SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-05-06, 09:20 AM   #16
mr chris
Silent Hunter
 
Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
Uploads: 0
Default

Quote:
Originally Posted by bigboywooly
Nice
First time have seen it ingame
Question - is it still supposed to have smoke ?
Cheers BBW.
I should be thanking you as i used a walk though of yours to add the ship to my game.
Was very shocked that i managed to make it work at the first time of asking
As for the smoke im not sure if it supposed be there i though it sailed useing it sails. Im sure DivingDuck will be able to shed some light on the matter.
__________________
mr chris is offline   Reply With Quote
Old 09-05-06, 09:32 AM   #17
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

You should be an old hand at it by now lol
You have added a few

Looks nice ingame
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline   Reply With Quote
Old 09-05-06, 12:51 PM   #18
DivingDuck
Grey Wolf
 
Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
Default

Moin,
Quote:
Originally Posted by bigboywooly
Nice
First time have seen it ingame
Question - is it still supposed to have smoke ?
Yes it is. Since the boat isn´t merely a sailing boat I didn´t make any further efforts to delete the smoke node. I had to choose wheather to move the smoke to the stern or not. As far as I know cutters like this one often use water cooled exhausts that break through the hull shortly above the waterline right or left to the stern. The wooden model I did this one after does not have any other funnel or exhaust than the one you can see. That´s why I assumed that the small pipe you can see is the funnel to be used.

@mr chris:
Unfortunately the boot on your screenshot does not wear my favorite skin.


@all:
Suggestions to improve the model are welcome at any time.

Regards,
DivingDuck
DivingDuck is offline   Reply With Quote
Old 09-05-06, 01:44 PM   #19
mr chris
Silent Hunter
 
Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
Uploads: 0
Default

Quote:
Originally Posted by DivingDuck

@mr chris:
Unfortunately the boot on your screenshot does not wear my favorite skin.

Regards,
DivingDuck
Was not awear that i got a choice as to what skin the boot was. I thought that this was the only one available to dl at the moment.
Anyways keep up the great work
__________________
mr chris is offline   Reply With Quote
Old 09-05-06, 02:15 PM   #20
DivingDuck
Grey Wolf
 
Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
Default

Moin,

Quote:
Originally Posted by mr chris
Was not awear that i got a choice as to what skin the boot was. I thought that this was the only one available to dl at the moment.
Anyways keep up the great work
The download (actual Version 0.91) comes with all the 10 skins that can be seen on the picture i´ve posted earlier in this thread. I don´t know what pattern is used by the SHIII engine to determine the texture file to be attached to the boat. In a test mission, using 12 units, all skins showed up. If you don´t like a particular skin, you just have to delete the corresponding *.tga. But make sure the remaining *.tga files are numbered in a row. So you´ll probably have to rename some of them.

Regards,
DivingDuck
DivingDuck is offline   Reply With Quote
Old 09-05-06, 02:22 PM   #21
mr chris
Silent Hunter
 
Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
Uploads: 0
Default

Thanks for the info DivingDuck will looking it
__________________
mr chris is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:32 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.