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Old 02-12-06, 01:55 PM   #16
Anvart
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2 Dize.
It's very good! Good luck! But i don't understand, if u playing on high realism set, why u want cheat?... About long range, i think, u must wait convoy at calculated point & with min noise to have good closed salve position. U must to have good sonarman, target speed, AOB & calculated table + good eye & luck. It's my tactics, but u ....

Yours truly,
Anvart
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Old 02-12-06, 05:30 PM   #17
Der Teddy Bar
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Quote:
Originally Posted by dize
well, im after a realistic behaviour of the targeted ships. im very well aware of the fact, that in reality one torpedo hit wont guarantee a kill every time. but otoh its a pain to see that a 5500 tons merchant(sh3 commander) can take a eel without having to lower its speed or even halting. best example: last convoy encounter. i did two night runs. had 3 ships hit, incl two c2´s and a small merchant. both c2´s continued to stay on theri pos, on fire, without having to drop speed. the small merchant came to a halt, which gave me the oportunity to sink him later. result: 9 fired torpedoes, with 5 hits, and only one small merchant sunk.
It is obvious that you have not read the NYGM Ship Damage Mod readme file. It explains everything in EXCELLENT detail of how it all works. If you expect to just up the HP and get that 'real' feeling you will be sadly mistaken.

So have you tried the NYGM Ship Damage Mod?

For your information, just because a ship was torpedoed does not mean it HAS to slow down. There are many instances where this is not the case during WWII.


Doenitz wrote...
40% of ships were sunk with 1 impact torpedo
38% required two or more impact torpedos
22% escaped after being hit with 1 to 4 torpedos!


I would also ask if tou can guarentee to me that you actually HIT the ship? That is, did you see the explosion up the side of the ship or just hear the explosion. If you just heard the explosion the the torpedo has hit the hull and bounced of due to the small AOI (Angle Of Impact) or missed, and exploded at the 'end of run'.

Always happy to advise if I can, but if you are trully after realism, the NYGM Ship Damage Mod has already achieved this within the contraints of the SHIII structure.
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Old 02-13-06, 10:11 AM   #18
dize
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lol u where totally right. i havnt read the nygm mod readme before. i had a ~4 month break from sh3 and it was a ratgher tedious thing to get back into it, with all those mods avail. i did it now, installed and played with it. its realy a great mod thanx for it. had a convoy attack over 2 nights, and it was a substantial increase in immersion!
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Old 02-13-06, 05:15 PM   #19
iambecomelife
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As a side note, it's too bad SH3 doesn't account for crew abandonment. IIRC many of the ships that took two or more hits to sink would have been drifting helplessly after their crews took to the boats. Merchant sailors often (understandably) abandoned ships that were technically seaworthy because early war convoys lacked enough rescue tugs and spare escorts for damaged ships. Uboat.net is full of references to subs finishing off ships that other U-Boats had crippled earlier. Thus, while the stock game is correct to have many large ships survive more than one torpedo hit , having them continue in formation at standard speed just creates the wrong impression.
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Old 02-15-06, 03:02 PM   #20
dize
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Quote:
Originally Posted by iambecomelife
As a side note, it's too bad SH3 doesn't account for crew abandonment. IIRC many of the ships that took two or more hits to sink would have been drifting helplessly after their crews took to the boats. Merchant sailors often (understandably) abandoned ships that were technically seaworthy because early war convoys lacked enough rescue tugs and spare escorts for damaged ships. Uboat.net is full of references to subs finishing off ships that other U-Boats had crippled earlier. Thus, while the stock game is correct to have many large ships survive more than one torpedo hit , having them continue in formation at standard speed just creates the wrong impression.
that is exactly the problem. im also a regular uboat.net visitor, and i developed the habbit to check what happend today thing very regulary. it gives alot of insight of how the "average sinking" took place. the blabla was hit btw the nr2 and nr3 hold. the crew secured the engines etc etc etc...
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Old 02-15-06, 08:30 PM   #21
Patboot
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Quote:
Originally Posted by Hartmann
except if you want a nuke warhead that can sink or blow up a entire convoy with a shot :rotfl:

I...really don't have a problem with that.

The T1 runs what, 20,000m? Plenty of time to launch and dive like a whale for the bottom to avoid the blast!!
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