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Old 06-23-09, 08:06 PM   #301
Task Force
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err...

there are no mods for arma 2 realy...

I dont think a SSC 2 has started yet... from what im to understand, they just played it for a while.
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Old 06-24-09, 09:30 AM   #302
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Quote:
Originally Posted by Task Force View Post
I dont think a SSC 2 has started yet... from what im to understand, they just played it for a while.
That'll be correct. You guys can start playing A2 if you want, I'll wait until it's patched to hell.

Re: TF's problem with the english patch

The problem was caused because you didnt overwrite/move the old .pbo's. The target line method of installing mods doesnt overwrite anything like JSGME would do.
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Old 06-24-09, 10:07 AM   #303
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thanks dowly, will do that next time.

yea, im guessing mp stability isnt to great.
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Old 06-24-09, 10:08 AM   #304
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Quote:
Originally Posted by Task Force View Post
thanks dowly, will do that next time.

yea, im guessing mp stability isnt to great.
MP is fine, the game itself isn't too stable and optimized yet though
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Old 06-24-09, 02:01 PM   #305
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Quote:
Originally Posted by Dowly View Post
The problem was caused because you didnt overwrite/move the old .pbo's. The target line method of installing mods doesnt overwrite anything like JSGME would do.
Bollocks. In this case it works just fine, tried and tested. Arma seems to load first the Addons-folder, then modfolders.
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Old 06-24-09, 03:25 PM   #306
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Bollocks. In this case it works just fine, tried and tested. Arma seems to load first the Addons-folder, then modfolders.
Then how you explain it not working for TF until he moved the stock files?
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Old 06-24-09, 03:56 PM   #307
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For the record: you add the "-mod=@english" bit to the "target" section in the properties of the shortcut to the .exe, not the name of the .exe itself.
That would be my guess.
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Old 06-24-09, 03:58 PM   #308
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Mine too. That kind of thing tends to have an effect
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Old 06-24-09, 04:50 PM   #309
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Arma addons in Arma2:
http://forums.bistudio.com/showthrea...02#post1323402

Sahrani looks pretty damn nice!



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Old 06-24-09, 05:20 PM   #310
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Default Arma2 demo due tomorrow

Arma2 demo has been promised for tomorrow
http://forums.bistudio.com/showpost....&postcount=116
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Old 06-24-09, 05:37 PM   #311
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Yes!

Wait...

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Old 06-25-09, 08:05 AM   #312
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Default Arm2 demo is out

Demo was released a few minutes ago, right on schedule:

Torrent

Fileplanet
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Old 06-25-09, 08:25 AM   #313
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Excellent, those guys are really putting in a lot of hours.

Is there another source for the updated "English patch"? The link few pages back ends up on FF frontpage.
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Old 06-25-09, 08:34 AM   #314
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Da da, the english thingy:
Download

Instructions, for those who aren't familiar with mods:
  1. Create a folder called @english inside your Arma2-folder
  2. Inside the @english-folder you create two folders: AddOns and Dta
  3. Unpack the .7z-file you downloaded somewhere. You get three files that end with .pbo.
  4. Move languagecore.pbo to Arma2\@english\Dta\
  5. Move language.pbo and languagemissions.pbo to Arma2\@english\AddOns\
  6. Add -mod=@english to the end of your Arma2 shortcut's command line. DO NOT RENAME THE EXE. It might look like for example this(nosplash removes the annoying splash screens when starting): D:\Pelit\Arma2\arma2.exe -mod=@english -nosplash
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Old 06-25-09, 08:49 AM   #315
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Ah, much obliged.

It contains a "Server Key" folder as well, is this needed? I can't find an old file to replace, but I assume it goes in the "keys" directory?

Downloaded file is called "wiper.bikey", while the "keys" folder only contains "bi.bikey".
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