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Old 01-10-06, 02:20 PM   #16
Marhkimov
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Message incoming from BDU:


With intel recovered from captured British ships, their technology indicates that unless you go deeper than 300m, you will be easily spotted by hydrophones and sonar.

Since going deeper than 300m is obviously out of the question, our only suggestion would be to attempt to put some lateral distance between yourself and the enemy, while climbing to a more shallow depth. Note about their sensors: they can efficiently track targets long and deep, but they have trouble with targets at long and shallow....

Getting into shallow depth is a risky operation, but if you have no other choice, it would be your best bet for survival.

Good luck!
BDU out.
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Old 01-10-06, 02:24 PM   #17
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Quote:
Originally Posted by The Avon Lady
Quote:
Originally Posted by GT182
AVL, get the DD_s_Detection_13a_Stage mod or the Sensors mod. That will help you out and tone their hydrophones down.
I just installed Stiebler's Radar Detection Fix. I take it these mods clash with each other?

Also, my question isn't so much about detection. It's about escort's abandoning their guardposts. Is there game logic that allows for escorts to permanently break away from their convoy positions or is there some sort of pursuit distance limit? That is the essential question.
Hi Lady ...

I am user of Stiebler's Radar Detection Fix too, i made my files over it if i am not wrong.

Any way, Stiebler's Radar Detection Fix changes only the Sensors.dat file, the only thing i change in this files is the effective surface of decoys.

If you use my file, you will have the Radar detection fix working, if you decide to maintin your Sensors.dat files, the only thing you will lose is the more effective decoys.

Downloada the las version 13b here....

http://subsim.com/phpBB/viewtopic.php?t=47022

http://rapidshare.de/files/10621953/...Stage.zip.html

This set of files is not a mod yet, are only my set of personal files.

We start up a log topic for discover how the DDs and DEs detection works, lot of people there add your effort to enlarge the know about it.

http://subsim.com/phpBB/viewtopic.ph...pinpoint+drops

Some people was there due to Dummy DDs, as CB in example, i was there due to super uber DDs like as you.

Finally i obtain a good average solution, no more too dummy DDs and no more too uber DDs.

All DDs and DEs are now more similar along all the war, all they are hard but not dummy or uber. Very good for gameplay, it makes the gameplay more interesting, not toeasy at early times, and not imposible to play at later times.

The files will give you an excellent protection against pasive hydrophones.

Silent running is now excellent, anyway, you still vulnerable to active sonar, if you are pinged, you are in troubles.

With these settings, you are able to maintain high speeds 5 and more only at far ranges, when they are medium ranges you are enforced to use 4 knots, and when they are near you are enforced to use slow and silent running to be undetected by pasive hydrophones.

You are enforced to maneuver to adquiere a good attack position early, if not you will be discovered.

You are enforced to maintain them far away, to be far of active sonars, if you are detected, you will be enforced to dive and evade.

Use silent running to evade, attempt to maintain the red lines in the map at your back, maneuver to maintain them always at your back to run away from them.

Has Marhkimov mentioned, Cb discovered DDs and DEs has not the same behaviour, plus the behaviour is not the same in single mission than in the campaigns.

What changes ?

More effective decoys.
Less effective depth charges.
Changes in sensors beams angles and minimun ranges.
Some changes in AI radar capability.

I need to try them more in campaigns, may be you can try and comment.

But be sure, you will have very hard and dangerous DDs and DEs, but no more uber ......... your silent running and your decoys will give you a good chance to scape even at later war times.

Best regards, Red.



PD :

As Marhkimov wrote above, reducing the lost contact time, into Sim.cfg will help you to shake them more easy, i use 15 min to not losse too much game interest.

CB discovered, reducing this value, the DEs and DDs return to escort the convoy after this time over, a good and real behaviour.

Enlarging this time, they will hunt on you a little bit more hard.

[AI detection]
Lost contact time=15 ;[min]
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Old 01-10-06, 02:25 PM   #18
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I believe Stiebler's Radar Detection Fix is for your Uboat or aircraft, and not the destroyers. But I could be wrong as I haven't used that one yet.

Key word being radar. That would mean searching for aircraft or aircraft searching for you.

Sonar is what they be using to look for you.. AKA sensors.
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Old 01-10-06, 02:25 PM   #19
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Quote:
Originally Posted by Marhkimov
Message incoming from BDU:


With intel recovered from captured British ships, their technology indicates that unless you go deeper than 300m, you will be easily spotted by hydrophones and sonar.

Since going deeper than 300m is obviously out of the question, our only suggestion would be to attempt to put some lateral distance between yourself and the enemy, while climbing to a more shallow depth. Note about their sensors: they can efficiently track targets long and deep, but they have trouble with targets at long and shallow....

Getting into shallow depth is a risky operation, but if you have no other choice, it would be your best bet for survival.

Good luck!
BDU out.
Hey! Yiu're not BdU! Imposter!

I have no problem going shallow, as these 2 yokles are out of DCs.

My question still remains? Will they attempt to stick to me like glue no matter how far away the convoy gets? Is there no definition for such a limit in the game files?
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Old 01-10-06, 02:27 PM   #20
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Quote:
Originally Posted by GT182
I believe Stiebler's Radar Detection Fix is for your Uboat or aircraft, and not the destroyers. But I could be wrong as I haven't used that one yet.

Key word being radar. That would mean searching for aircraft or aircraft searching for you.
Stiebler's mod changed the Sensors.dat file? Is that file affected by the mod you mentioned?
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Old 01-10-06, 02:29 PM   #21
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Quote:
Originally Posted by The Avon Lady
Hey! Yiu're not BdU! Imposter!
You're right... I am actually the Fairy God Mother whose job it is to protect little German U-boats from impending destruction.


Quote:
Originally Posted by The Avon Lady
My question still remains? Will they attempt to stick to me like glue no matter how far away the convoy gets? Is there no definition for such a limit in the game files?
As long as they have pinpointed you in their sights, they will stick to you FOREVER... FOREVER..... FOREVER..........

Your only choice is to lose them. So like I said.... Good luck!
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Old 01-10-06, 02:30 PM   #22
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Quote:
Originally Posted by The Avon Lady
Quote:
Originally Posted by GT182
I believe Stiebler's Radar Detection Fix is for your Uboat or aircraft, and not the destroyers. But I could be wrong as I haven't used that one yet.

Key word being radar. That would mean searching for aircraft or aircraft searching for you.
Stiebler's mod changed the Sensors.dat file? Is that file affected by the mod you mentioned?
That mod modify the submarine radar emission detection only. (Radar Warning)
Yes it mod the Sensors.dat file only.
It is not related with the AI units.
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Old 01-10-06, 02:35 PM   #23
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Quote:
Originally Posted by Marhkimov
Quote:
Originally Posted by The Avon Lady
Hey! Yiu're not BdU! Imposter!
You're right... I am actually the Fairy God Mother whose job it is to protect little German U-boats from impending destruction.
Now I can tell my crew that I knew you weren't make-believe all along!
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Old 01-10-06, 02:37 PM   #24
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I believe so. I have a Sensors mod that works I can send you if you'd like. it's not in any downloads. PM me for my email addy if you'd like to try it.

But the DDs seem to hang around a bit too long for my liking. LOL I've changed the cfg as Markimov suggested.
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Old 01-10-06, 02:52 PM   #25
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Originally Posted by The Avon Lady
I don't think that explains my case.

Those values seem to set how long a warship will search. They know where I am. They are not searching or, if they are, they're finding me after a short amount of time.

Make them stop!!
That time is the time they will still searching for you after the last loss of contact.

After your "sthealt meter" become green and still green with no changes, they will be listen for you that time, 15 min, 5 min, 7 min that you have in that setting.

If you do not reach that time with your minisub green constantly...... they will still hunting for you for ever.

You need to pass that time with the minisub in green contant.
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Old 01-10-06, 02:58 PM   #26
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I think I'll have no choice but to try and torpedo them. But they're very good at hugging their prey within less than the minimum distance needed for torpedoes to arm.

Tomorrow.
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Old 01-10-06, 03:01 PM   #27
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WARNING :

Be sue to remove all "Copy of XXXXX" files created by MiniTweaker or the Stielber's Radar Warning Fix from the working folder.

Remove them, and locate them into another folder.

If you do not remove them, some times the game do not take the new files and still taking the "Copy of XXXX", believe it or not......
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Old 01-10-06, 03:11 PM   #28
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Quote:
Originally Posted by Redwine
WARNING :

Be sue to remove all "Copy of XXXXX" files created by MiniTweaker or the Stielber's Radar Warning Fix from the working folder.

Remove them, and locate them into another folder.

If you do not remove them, some times the game do not take the new files and still taking the "Copy of XXXX", believe it or not......
How can that be?

That does not compute.
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Old 01-10-06, 03:14 PM   #29
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Quote:
Originally Posted by The Avon Lady
How can that be?

That does not compute.
That's what I thought, but apparently, it's true....
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Old 01-10-06, 03:17 PM   #30
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Quote:
Originally Posted by The Avon Lady
Quote:
Originally Posted by Redwine
WARNING :

Be sue to remove all "Copy of XXXXX" files created by MiniTweaker or the Stielber's Radar Warning Fix from the working folder.

Remove them, and locate them into another folder.

If you do not remove them, some times the game do not take the new files and still taking the "Copy of XXXX", believe it or not......
How can that be?

That does not compute.
I understand you......

We squize our brain with that when worked on the DDs pinpoint attack topic.

When that was discovered, all we was surprised...... it must not be.... :hmm: but it is.

Marhkimov was there, in that topic....... as you can see, he remember that ..... lot of time losed due to this unveliable fact

Believe it or not, you dont lose anything, remove all backup "Copy of XXXX" or similar.
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