face is the 'High Noon/12 O'Clock High' one which freezes all interior gauges to the straight up position (not the dashboard gauges, though). Just a minor nuisance and not a deal breaker for me.

I would have liked to see if ending the patrol and starting a new one would have cleared the gauges ... but, alas, I was taken into custody for the remainder of the war.

'High Noon' has been reported by other players and Propbeanie, MM, Bubblehead and others have given me help and insight along the way (much thanks to Prop for giving me the revised method to use the sonar - it differs from TMO).

To the FOTRSU team:

One thing I remember about my Tuna (Tambor) 1st patrol (other than that odd captured Allied hospital ship on the rear end of a convoy off Japan) was that I was merely overwriting one save time and again. I wonder if that contributed to the problem of 'High Noon' (noting the date mismatch on the last save). Just a thought.

Realized I haven't yet posted my own specs:

Intel(R)Core(TM)i3-8100 CPU 2 3.60 GHz
16 GB RAM
GeForce GTX 1050

PC runs Outer Worlds at max video settings as well as other new games.
Something to avoid.. but.. can rest assured, that didn't cause it (I think, but don't shoot Me if I may be incorrect... & call it... sheesh.. ain't had enough navy mud yet... ) it.. as propbeanie can attest to.. I do each save, independent of the 1 before.. & I got that bloody 'High Noon''.

Is best ( bet... bet...??? what are we.. at a bloody casino, fer cripes sake... sorry, Me weird twisted sense of humor getting the better of Me... ) to keep them separate, so if something goofs up.. can always back track, that is.. hopefully the whole kit & caboodle doesn't get corrupted, that is.. that, sadly.. has been known to happen.

I do My save something like..

M-1A P-1 12/12/41 23:57 hrs

M-1A: This pertains to the career I have started by a # letter designator, useful & handy, if you decide to run more than 1 career, as well as helps keep them easily identifiable, should you choose to accept this missi... ( erhm... scratch that... this ain't mission impossible... My wanting to have been a secret agent, is rearing it's head again.. ) just know that helps to keep the multi careers easily identified as what is what & when... .

P-1: Pertains to what patrol I am on, with the rest pertaining to what the date in game was, when I saved, as well as provides the general state of what the time was in game. Only thing i have yet to figure out to add, keeping it within the allotted space for writing out the game save name.. is what the weather/sea state was @ the time.

Have some ideas.. that I am can kicking about in the ol' noodle on that...

Any way, hope this info helps.

M. M.

__________________

Last edited by Mad Mardigan; 05-03-21 at 01:38 PM.
Mad Mardigan is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:17 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.