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-   -   torpedo blastvalues... (https://www.subsim.com/radioroom/showthread.php?t=89329)

dize 02-10-06 11:28 AM

torpedo blastvalues...
 
how can i edit the explosive power of all topedoes?im kinda tired of c2/c3 swallowing my eels, without even droping out of convoy formation.

gdogghenrikson 02-10-06 04:50 PM

Re: torpedo blastvalues...
 
Quote:

Originally Posted by dize
how can i edit the explosive power of all topedoes?im kinda tired of c2/c3 swallowing my eels, without even droping out of convoy formation.

I agree

iambecomelife 02-10-06 06:15 PM

Download the SH3 Mini Tweaker program, along with the associated tweak file for torpedo_zon. Then, increase the MinEF and MaxEF values.

dize 02-10-06 06:57 PM

ah nice. thnx for ur answer, but where can i find this program?

iambecomelife 02-10-06 07:49 PM

http://www.delraydepot.com/tt/sh3sdk.htm

Der Teddy Bar 02-10-06 09:05 PM

May I suggest that you will get better value for money from using the NYGM Ship Damage Mod, where a C2 can be brought down with 2 torpedoes?

iambecomelife 02-10-06 09:39 PM

Good point; NYGM makes the sinkings more interesting, and it can take some time to adjust the blast effect settings manually...

gdogghenrikson 02-11-06 05:49 AM

Quote:

Originally Posted by iambecomelife
Download the SH3 Mini Tweaker program, along with the associated tweak file for torpedo_zon. Then, increase the MinEF and MaxEF values.

do you know what minradius and maxradius do?..just curios

andy_311 02-11-06 06:43 AM

As far I can remember there was a post on this a while ago on the forums with a d/load link for it but can't remember where it is, you can take a shot at a c2 or any ship for that and take her down but it was considered a cheat because you could also take out a BB with 1 shot

Hartmann 02-11-06 11:13 AM

Increase the power of the torpedo over his true values could be considered a cheat. :yep:

except if you want a nuke warhead that can sink or blow up a entire convoy with a shot :rotfl:

Redwine 02-11-06 12:22 PM

Quote:

Originally Posted by gdogghenrikson
Quote:

Originally Posted by iambecomelife
Download the SH3 Mini Tweaker program, along with the associated tweak file for torpedo_zon. Then, increase the MinEF and MaxEF values.

do you know what minradius and maxradius do?..just curios

If i am not wrong

MaxEF will be applied up to MinRadius, then the EF damge or effort or effect.....will be reduced up to the MinEF at just the MaxRadius.

In example if the settings are :

MinEF = 320
MaxEF = 380
MinRadius = 3
Maxradius = 7

It means a torpedo explosion power of 380 will be applied up to 3 meters and then it will decrease down to 320 at 7 meters.

:up:


Edit :

Thanks Teddy bar .....

I was wrong, according with Teddy info, Max and Min values was the limits for random effect.

:up:

Anvart 02-11-06 12:43 PM

2 Dize.
U can to sink C2 by one torp. Torp depth 1...1.5 m lower keel. Aim
slightly forward from middle of ship. And without any MODs!!?


Anvart :yep:

Der Teddy Bar 02-11-06 05:31 PM

Download the NYGM Ship Damage Mod, and look at the Read-Me. I have explained everything in great detail. Lots and Lots of detail with great examples.

It all depends on what you are after, if you want things to go BOOM just make the MIN & MAX big and any value that you want.

If you want to have ships that sink, then I have already done it with the NYGM Ship Damage Mod.

dize 02-12-06 06:53 AM

Quote:

Originally Posted by Anvart
2 Dize.
U can to sink C2 by one torp. Torp depth 1...1.5 m lower keel. Aim
slightly forward from middle of ship. And without any MODs!!?


Anvart :yep:

well, im playing on high realism settings, with iub and some other mods enabled. im doing my shots manualy, thus making it rather hard to aim for certain parts of the ship. im also not playing arcade style or something, so i have many long range fanshots when im attacking heavyly escorted convoys.

i will definetly take a closer look at the NYGM Ship Damage Mod. thanx for pointing me to that.

dize 02-12-06 07:00 AM

Quote:

Originally Posted by Der Teddy Bar
Download the NYGM Ship Damage Mod, and look at the Read-Me. I have explained everything in great detail. Lots and Lots of detail with great examples.

It all depends on what you are after, if you want things to go BOOM just make the MIN & MAX big and any value that you want.

If you want to have ships that sink, then I have already done it with the NYGM Ship Damage Mod.

well, im after a realistic behaviour of the targeted ships. im very well aware of the fact, that in reality one torpedo hit wont guarantee a kill every time. but otoh its a pain to see that a 5500 tons merchant(sh3 commander) can take a eel without having to lower its speed or even halting. best example: last convoy encounter. i did two night runs. had 3 ships hit, incl two c2´s and a small merchant. both c2´s continued to stay on theri pos, on fire, without having to drop speed. the small merchant came to a halt, which gave me the oportunity to sink him later. result: 9 fired torpedoes, with 5 hits, and only one small merchant sunk.


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