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Old 05-24-06, 04:40 AM   #16
Rosencrantz
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Yep Deep. The idea is great but it's not mine - so I'm not the genius one. (Don't remember who came first with that idea) I think few minigames in the sim might be even better than limited interaction with your crew. I rather play chess than watch my IWO finishing his meal or changing clothes. I'm not that keen to crawl to the forward compartment to see tubes being under loading and to hear zilions time those same two frases from my AI crew.

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Old 05-24-06, 04:51 AM   #17
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BTW, why not to build these minigames so that you can "ask" your AI crew member to play with you. You know... Different levels in AI, and the question is "who is the chess master of the boat"?

Sorry I took the discussion to off road.

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Old 05-24-06, 11:16 AM   #18
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Still staying off topic...I seem to remember reading in several different books that cribbage was the most common game played in the sub's wardroom. If a minigame is included, then IMO that should be the choice.
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Old 05-24-06, 11:51 AM   #19
FAdmiral
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How about the most realistic choice of all...
Give the crew training in handling of the boat
and let them accrue experience so they can
be better at doing their jobs. When in doubt,
check history and see what they did !!


JIM
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Old 05-24-06, 12:02 PM   #20
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Minigames should be:

Cribbage
Chess
Poker

And of course:

Battleship!

Books should include:

20,000 Leagues Under The Sea
War and Peace (that should make the voyage times fly by(!))
The Bible (it is an American sub, after all)
Some naval memoirs
Training manuals

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Old 05-24-06, 12:21 PM   #21
Rosencrantz
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squigian wrote:

Quote:
Books should include:

20,000 Leagues Under The Sea
War and Peace (that should make the voyage times fly by(!))
The Bible (it is an American sub, after all)
Some naval memoirs
Training manuals


:rotfl: :rotfl: :rotfl:
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Old 05-24-06, 12:37 PM   #22
Rosencrantz
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FAdmiral wrote:

Quote:
How about the most realistic choice of all...
Give the crew training in handling of the boat
and let them accrue experience so they can
be better at doing their jobs. When in doubt,
check history and see what they did !!


Well, Sir, I see two problems in your suggestion:
a) How to make this to be interesting
b) How to make this deal with TC

Basicly I'm more interested in playing chess than teach my crew how to steer the boat. Training requiers you come down to 1x too, so... That can't solve the original problem, I think.

Greetings,

-RC-
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Old 05-24-06, 12:41 PM   #23
don1reed
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Howdy all,

the mini-game concept got my attention...again...

speaking with Rosencrantz earlier about SH3 in windows mode...made me remember (I'm old and senile) that I presently play chess; solitare; cribbage etc., while running SH3 in windows mode....and I can also, go online, look at DL TM's & FM's...the whole 9yds.

I don't see why we couldn't do it with SH4 also.
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Old 05-24-06, 12:53 PM   #24
Rosencrantz
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Hello Don! You said it. Maybe we could play with IV the same way. I haven't tried windows mode yet but I think maybe some of us just don't wan't to play the sim in the windows mode, but would like to go to captains quarter, "take" the chess board and so on... I don't know...

Well, before soon I'll give a try to windows, so at least I'll know what I think about it.

Greetings,

-RC-
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Old 05-24-06, 12:54 PM   #25
FAdmiral
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Quote:
Originally Posted by Rosencrantz
FAdmiral wrote:

Quote:
How about the most realistic choice of all...
Give the crew training in handling of the boat
and let them accrue experience so they can
be better at doing their jobs. When in doubt,
check history and see what they did !!


Well, Sir, I see two problems in your suggestion:
a) How to make this to be interesting
b) How to make this deal with TC

Basicly I'm more interested in playing chess than teach my crew how to steer the boat. Training requiers you come down to 1x too, so... That can't solve the original problem, I think.

Greetings,

-RC-

YES, unfortunately learning these tactics in history meant
the difference between life and death. The majority of us
, as gamers, will NEVER experience the horror of real combat.
So all we want to experience is the FUN of combat...SAD !!


JIM
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Old 05-24-06, 01:05 PM   #26
Rosencrantz
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FAdmiral wrote:

Quote:
YES, unfortunately learning these tactics in history meant
the difference between life and death. The majority of us
, as gamers, will NEVER experience the horror of real combat.
So all we want to experience is the FUN of combat...SAD !!


Well, yes. I think, we really want it to be fun. There is certain limitations in realism we want. Are you sure you would like to use couple weeks in real time just to get your self to the oparea because you need to give some training to your crew? To give an hounour to our ancestors is one thing and playing the game is another. These things can be merged without need to make the gaming experience to be just pain in our bottom.

BTW, I served in LRRP in peace time and didn't see any really hot situation. But I also know that if man really wants to find out how he feels in the field... He have to go for it - in real life.

Greetings,

-RC-
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Old 05-24-06, 01:25 PM   #27
FAdmiral
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I guess because I am a strategy gamer before being
a tactical gamer, I want more logistical accuracy then
just the arcade style of shoot-um-up tactical gaming.
My Naval hero in WW2 has always been Chester A.
Nimitz and as everone knows, he never commanded
a Task Force himself but put others like Halsey & Spruance
in command. I like to make the top decisions but also
like to drop into tactical and carry out plans that I made.
A game like that has yet to be made in the WW2 era but
I feel that is just a matter of time. Every time I played
a campaign in SH3 and sank merchants, I wondered how
my actions affected the war outcome. Just me, I guess!!


JIM
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Old 05-24-06, 01:52 PM   #28
Rosencrantz
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Hello Admiral, again!

I'm belonging good operational - strategy game too. I'm not that interested in these 3D shoot-them-up games and novadays these so called "strategy games" are usually something else than they are claimed to be. You know, 1000 single men with poor AI is not a strategy game but a bataillon of idiots.

In the operational area, it would be great to take on command one WWII german panzer division or panzer corps and to be given a task to achieve a city 100 miles from your, in the enemies rear. You could give an order down to company level, but there should be also HQs under you (bataillon, regiment, division).

In the subsim I never think my influence to the war. Only in very special situations one sinking can really have somekind of affect to the war outcome, I think.

-RC-
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Old 05-24-06, 03:02 PM   #29
FAdmiral
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I'm waiting for the game that allows all 3 types!
------------------------------------------------------------
Strategy-Operational-Tactical
You have command of everything-Strategic
When a battle is eminent, you drop into Operational
and set up your plans for that battle.....
Then you can take over any tactical part of that battle
to get an outcome. Your ultimate actions decide which
way the war will progress. A massive undertaking but
a game like this could be played for years, off & on....


JIM
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Old 05-24-06, 03:39 PM   #30
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Quote:
SHI's 'warp' worked perfectly, but I would rather sail all that way myself.

It would be a nice option, but I don't want to see it be automatic.
Agreed!
Some folks like running each and every mission from pierside and back again, and thats great. But I found starting in the pen in SH3 cool at first but eventually tedious and boring. An option to put you right into the action would be great.
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