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Old 05-06-06, 09:51 PM   #16
Sulikate
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Quote:
Originally Posted by joea
I want this:

http://www.combinedfleet.com/sen_toku.htm



The big one of WWII.
me too
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Old 05-07-06, 12:14 AM   #17
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I'm not sure I understand this fascination with commanding the Sen Toku White Elephant class. About as much fun as being at the helm of a jeep carrier. I don't think SH4 will be a flight sim, so you won't be flying the planes.
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Old 05-07-06, 05:55 AM   #18
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Oh, right, sorry. I didn't remember Indy was conneted with nuke strikes. My apologies. But another side in discussion is the manners japs used their subs. You know... My opinition is Devs should keep the main target in the mind which is, I think, USN war against japanese traffic and naval units in the Pac. More units for player to drive doesn't mean the better game.

-RC-
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Old 05-07-06, 08:38 AM   #19
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Quote:
Originally Posted by Rosencrantz
...
More units for player to drive doesn't mean the better game.
That's a good way to put it. I think the "fun" of driving them would wear out very quickly. Having drivable Jap subs and drivable destroyers and so forth would, I think, eat up a lot of valuable programming and modeling time while producing very little positive in-game fun or usefulness in return. I honestly think they'd be more of a distraction than anything else.

[Thinking out loud] SH3 essentially does one thing quite well; since 4 will use the same engine, I think if too much gets packed into it, it'll lack the focus and stability of SH3 (and it's the focus that makes it work and gets the player "in character," IMO) and become an unwieldy monster that does no one thing particularly well.

Depending on how one breaks down the body of the U.S. sub fleet, there were at least five or six classes of U.S. subs that were used in the Pacific: V-class (Argonaut, Nautilus, etc.), S-class, Tambor, Perch, Salmon, and Gato/Balao. They operated everywhere from Manila to Mare Island and from Perth to Dutch Harbor.... Getting to play them in the wide variety of roles in which they were used historically would be quite enough to keep me happy. [/Thinking out loud]
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Old 05-07-06, 05:26 PM   #20
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Yep, DeepSix, I agree.

Also I would like to see everyone of us thinking twice before posting his own ideas / requests for SHIV. Of course this is open forum for discussion but I hope we won't forget we can give at least little help to Devs. I mean, when SHIII was coming first time, it didn't enclude dynamic campaign for example. Only because of us who react, release date was changed to get DC into the game. This is one great example how Devs are listening us too - but this means also certain responsibilty is laid upon us.

So, let's try to find out what's essential and which is not. :hmm:

-RC-
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Old 05-08-06, 09:05 AM   #21
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Quote:
Originally Posted by Harry Buttle

if it got up it might just kill the SH franchise and all to give an absolute minimum number of players a chance to command some of the worst submarine designs of the war, under the worst doctrine, running the most boring missions, with some of the worst sensors, up against some of the best ASW forces in the world and all of it requiring massive computer power to model the huge allied convoys/amphib TFs and masses of ASW airpower.

To each his own, but the challenge facing the Japanese sub crews is one the most appealing facets of having playable Japanese boats to me. I look at all the things you wrote and those are reasons I'd want to play them. A good sim is a way for me to learn about what those crews were up against, to 'walk a mile in their shoes' so to speak.

And I hope allied task forces and air power are in the sim regardless of whether the Jap boats are playable.
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Old 05-10-06, 01:02 AM   #22
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Then the cheapest and easiest way to walk a mile in their shoes is play SH3 and consider yourself sunk whenever you are detected, and for realism don't go deep or silent.

also remember to avoid allied vessels (just like Jap sub commanders did for most of the war).
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Old 05-11-06, 06:49 AM   #23
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Forget I asked
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Old 05-11-06, 09:13 AM   #24
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Quote:
Originally Posted by Harry Buttle
Then the cheapest and easiest way to walk a mile in their shoes is play SH3 and consider yourself sunk whenever you are detected, and for realism don't go deep or silent.

also remember to avoid allied vessels (just like Jap sub commanders did for most of the war).

What's the most expensive and most difficult way?

Regardless of this poster's opinion, I'd still like playable Japanese subs, cost be damned
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Old 05-11-06, 09:14 AM   #25
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Hmm,
For me suplly to isolated island with command Japanese submarine
is very very intersting and fun.

Yeah it was wrong way of using submarine,
But imagine in the noon sneak under tropical shallow sea,
imagine in the dark night handle submarine narrow on channel
what we can only seeing is star.
Even if you saw big enemy ship we cant attack because we dont
have torpedo.We will taste chagrin.
But when we at last rach the Island, we will fell
joy and satisfaction.

I-8 went to germany form Japan.
It is not borring.Its very very endurance mission.
Japanese submarine went around the world.
West coarst, Australia, Indian ocean, Bearing sea and so on.
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Old 05-11-06, 03:11 PM   #26
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Quote:
Originally Posted by joea
I want this:

http://www.combinedfleet.com/sen_toku.htm



The big one of WWII.
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Old 05-13-06, 02:27 AM   #27
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Sweet Jeebus. Imagine launching a spread of 11 fish -- 8 from your tubes, and 3 from your torpedo bombers!
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Old 05-13-06, 07:36 AM   #28
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Yes the Japanese built some real big monster subs.
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