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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3106 |
Sparky
![]() Join Date: Aug 2012
Posts: 157
Downloads: 344
Uploads: 3
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Yes I use tdw
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#3107 |
Navy Seal
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Ok thanks
If you used the sea bed fix - that may stop ships falling through the sea floor, but it may also stop these. |
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#3108 |
Navy Seal
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#3109 | ||
Ocean Warrior
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All reports (new patch and subnets) tomorrow.. ![]()
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#3110 |
Mate
![]() Join Date: Nov 2009
Location: Scotland
Posts: 57
Downloads: 627
Uploads: 0
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Hi
Just finished scapa with tdw patch all looked ok to me ![]()
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#3111 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Detecting and reporting minefields could be another of our tasks. As for my idea on "dynamic" mine laying by Polish units, you could set different triggers so to mimic the fact that each Polish minelayer/minesweeper could have layed x mines every y hours, once they reached their operation area (Bay of Danzig entrance). The more of them and the earlier they are destroyed, the lesser mines are deployed; the later they will reach the mine laying point, the later minefields should start being spawned. The larger the minelaying unit, the more mines it can deploy in one unit of time. Possible? ![]() P.S: I am making good progress with my Polish units research task. Tomorrow I will post an update on it ![]() Quote:
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#3112 | |
Lieutenant
![]() Join Date: Mar 2010
Location: South Atlantic
Posts: 262
Downloads: 673
Uploads: 2
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#3113 |
Willing Webfooted Beast
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No, I just got annoyed by the IID being called a IIA.
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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#3114 |
Navy Seal
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Ok, going to try new version 2.1, and restart career
![]() - Guess i don't need WA mission fix anymore? - Just have to activate OHII Type II patch by Cybermat47 on top of it? - Still need OHII minefield map for NewUIs?
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#3115 |
Seaman
![]() Join Date: Mar 2010
Posts: 31
Downloads: 100
Uploads: 0
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fix MTNS for OH II v2.1
Hello! Could somebody from developers of MTNS or OH II make a fix of mtns to use this mod with OH II latest version 2.1. It's very important for us, fans of this greatest mods. Thanks and we will be waiting!
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#3116 | ||
Stowaway
Posts: n/a
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But I would like to see the ports are not driving cars, trains and harbor cranes and more ships of other countries (though it is an international port) and more people and nurses (for the sake of these women sailors returns an home)! But of course it all depends on the features of the game, and from Trevally! ![]() ![]() |
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#3117 | |
Ocean Warrior
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the patch AI units falling through the sea floor is enabled ![]() ![]() the patch is disabled ![]() ![]() The patch should be disabled far from the border of the world's spawn area (40 km), I mean about 60-65 km from the subnets.. ![]()
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#3118 |
Engineer
![]() Join Date: Mar 2012
Posts: 219
Downloads: 199
Uploads: 0
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(google translation)
Hi all. These questions are for trevally. (and for all) I recently did a mod that changes the RPM by the hydrophone for all merchants. (included in the full OHII). My mod changes values of maximum speeds and RPM. Changing within the file. (. sim) value of each vessel "MAX_SPEED" and "eng_rpm". With OHII mod v2 full no compatibility problem with my mod. Although the game's campaign cimmaron class one tanker does not exceed 12 knots, with my mod reaches 18 and does not affect the campaign. The main problem is in the full OHII v.2.1. If I install my mod and entered the bunker new campaign or instantly there is a CTD. Even without installing my mod, I modify the value of any ship not overwritten the OHII v.2.1, and entered the campaign, another CTD. (not normal since for example if I change the value NKMCS_C1B.sim eng_rpm the original, which is not affected by any MOD, then CTD., but if it is not installed the v.2.1 OHII then no problem. What is the difference between v.2.0 and v2.1 for there to CTD if touched eng_rpm value?
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. . . . . . my mod: RPM Hydrophone 2.2 (updated July/06/2013) http://www.subsim.com/radioroom/showthread.php?t=205625 . |
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#3119 | |
Samurai Navy
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I agree that OH mission goals have to be adjusted to the new SH5.exe changes.
Just lok at what is still incoming Quote:
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#3120 |
Willing Webfooted Beast
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I'm working on a mod for that, don't you worry...
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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Tags |
awesome, campaign, graf zeppelin, harbour, new bases, new ships, ohii |
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