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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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2 Dize.
It's very good! Good luck! But i don't understand, if u playing on high realism set, why u want cheat?... About long range, i think, u must wait convoy at calculated point & with min noise to have good closed salve position. U must to have good sonarman, target speed, AOB & calculated table + good eye & luck. It's my tactics, but u .... Yours truly, Anvart ![]() |
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#17 | |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
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So have you tried the NYGM Ship Damage Mod? For your information, just because a ship was torpedoed does not mean it HAS to slow down. There are many instances where this is not the case during WWII. Doenitz wrote... 40% of ships were sunk with 1 impact torpedo 38% required two or more impact torpedos 22% escaped after being hit with 1 to 4 torpedos! I would also ask if tou can guarentee to me that you actually HIT the ship? That is, did you see the explosion up the side of the ship or just hear the explosion. If you just heard the explosion the the torpedo has hit the hull and bounced of due to the small AOI (Angle Of Impact) or missed, and exploded at the 'end of run'. Always happy to advise if I can, but if you are trully after realism, the NYGM Ship Damage Mod has already achieved this within the contraints of the SHIII structure. |
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#18 |
Machinist's Mate
![]() Join Date: Sep 2002
Location: hamburg
Posts: 122
Downloads: 0
Uploads: 0
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lol u where totally right. i havnt read the nygm mod readme before. i had a ~4 month break from sh3 and it was a ratgher tedious thing to get back into it, with all those mods avail.
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#19 |
Silent Hunter
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As a side note, it's too bad SH3 doesn't account for crew abandonment. IIRC many of the ships that took two or more hits to sink would have been drifting helplessly after their crews took to the boats. Merchant sailors often (understandably) abandoned ships that were technically seaworthy because early war convoys lacked enough rescue tugs and spare escorts for damaged ships. Uboat.net is full of references to subs finishing off ships that other U-Boats had crippled earlier. Thus, while the stock game is correct to have many large ships survive more than one torpedo hit , having them continue in formation at standard speed just creates the wrong impression.
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#20 | |
Machinist's Mate
![]() Join Date: Sep 2002
Location: hamburg
Posts: 122
Downloads: 0
Uploads: 0
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#21 | |
Engineer
![]() Join Date: Jun 2005
Posts: 212
Downloads: 0
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I...really don't have a problem with that. The T1 runs what, 20,000m? Plenty of time to launch and dive like a whale for the bottom to avoid the blast!! ![]() |
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