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02-14-12, 07:56 AM | #3166 |
Commodore
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Location: Helsinki, Finland
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Himmel, sukeltakaa! |
02-14-12, 11:30 AM | #3167 |
Fuel Supplier
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There seems to be a lot of uncertainty about the use of thermal layers by U-boats.
1. Is it certain whether U-boats had equipment to measure the effect? Oesten seems to think not, but others have stated differently, saying that U-boats contained a special gauge. In February 1945, U 978 claimed to have escaped a search by warships in shallow waters by 'exploitation of water stratifications', which implies that the crew knew where the thermal layers existed. 2. To what depths do useful thermal layers occur? Does anyone know? (I do not.) Logically, one might guess that thermal layers caused by the effects of solar heating should occur much more often in shallow waters than at deep depths. SH3Commander uses Hemisent's data, which set the effects of the thermal layers randomly at about 200m, whch seems to be very deep. 3. Do thermal layers actually provide any kind of useful protection to a submarine? Clearly, if thermal layers provided good protection, no deep submarine (of World War II, let us ignore modern technology) could ever be sunk by depth-charges, unless accidentally. There is no evidence of such perfect protection. The diagrams shown in the references (provided by other people above) are evidently over-simplistic and exaggerated. There seems to be little purpose in making a thermal layers mod until such important questions can be answered. Could I remind readers also that my 'Asdic-in shallow-waters' mod provides a partial solution to this problem already (in the Stiebler2A addon for Hsie V16A3), although my solution is dependent only on water depth and not on random factors. Stiebler.
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02-14-12, 12:44 PM | #3168 | |
The Old Man
Join Date: Mar 2005
Location: Poland
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Quote:
After fresh install of SH3 I enable SP2 res fix.bat, install GWX, enable all necessary mods via jsgme and as the last mod Suplement to V16A3. Is it correct order or better to enable res fix after all mods and hardcoded fix? |
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02-15-12, 03:01 AM | #3169 |
Admiral
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@jaxa: I think it's the correct order, but I cannot say for sure.
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02-15-12, 06:28 AM | #3170 |
Sailor man
Join Date: Jan 2006
Location: Serbia
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I read that after depth charge attack, uboats have about 15 minutes good chances to run away during the deaf zone when do not working neither asdic or hydrophone...
When I play GWX+realism mods, I think that is not included?! Am I right? Is there any mods for that? Escort find me fast when after attack I tried run away with full speed... |
02-15-12, 06:45 AM | #3171 | |
Ocean Warrior
Join Date: May 2007
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Quote:
The thermometer would provide the same information to someone paying close attention, but the bathythermograph made it much easier to note sudden variations relative to depth. as for depths of the thermocline (as it is called) see: http://en.wikipedia.org/wiki/Thermocline it varies, but is more constant in tropical areas due to more constant atmospheric temperatures. in temperate areas it changes with season. In any case the thermocline in tropical waters will be a dramatic shift from about 22 degrees C to about 5 degrees C in a short distance, whereas in the north atlantic in summer it is still only going to vary from 12 degrees to 5 here's a diagram from http://www.windows2universe.org/earth/Water/temp.html here it shows the thermocline extending from 200m to nearly 1000!
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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02-15-12, 09:18 AM | #3172 | |
Pacific Aces Dev Team
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Quote:
1) Yes, many times thermal layers tend to appear deeper, but it is not uncommon to have them at much shallower depths, 50-100 metres. As you say, it depends on a series of factors, like sun, salinity, sea bottom, etc. 2) Thermal layers if marked, do provide a good protection against passive detection (hearing) and less good against active one (ASDIC). For the ASDIC beam to fail in detecting a submerged object, you need to be far away and/or the thermal layer to be really, really strong.
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One day I will return to sea ... |
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02-20-12, 03:27 PM | #3173 |
Admiral
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New version V16B1 of the hardcode fixes available.
What's new compared to good old V16A3?
Details about the new fixes (and the old ones) as well as an installation manual can be found in the new 16 pages PDF Readme. The following parameters are now adjustable via hsie.ini file:
Direct link to Patch-Kit: http://www.mediafire.com/?27tcm2yg29gsqqc Direct link to Readme.pdf only: http://www.mediafire.com/?jl18d352j54g1ie h.sie Last edited by h.sie; 02-21-12 at 05:17 AM. |
02-20-12, 03:48 PM | #3174 |
Ace of the Deep
Join Date: Mar 2006
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Great work, H.Sie
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02-20-12, 04:10 PM | #3175 |
Sea Lord
Join Date: Dec 2009
Location: In my U-552 and Tiger
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You done a lot of work h.sie! Thank you VERY much!
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02-20-12, 04:36 PM | #3176 |
Silent Hunter
Join Date: Aug 2005
Location: Figueira da Foz, Portugal
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Nice!
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02-20-12, 05:01 PM | #3177 |
Argentinian Skipper
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Many thanks, H.sie!
Best regards. Fitzcarraldo
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02-20-12, 05:28 PM | #3178 |
Ocean Warrior
Join Date: May 2005
Location: São Paulo Brazil
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Awesome mate! Much better than expectations!!
I´m trying SH5 a bit...it´s cool at the actual mod stage...but nothing like modded Sh3 stability, UI simplicity and balance between realism/playability! Thanks very much!
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02-20-12, 06:04 PM | #3179 |
Commodore
Join Date: Oct 2009
Location: Helsinki, Finland
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Nice.
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Himmel, sukeltakaa! |
02-20-12, 06:09 PM | #3180 |
The Old Man
Join Date: Mar 2005
Location: Poland
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I've just started new mission
Fantastic work h.sie You should edit first page for new info. Rubini, old friend, give up SH5, SH3/GWX with hardcode fixes never been better as now and there is no better u-boot sim.
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SHIII + GWX 3 Gold + V16B1 hardcode fixes + SH3Commander SHIV + OM + OMEGU SHV + WoS Last edited by jaxa; 02-20-12 at 06:26 PM. |
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