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11-04-09, 02:43 PM | #286 | |
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Quote:
Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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11-15-09, 10:45 AM | #287 |
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Starshells now available for NYGM merchant ships
I have adapted Racerboy's Starshell mod for NYGM. (Nearly) all the larger merchants in the NYGM mod will now fire star shells if they detect your U-boat, usually with conditions where they would also fire a gun at you.
This additional extra mod is available by clicking on my signature, below. Install it last, with JSGME, after all other mods have been installed. The mod also includes a gif picture of a night-attack by a surfaced U-boat on a convoy - quite a cluster of flares can be seen lighting up the whole area. Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
11-15-09, 07:33 PM | #288 |
Ace of the Deep
Join Date: May 2005
Location: Asturias, España
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Thanks for updating, Stiebler
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11-16-09, 08:44 AM | #289 |
Pacific Aces Dev Team
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Got it, looking forward to see it in action
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One day I will return to sea ... |
11-18-09, 10:54 PM | #290 |
Sparky
Join Date: Apr 2009
Posts: 157
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Mod is awesome but I have 2 little issues
1.- When I choose the Type IXD2 on Jan 43 12 flotilla (with SH3 commander), SH3 crashes with 10% loading bar but when I choose the IXC/40 and I check the sub while on patrol it says im using the IXD2 is this normal? 2.- Is there anyway I can get rid of the exhaust smoke in my u-boot since my integrated card has a eternal struggle against heavy smoke stuff?
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Current Careers: U-177 Type IXD2, 10th Flotilla March 13, 1943 U-3502 Type XXI, 7th/13th Flotilla April 14, 1942 100% realism, GWX 3.0, SH3 Commander 3.2 |
11-19-09, 03:49 AM | #291 | |
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Quote:
2. Mikhayl created a service pack for NYGM some time ago, which removes exhaust smoke. I can no longer remember the link, but you can contact Mikhayl by PM (check the spelling). Alternatively, remove the NYGM mods with JSGME, go to your mod folder NYGM3_2, find the folders NYGM3_2\data\submarine\NSS...., and for each NSS folder remove the .val file. Then reinstall all the NYGM mods, making sure to keep to the correct order. I see that you are a user of GWX3. If you are switching between NYGM and GWX, then be sure to make a backup of your folder 'my documents\sh3' each time you switch, and delete the original folder after you have made the backup. Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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11-19-09, 02:16 PM | #292 | |
Sparky
Join Date: Apr 2009
Posts: 157
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Quote:
My problem with the IXD2 was on a fresh install of SH3 / NYGM, since GWX took around 8 GB of my HD and I've been running out of space lately plus I wanted to try NYGM. About the smoke I'll search for it and If I fail I'll ask Mikhayl Also I tried to enable NYGM via JSGME but after 40 minutes the mod never applied, thus I had to copy & paste all the stuff manually, perhaps this messed something up (I did follow instructions).
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Current Careers: U-177 Type IXD2, 10th Flotilla March 13, 1943 U-3502 Type XXI, 7th/13th Flotilla April 14, 1942 100% realism, GWX 3.0, SH3 Commander 3.2 |
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11-19-09, 03:36 PM | #293 | |
Pacific Aces Dev Team
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Quote:
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One day I will return to sea ... |
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11-21-09, 02:59 AM | #294 |
Watch
Join Date: Feb 2008
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torpedo loadout
Hello,
Currently playing NYGM 3.0, and I was wondering if it was possible to alter the torpedo loadout that you get when you resupply from a U Boat at sea? At the moment you get a mix of torpedoes after the RV, but I would like my loadout to be all of one type of torpedo, namely the T I (G7a). If it is possible to change it by altering a file or two, can someone tell how please? I also assume that I`d have to make the alteration between missions to avoid any problems,yes? Thanks in advance. |
11-21-09, 07:43 AM | #295 |
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@JC1959:
Sorry, but there is no known way of changing the torpedo load-out after docking at a U-tanker (milk cow) - nor many other parameters, such as the patrol area (set to NULL). The only way you might be able to change matters is by changing the default torpedo load-out for all bases in all war years. That would give you any load-out you wanted. But it would be highly inconvenient when you are not at a U-tanker. I have spent a very long time investigating this problem, and I believe that JScones (SH3Commander) has spent a long time also. The problem is that, however the files are altered, the original values get written back in again as soon as you reload your career after docking at the U-tanker. What is really needed is the ability to remember the U-boat's load-out just as it docks at the U-tanker, then provide the same load-out when it leaves the U-tanker. There is no method at all for doing this. Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
11-26-09, 05:45 AM | #296 | |
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Torpedo running depths
A user of NYGM has asked this query:
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1. I can not remember any method of setting torpedo depths with SH3Commander, and I believe that it is not possible with the present NYGM files for SH3Commander. 2. The randomisation of torpedo depths referred to the fact that the default depth for torpedoes in NYGM is only 3 meters. This means that the depth is affected by waves. The stronger the wind, the rougher the waves, and the more variation in the depth as the torpedo runs towards the target. It may also explode prematurely or run on the surface under these conditions. This action mimicks the behaviour of real, defective, early-war German torpedoes. 3. You can easily set the depth of the torpedoes differently in each patrol, just by clicking on the torpedo depth guage. 4. If you wish to alter permanently the default depth of the torpedoes, make these changes: To set torpedo depth to eg 4 metres (currently 3 metres), go to data\menu\cfg\dials.cfg and change the lines from: DialVal = 65, 330 to DialVal = 12 x n + 30, 330 (where n = 4,5 etc) RealVal = 0, 25 to RealVal = n, 25. Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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11-26-09, 01:06 PM | #297 |
Ace of the Deep
Join Date: Mar 2006
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Hi Stiebler,
thank you very much for your reply. I was referring to the following text in the manual NYGM_Tonnage_War_Manual 2.2a.pdf (end of page 19): Torpedo Realism changes The NYGM Torpedo Realism v1 Mod comprises of a three areas. One change is real world change and two are abstract for a realistic real world result. The real world change is the replication of the Germans Depth Keeping issue that occurred from 1939 to late 1942. This feature (only available with the use of SH3 Cmdr) is where 30% of the time the torpedo will be at the correct depth as set with the TDC and for the other 70% of the time that the torpedo depth will have an error from as little as 0.5 metres up to 3 metres. The abstract changes are for a desired result and break from historical/real world to achieve a real world result. So, I thought NYGM had some SH3 Cmdr files that via randomisation change the running depth of the torpedo. Anyway, I think it is a great idea to have some random running depth. A possible idea to achieve this might be to introduce a random shift between the real value and the dial's value in the dials.cfg via SH3 Cmdr. Thus, if one sets the tropedo to 3m it is actually running at 3.5m or 4.0m or maybe even 3.2m. What do you think? Is it possible to 'break' the formula given above and have some shift between the dial value and the real value? If I know it correctly, the torpedo ran up to 2.7m too deep, especially after extended time below the surface. Edit: Works fine! See post below! Best, LGN1 BTW: Are the chances for a premature detonation (depending on the sea state) hardcoded or can they be changed? Last edited by LGN1; 11-27-09 at 04:24 AM. |
11-27-09, 04:23 AM | #298 |
Ace of the Deep
Join Date: Mar 2006
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Hi,
I have implemented the idea in SH Commander, see here http://www.subsim.com/radioroom/showthread.php?t=158642 Cheers, LGN1 |
11-29-09, 08:07 AM | #299 |
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Randomized torpedo failures.
Well done, and good work, LGN1, concerning randomized torpedo failures.
I've just read the thread you listed (sorry, been away a few days). I shall try your idea too. Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
12-08-09, 09:34 AM | #300 | |
Engineer
Join Date: Nov 2009
Location: Dominican Republic
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Quote:
Thanks for your help! |
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torpedos through hull |
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