SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-11-06, 06:06 AM   #16
mr chris
Silent Hunter
 
Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
Uploads: 0
Default

Quote:
Originally Posted by thehiredgun
I've tried every concievable T/C Even staying on the surface in good weather & yes in the bay of where all the French/German bases are & still no aircraft attacks ! Oct. 41
Wired all i done was just play betwwen 128 and 256 TC and always saw planes on patrol:hmm: .
How long did you spend at the lower TC?
I started a new career the other day and got bombed in sept of 39 off the coast of the UK.
__________________
mr chris is offline   Reply With Quote
Old 08-11-06, 06:13 AM   #17
Dowly
Lucky Jack
 
Join Date: Apr 2005
Location: Finland
Posts: 25,006
Downloads: 32
Uploads: 0


Default

And one more time so everyone gets it.

At high TC, if you have an average PC, the game lags. Imagine your PC as a rabbit that jumps (=lag), it jumps, looks back, jumps, looks back. When a AC passes you with high TC, your 'rabbit' jumps and looks back and spots the plane and it jumps back to the point where the AC was, but the AC is already elsewhere. Sooo, the rabbit shrugs his shoulders and goes on jumping.

Complicated enough? :rotfl:
Dowly is offline   Reply With Quote
Old 08-11-06, 06:14 AM   #18
mr chris
Silent Hunter
 
Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
Uploads: 0
Default

Quote:
Originally Posted by Dowly
And one more time so everyone gets it.

At high TC, if you have an average PC, the game lags. Imagine your PC as a rabbit that jumps (=lag), it jumps, looks back, jumps, looks back. When a AC passes you with high TC, your 'rabbit' jumps and looks back and spots the plane and it jumps back to the point where the AC was, but the AC is already elsewhere. Sooo, the rabbit shrugs his shoulders and goes on jumping.

Complicated enough? :rotfl:
So the rabbit....:rotfl: :rotfl:
__________________
mr chris is offline   Reply With Quote
Old 08-11-06, 04:27 PM   #19
thehiredgun
Samurai Navy
 
Join Date: Feb 2004
Location: Missouri
Posts: 581
Downloads: 517
Uploads: 0
Default

I think I 've solved one of my problems. I uninstalled everything & re- installed SH3, SH3 Commander 2.6 ( I originally had 2.4), 1.4 patch & only the Grey Wolves Mod. I originally had the Grey Wolve Mod & the NYGM mod over each other. I do now have more ship traffic. I am approaching Scappa Flow in which I had had seen air traffic previously & am hoping now with only the Grey Wolves mod in that I see air traffic. I am running at a low T/C . Can you tell me how to find out where the air traffic is?
thehiredgun is offline   Reply With Quote
Old 08-11-06, 04:36 PM   #20
mr chris
Silent Hunter
 
Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
Uploads: 0
Default

Quote:
Originally Posted by thehiredgun
I think I 've solved one of my problems. I uninstalled everything & re- installed SH3, SH3 Commander 2.6 ( I originally had 2.4), 1.4 patch & only the Grey Wolves Mod. I originally had the Grey Wolve Mod & the NYGM mod over each other. I do now have more ship traffic. I am approaching Scappa Flow in which I had had seen air traffic previously & am hoping now with only the Grey Wolves mod in that I see air traffic. I am running at a low T/C . Can you tell me how to find out where the air traffic is?
I think your problem would have been that GW and NYGM were moded on top of each other. This causes many problems so it is not recomended to be done. Now that you are only use one mod GW, you should see plenty of AC when you play between 128 and 256 TC. If you pull down the map in the top left hand corner of the navigation station this shows you the air coverage depending on what year of the war. The should be a index at the top left hand corner of this map. Hope this helps.
__________________
mr chris is offline   Reply With Quote
Old 08-11-06, 04:43 PM   #21
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default



The inner Orange ring is air coverage extent in 1939
The outer lighter ring is aircover extent 1941
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline   Reply With Quote
Old 08-11-06, 04:47 PM   #22
mr chris
Silent Hunter
 
Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
Uploads: 0
Default

Quote:
Originally Posted by bigboywooly


The inner Orange ring is air coverage extent in 1939
The outer lighter ring is aircover extent 1941
Thanks for that BBW tryed to get that up but for some reason it just would not work.
__________________
mr chris is offline   Reply With Quote
Old 08-11-06, 04:47 PM   #23
midshipsnake
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

I had exactly the same problem described by HiredGun using GW(only mod i use). Now I'm in mid 44, I see plenty of AC's. By the way, why haven't I seen one victory cargo ship so far? I've seen plenty of convoy action and saw lots of liberty cargos
but not a single victory cargo. Is this normal in GW?
  Reply With Quote
Old 08-11-06, 04:54 PM   #24
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

Quote:
Originally Posted by midshipsnake
I had exactly the same problem described by HiredGun using GW(only mod i use). Now I'm in mid 44, I see plenty of AC's. By the way, why haven't I seen one victory cargo ship so far? I've seen plenty of convoy action and saw lots of liberty cargos
but not a single victory cargo. Is this normal in GW?
There are plenty of Victory ships in the rnd layer which spawns the convoys
Maybe you just havent met the right convoys yet
They werent in all of them
Oh and they dont appear till 1944
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline   Reply With Quote
Old 09-06-06, 10:32 PM   #25
Shahed
Planesman
 
Join Date: Aug 2006
Posts: 189
Downloads: 2
Uploads: 0
Default

What od I have rto do to increase the frequency of air raids. Would someone be kind enough to post a step by step i.e 1,2,3 ?
__________________
IXC -U-126 DIE STEIGENDE SONNE, 26 PATROLS, ACTIVE.
IXB -U-101 DER TEUFEL MITFAHRER, 1 PATROL, ACTIVE.

Shahed is offline   Reply With Quote
Old 09-07-06, 01:07 AM   #26
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

Quote:
Originally Posted by Shahed
What od I have rto do to increase the frequency of air raids. Would someone be kind enough to post a step by step i.e 1,2,3 ?
Ah Shahed we meet again :rotfl: just answered another of your threads
Airstrike.cfg in the cfg folder

Default Air Strike Probability=50 <------------ increase this
Enemy Air Strike Probability Increase on Radio Messages Sent=40<-----increase
Enemy Air Strike Probability Increase on Player Detection=60<---------increase

You can even increase this
Logic Steps Between Air Sessions=10 ;[>0] steps between air fighting sessions, 10*Logic Interval(90sec)
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline   Reply With Quote
Old 09-07-06, 06:52 AM   #27
Shahed
Planesman
 
Join Date: Aug 2006
Posts: 189
Downloads: 2
Uploads: 0
Default

:rotfl: ahh there you are again ! Well thanks a lot Wooly, much obliged !

Ok I went into the airbases, in the LND layer but I'm not sure which ones are small, large etc although it should be written on the LND layer. I'm also not sure how to change the sqdns on an airfield. By simply adding a sqdn seems ot be a risk, because it looks like every sqdn has it's own sqdn number, if I'm not mistaken. So I'd need a list of the sqdns in game before I could change anything. Any idea how I can manage this ?

Man once we are done, I'm sure all these answers can be used for a modding tutorial. You da man !

__________________
IXC -U-126 DIE STEIGENDE SONNE, 26 PATROLS, ACTIVE.
IXB -U-101 DER TEUFEL MITFAHRER, 1 PATROL, ACTIVE.

Shahed is offline   Reply With Quote
Old 09-07-06, 07:07 AM   #28
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

Quote:
Originally Posted by Shahed
:rotfl: ahh there you are again ! Well thanks a lot Wooly, much obliged !

Ok I went into the airbases, in the LND layer but I'm not sure which ones are small, large etc although it should be written on the LND layer. I'm also not sure how to change the sqdns on an airfield. By simply adding a sqdn seems ot be a risk, because it looks like every sqdn has it's own sqdn number, if I'm not mistaken. So I'd need a list of the sqdns in game before I could change anything. Any idea how I can manage this ?

Man once we are done, I'm sure all these answers can be used for a modding tutorial. You da man !

Sigh :rotfl:
The airbases are in C:\Program Files\Ubisoft\SilentHunterIII\data\Land

[AirGroup 1]
StartDate=19380101
EndDate=19401225
Squadron1Class=FBHurricaneMk1
Squadron1No=10
Squadron2Class=TBSSwordfish
Squadron2No=12

You can add a squadron just make the numbers follow on
The next one on the example above would be Squadron3

Looking at the LND in mission ed you can pick an airbase near where you want to increase aircover - right click then properties and it will tell you the size of the airbase
Thats the folder you need to open in C:\Program Files\Ubisoft\SilentHunterIII\data\Land
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline   Reply With Quote
Old 09-07-06, 07:10 AM   #29
Shahed
Planesman
 
Join Date: Aug 2006
Posts: 189
Downloads: 2
Uploads: 0
Default

Oops I've asked that before, just remembered. Sorry just wanted to be sure that the numbers' don't cause any issue. MANY MANY Thanks great Sensei !

SALUTE !

__________________
IXC -U-126 DIE STEIGENDE SONNE, 26 PATROLS, ACTIVE.
IXB -U-101 DER TEUFEL MITFAHRER, 1 PATROL, ACTIVE.

Shahed is offline   Reply With Quote
Old 09-07-06, 04:30 PM   #30
thehiredgun
Samurai Navy
 
Join Date: Feb 2004
Location: Missouri
Posts: 581
Downloads: 517
Uploads: 0
Default Help

I looked in the files\ubisoft\silenthunterIII\data\land & I looked in the airbases where the squadrons are listed & the number of planes my squadrons have are only 1 or 2 is this right for the 1st 2 squadrons? Do I just add squadron 3 to it & a plane name & how many planes I want? I am confused. Do I add the 3rd squadron to all air groups?
thehiredgun is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:03 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.