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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#301 | |||
Ocean Warrior
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![]() Looking forward to them Quote:
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![]() x - 1 y - 1 z - 0 and then will look what happens in the game..
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#302 |
Count Dracula
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#303 | ||||
Navy Seal
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Location: CJ8937
Posts: 8,215
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I told you that yesterday you were a bit lazy
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x - 1 y - 1 z - 0 or, probably better, this: ![]() ![]() x - 0 y - 1 z - 0 Quote:
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#304 |
Count Dracula
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#305 |
Navy Seal
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#306 | |||
Ocean Warrior
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![]() ![]() Arrrgghhh ![]() Quote:
No.. I mean what I said - SplashVert06.. from there - EDIT: ooops.. mixed up again ![]() Quote:
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The second one is a stock settings.. I'm trying now fractional variations.. because this is not just on/off or 00/01 trigger.. I can set there any values.. Right now in test - x - 0.7 y - 0.3
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#307 | |
Count Dracula
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#308 |
Count Dracula
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here we go from Danzing Bay
![]() ![]() ![]() this mod work fine in campaign didnt had any problem ... i will make more test i will try to hunt a convoy to see there how it's work.
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#309 | |||
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Believe me Volodya, there is no other way to set those smoke particles than retrieving stock settings. Any other setting would give slightly unrealistic results, if we want to represent smoke from explosions. ![]() Quote:
![]() please let us know if you notice any lag after hitting multiple targets at once ![]() |
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#310 | |||
Ocean Warrior
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![]() Yes, exactly this one.. just lightened a bit.. - ![]() ![]() ![]() Quote:
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![]() x - 0.8, y - 0.2 ![]() ![]() ![]()
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#311 |
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Can you please take another screenshot in broad daylight? I had to wear my IR equipment to see your previous screenies
![]() I don't know for sure, but probably those smokes are linked to bones with opposite rotation settings. On the other hand, why should smoke move in two opposite directions? The one thing that could make smoke to move laterally is wind, and wind should blow in one direction. ![]() What is wrong about a beautiful column of smoke rising vertically from an explosion? If you want, we can make it to be wind-affected, but smoke coming out with an orizontal motion, this is something I don't get ![]() |
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#312 | |||
Ocean Warrior
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![]() No ![]() ![]() Wait.. in a few.. Quote:
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GlobalWindCoef and WindCoef are enabled in each entry in the BitmapParticles.. EDIT: water drops didn't tested yet.. I need/should to increase their size in HEX to see these new drops ![]()
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#313 | ||||
Navy Seal
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![]() Sinking of the Italian destroyer Vincenzo Gioberti by British submarine (1941) ![]() Explosion of a Japanese bunker full of torpedo warheads ![]() ![]() Note the mushroom shaped, nearly vertical, smoke column, and the mixture of darker and brighter smoke ![]() Quote:
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![]() are they too much transparent now? Please post a screenshot as soon as you test them, I am very interested in this transparency issue ![]() |
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#314 | |
Ocean Warrior
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It's not exactly grayer..
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Honestly, I didn't saw water drops at all on the background of other effects.. I'll take file with WaterDrops effect only and 'll test it..
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#315 |
Count Dracula
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new reports about the torpedo splash on small convoy no fps and no lag problems ( in campaign ) didnt found till now a larg convoy with 20+ 30+ ships
now i keep looking for larg convoy
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