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Old 09-25-06, 06:07 AM   #16
Tijn
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I was Born in Nijmegen and live in Berg en Dal now. I think you know it. I go to school in Arnhem.
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Old 09-25-06, 07:44 AM   #17
Eichenlaub
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Yes I know Berg en Dal, I cycled through it on my way to Kleve...

I know Arnhem as well! Spent much of yesterday there, at the Openluchtmuseum.

Kind regards,

Eichenlaub
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Old 09-25-06, 06:08 PM   #18
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I'm not a big fan of Arnhem, so i just go to school there every once in a while :rotfl: . And i certainly know the openlucht museum (My parents dragged my ass to it every damn weekend when i was a little kid .

Ontopic.

After some practice, i'm really getting used to the new damage model. Most merchants take about two, or maybe 3 torps. That's it. Don't understand the horror stories of small ships taking 5 or six torps.
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Old 09-25-06, 07:02 PM   #19
Steeltrap
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Quote:
Originally Posted by bigboywooly
Quote:
Originally Posted by Biggles
Hmmm...yes, perhaps........but still.....there is nothing more annoying then when you have to spend a lot of time for something that usually takes a coupple of minutes. I think I'd LOVE the GW, but this fact I think is still disturbing
Its a question of balance
Ships didnt all go down in 2\3 minutes
Some hung around for hours\days
Some ships reported as sunk by a uboat were indeed towed back in for repair as the captain didnt watch the ship actually go down but reported a kill on the strength of the torpedo hits
True, all these happened in some instances.

The overwhelming majority, however, would sink inside 20 minutes from 1 - 2 torp hits. Most merchants had single skin hulls and weak transverse bulkheads, meaning their ability to resist torp damage wasn't great. The most regularly durable ships were tankers due to the nature of their cargo (oil floats on water, so a hole in a tank might not flood beyond a certain level as the oil 'kept the water out' much the same way an air bubble does) and their compartmentalisation. Even so, a hit in the egine spaces aft would usually do for a tanker as well.

If you regularly need to expend 2 - 3 torps on a 5,000t merchant then the mod has gone too far and it's NOT realistic.
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Old 09-26-06, 03:15 AM   #20
joea
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I fail to see the difference in the original post between a ship in convoy and one sailing independently? IF they are the same type of ship, or roughly the same size they should take the same number of trops. The only thing is a lot of coastal traffic would have been small merchants that couldd even be sunk by the DG.
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