SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
03-26-14, 09:31 AM | #3076 |
Ocean Warrior
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
03-26-14, 06:43 PM | #3077 |
Ace of the deep .
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Dumb question . Will the GPS file save the new variables as well ?
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03-26-14, 06:48 PM | #3078 | |
Black Magic
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I've been using variables in the patch files since the second patch made. Noone has ever bothered to look into them to see what is available to tweak. Variables are defined for each patch file in the patch file and do not get saved when a snapshot is taken. Someday I'll get around to writing the variable editor of the Generic Patcher (it'll be something like my OptionsEditorViewer for my UIs mod when I finally decide to code it). |
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03-26-14, 06:56 PM | #3079 | |
Ace of the deep .
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03-26-14, 11:59 PM | #3080 |
Black Magic
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Another key to the SH5 puzzle was just unlocked I've been searching for a long time trying to figure out how to change an object's visibility and thus whether it's rendered or not - tonight I finally figured out how
Just a couple more big pieces of the puzzle left... |
03-27-14, 12:09 AM | #3081 |
Loader
Join Date: Mar 2011
Posts: 85
Downloads: 186
Uploads: 0
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Since this might be related to you current code digging:
Is there a way to get the best detailed textures / effects to show up at a greater distance? EG: the camo patterns on ships 'pop in' at a certain [close] range, and it would be nice if you could see this camo at a greater distance (or even have only the higher detailed textures used all the way out to when the object first renders) |
03-27-14, 04:16 AM | #3082 | |
Navy Seal
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We will now see much more action on our patrols Damaged ships will have a harder time getting away Our sensors (hydro radar etc) will pass the 40km range limit More wolfpack encounters More multi unit battles (taskforces meeting) More air attacks if we are not careful More dolphins and whales to chase More hunter killer groups chasing us more more more |
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03-27-14, 07:46 AM | #3083 |
Bilge Rat
Join Date: Sep 2012
Posts: 1
Downloads: 9
Uploads: 0
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this is great guys, THANKS!
I'm new to SH series, and I wanted to start playing realistic mode, but I had some troubles setting up mods.. Hope your advices will help! |
03-28-14, 06:58 AM | #3085 | |
Black Magic
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03-28-14, 02:55 PM | #3086 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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03-28-14, 03:37 PM | #3087 |
Ace of the deep .
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The DDs seem to be more realistic in there searchlight behaviour
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03-31-14, 06:43 PM | #3088 |
Black Magic
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03-31-14, 07:04 PM | #3089 |
Ace of the deep .
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I seen some docked ships in Kiel harbor at dusk with them on . I also seen an enemy DD searching for german planes in the Baltic mission with there searchlight , or was that in a single mission How to make the searchlight beam longer I could imagine docked ships in ports searching for overhead enemy planes with there searchlights . The small search beam looks lame atm .
Last edited by THE_MASK; 03-31-14 at 09:05 PM. |
04-01-14, 12:30 AM | #3090 | |
Loader
Join Date: Mar 2011
Posts: 85
Downloads: 186
Uploads: 0
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Searchlights look awesome with gap's destructible searchlight mod which includes colour correction and increased range:
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