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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Planesman
![]() Join Date: Mar 2002
Posts: 187
Downloads: 89
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Yeah like Horsa errr I said earlier ![]() Crew Quality - virtually every game has some sort of 'experience' rating and it adds to the game to have to PRESERVE your men so they can gain experience. A new ship/recommissioned ship would have a green crew that you'd have to 'work up' Added to this would be... Alert Status - I mean we have the General Quarters/Klaxxon button but it does SQUAT. It would have been pretty easy I think to simply link alert status to crew quality so that you have to keep the crew on low alert (or you'll tire them out/demoralize them) most of the time but of course this means they react pretty slowly to enemy threats - ammo will be in the lockers, etc. High alert means cleared for action but you can only keep them 'on edge' for so long before fatigue and morale will cause performance to suffer drastically (law of diminishing returns). Of course, a high quality crew would outperform a low quality one for a longer time... Mission variety - destroyers are the workhorses of the fleet performing a large variety of missions, not just sub hunts and fleet actions. Search and rescue, landing small naval parties on raids/espionage, convoy escorting, sub hunting, minelaying, hunting for enemy small craft, reconnaissance, fleet escort, etc. Heck old GATO on my Atari had 'rescuing downed fliers' missions! And this should have gone for SH2 as well - landing raiders/coastwatchers/agents and picking up downed fliers or sinking survivors. It may be a cosmetic issue in this game but whenever you read about DDs or watch movies, they're all MAKING SMOKE. This would block visual gunnery - good for screening purposes, but use up fuel reserves. Anyways that's really it for my rant/wishlist. cheers, Mountbatten
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Nec Aspera per Ardua |
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#17 | |
Stowaway
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Pity. |
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#18 | |
Pacific Aces Dev Team
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![]() Perhaps you could try posting or even emailing one of them. |
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#19 | ||
Stowaway
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When a week or so had elapsed I replied to that email, asking when I'd be approved. I got a reply within a day, stating: Quote:
So I've no actual contact info for anyone, and if I have to play detective and beg to join, I'd rather just shrug and move on. Thank you for your help and advice. |
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#20 |
Eternal Patrol
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'Onkel Neal' is Neal Stevens, the founder and owner of Subsim. The e-mail adress provided will put you in direct contact with him.
As I recall, when I first joined over at SubClub it took a long time to actually get in; weeks, in fact.
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“Never do anything you can't take back.” —Rocky Russo |
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#21 |
Pacific Aces Dev Team
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Yeah Steve is right, and anyway you could also try contacting Neal in these forums. There's a specific one for people having trouble, post there and Neal will solve the matter (Since Neal receives tons of spam daily and uses heavy filters many common emails do not reach him)
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One day I will return to sea ... |
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#22 |
Sub Test Pilot
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i always enjoyed this game i just wish it would run on my system
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DONT FORGET if you like a post to nominate it by using the blue diamond ![]() ![]() ![]() Find out about Museum Ships here: https://www.museumships.us/ Flickr for all my pictures: https://www.flickr.com/photos/131313936@N03/ Navy general board articles: https://www.navygeneralboard.com/author/aegis/ |
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#23 | |
Weps
![]() Join Date: Jan 2006
Location: Traverse City, MI
Posts: 352
Downloads: 0
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#24 |
Lucky Jack
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For the first time in a long time I gave it a spin and was blown out the water. I need to read up on the control functions again. :rotfl:
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Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
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#25 |
Rear Admiral
![]() Join Date: Apr 2005
Posts: 11,866
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I loved DC! I especially liked creating Battleship duals between Iowa and Yamato. The Yamato could dish out the damage, but the Iowa dished out less damage, but in the end, the Iowa could dish it out the fastest and it was on target more often than not (better accuracy), and usually was the winner in this fight. If only these two ships met for real.
I wish a DC 2 would come up. Starting up your boilers, etc., and the dread of having a boiler offline when a fight started to break out. Many fond memories from that game. -S |
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#26 | |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#27 |
Gunner
![]() Join Date: Jul 2003
Location: Dallas, Tx.
Posts: 98
Downloads: 0
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I like D.C. & still play it. My only gripe aganst it is when you are guarding a convoy you always have to go to 2/3rds to standard to 23rds to stay with it. You could not match it's speed & run the T. C. alway up but then again The escorts never stay in one place guarding a convoy so this was historic accurate
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#28 | |
Born to Run Silent
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#29 | |
Planesman
![]() Join Date: Sep 2001
Location: Brooklyn NY
Posts: 199
Downloads: 0
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just left click on your ship and drag the icon / line until it touches the formation. it should now look like a shield. click again and you hear "aye aye sir". you are now "in formation" with the merchies or battlegroup set time comp to 2048 at will ... you will have to change course in order to change own ship speed at this point or you will get "sir we are in formation" the f key allows you to adjust placement of individual ship in your squadron i think its the g key that allows you to turn your entire squad with the leadships rudder moves (not draw it on the map) also , control + space, to manually fire your DD's gun at the locked target WHILE YOU ARE AT ANOTHER STATION. very useful when uboat #2 thinks he can get cute on the surface because you are too busy tracking submerged uboat # 1 in sonar ![]() pal Last edited by Palindromeria; 11-22-06 at 06:40 PM. |
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#30 |
Raiders of the Deep
Join Date: Dec 2003
Location: U-123 (CA7225)
Posts: 495
Downloads: 255
Uploads: 0
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Thanks, I will remember that, as I still play DC quit often as well as Silent Hunter II.
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