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Old 02-20-12, 01:42 PM   #286
Raven_2012
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You might have your mods in wrong order, what is your mod soup order?

Try this link to help you get in order:

http://www.subsim.com/radioroom/showthread.php?t=192374
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Old 02-20-12, 06:48 PM   #287
Wodin
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It's just that I saw a post saying that that menu hadn't ben done yet, so i was checking whether that is the case.


I've tried the mod orders in different ways to no avail, so I'm sticking to IRA No Torp or Plane, REM TDW Beast, Equip 1.4 plus patch then hot fix and then using the sensor file for REM.
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Old 02-20-12, 06:59 PM   #288
pedrobas
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Quote:
Originally Posted by Wodin View Post
It's just that I saw a post saying that that menu hadn't ben done yet, so i was checking whether that is the case.


I've tried the mod orders in different ways to no avail, so I'm sticking to IRA No Torp or Plane, REM TDW Beast, Equip 1.4 plus patch then hot fix and then using the sensor file for REM.
You have to do this:

Quote:
Originally Posted by TheBeast View Post
Manual Edit of data\Menu\Menu.txt required for new 10.5 cm Deck Gun mouse over Tool Tip.
Code:
6936=10.5 cm Deck Gun
6937=<b>10.5 cm Deck Gun</b>|<orange>Good vs. unarmed ships</orange>|It can be most effective against unarmed ships and for coup de grace hits to conserve the limited torpedo supply. The safest way to use the gun is to position the boat at the stern of the target and pointed towards it in order to reduce the exposed surface and minimize the boat's rolling and pitching. The gun is useless against most warships, their arsenal can easily outgun the U-boat.|<green>Left click to use the 10.5 cm Deck Gun.</green><red>Cannot use when submerged.</red>
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Old 02-20-12, 07:43 PM   #289
Wodin
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Thanks mate.
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Old 02-21-12, 01:49 AM   #290
pedrobas
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Quote:
Originally Posted by Ruby2000 View Post
Exactly!

"Tranmatte" has exactly the same parameters and values as by "Tarnmatte improved" !

Where is the difference?

Greetings Ruby
In the "UBoot_Sensors.sim" file the values are

Tarnmate: Sonar reduction 25% Radar reduction=25%

Tarnmate improve: Sonar reduction=25% Radar reduction=35%

Hope this help.
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Old 02-22-12, 05:09 PM   #291
marleymen
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After installing your mod+patch+fix i can load every torpedo type in 1939 with my VIIA sub.

Is it normal?
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Old 02-22-12, 06:19 PM   #292
pedrobas
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Quote:
Originally Posted by marleymen View Post
After installing your mod+patch+fix i can load every torpedo type in 1939 with my VIIA sub.

Is it normal?
Yes is intended like that.

Sí, el mod esta hecho así para que cargues lo que quieras.
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Old 02-23-12, 02:31 AM   #293
misha1967
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Quote:
Originally Posted by pedrobas View Post
Yes is intended like that.

Sí, el mod esta hecho así para que cargues lo que quieras.
It's also the only reason I haven't enabled this otherwise excellent mod yet. I know, I can just NOT buy equipment that wasn't historically available, but I just can't deal with having to consult a spreadsheet in order to find out what I should be allowed to buy every time I upgrade.

This is not a slam of the mod, by the way, it's truly excellent and if I had the skills of TheBeast, which I don't, I too would put "historical availability dates" on the back burner until the mod was done. What he's done for the equipment is nothing short of miraculous and I, for one, salute him.
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Old 02-23-12, 09:39 AM   #294
pedrobas
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Quote:
Originally Posted by misha1967 View Post
It's also the only reason I haven't enabled this otherwise excellent mod yet. I know, I can just NOT buy equipment that wasn't historically available, but I just can't deal with having to consult a spreadsheet in order to find out what I should be allowed to buy every time I upgrade.
In MMMv0.3 there will be the possibility to choose what kind of Equipment Upgrade do you want:

1- With Date & Renown
2- With Date & No Renown
3- No Date & Renown
4- No Date & No Renown

This way you can choose what you prefer.
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Old 02-23-12, 01:54 PM   #295
misha1967
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Quote:
Originally Posted by pedrobas View Post
In MMMv0.3 there will be the possibility to choose what kind of Equipment Upgrade do you want:

1- With Date & Renown
2- With Date & No Renown
3- No Date & Renown
4- No Date & No Renown

This way you can choose what you prefer.
Out-freaking-STANDING, Pedro!

Once again: This community does incredible work!
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Old 02-25-12, 11:57 PM   #296
SgtRWMartin
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does it work with critical hits mods? I have 1.1 and 1.2 and installed yours last per instructions and when i load into the harbor my ship is sinking to the bottom ( i havent tried to start a mission yet because I'm trying to find out how to bypass the requirement to use renown with your equipment mod for torps, etc.)


Any suggestion on the sinking or getting pass the renown requirement with your mod?
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Old 03-01-12, 08:33 PM   #297
ADMIRALTIA
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Hello Beast Im trying to tweak the files so I can get everything for free but no luck which files should I tweak and which codes. TY for a great mod
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Old 03-09-12, 10:15 AM   #298
Dwail
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This awesome mod is uncompatible with PE_MORE_CREW in my soup mod
Cause me CTD when i Try to begin a New Campain!!!.
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Old 03-09-12, 11:49 AM   #299
vlad29
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Quote:
Originally Posted by Dwail View Post
This awesome mod is uncompatible with PE_MORE_CREW in my soup mod
Cause me CTD when i Try to begin a New Campain!!!.
Yes, thats right! Thats because of hinged snorkel added I think. The previous version was compatible
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Old 03-09-12, 12:52 PM   #300
Raven_2012
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Quote:
Originally Posted by ADMIRALTIA View Post
Hello Beast Im trying to tweak the files so I can get everything for free but no luck which files should I tweak and which codes. TY for a great mod
For mod version:
silent hunter 5\MODS\Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix\ Data\UPCDataGE\UPCUnitsData\UpgradePacks.upc

In game:
\Data\UPCDataGE\UPCUnitsData\UpgradePacks.upc

For Example:

[UpgradePack 8]
ID= UpackUb7KDB
NameDisplayable=UpackIXKDB-Name
Info=UpackIXKDB-Info
Notes=UpackIXKDB-Note
FunctionalType= UpFTypeSensorSonar
UpgradePackSlotType= UboatType7Hydrophone
Type=NULL
ImageIndex=12
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1=1939-09-01, NULL, 2000
IDLinkUpgradePackElements= EqpKdbStation, NULL, EqpKDB
TrackingID=501

Change 2000 to 0, and save. It wont cost nothing when you are in bunker. Some will have more than one to change, its because in certain years the cost is different.

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