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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Pacific Aces Dev Team
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Canaris,
BTW, have you continued work on your program for treatment of SH3 3d models? Maybe you can make a simplified version of it to read/plot and edit all the spheres and boxes from the ZON file and write back modified ones? |
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#17 |
Watch
![]() Join Date: May 2005
Posts: 26
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As i have written in PM to sansal all of my finished work is gone because of a virus infection that ocured in august. That was beside the program for showing geometry also the DLL file project for read/write of Sh3 geometry. Sansals tool works great up to the little things with the materials so was no need for another tool.
But now, when i'm in need of something to work on Sh3ZonesCtrl i began to write a program to do so. It is in early stage but because of i have no longer to figure out how Sh3 files are built it may grow quickly. |
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#18 | ||
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
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Great ship BTW - Is that the T3 or NKGN hull you are using? |
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#19 | |
Watch
![]() Join Date: May 2005
Posts: 26
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The hull is from NAMC, the bridgehouse is made from NAXC, the pipes and masts on deck are from T2 and the smokestack is from Clemson DD. But because im an idiot with paintprograms i use the additional textures from sergbutos Large Cargo.
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#20 | ||
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
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I know there is an option for changing textures in Wings3d - but someone said that pack3d would reject the .obj if the change was made. I couldn't get it to work myself. If you do use Wings3d, how do you get the textures to work? |
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#21 |
Watch
![]() Join Date: May 2005
Posts: 26
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I prefer to use 3D Exploration to convert between obj and 3ds and further i use 3dsmax. But i think Gmax should do the same good job.
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#22 |
Ace of the Deep
![]() Join Date: Aug 2005
Location: Athens, Greece
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Sorry to revive long dead posts. Any progress with the Nipiwan?
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#23 |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
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#24 | ||||
Weps
![]() Join Date: Oct 2005
Location: Repubblica di San Marino (Italy)
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Hi, Have the same problem with other many software. I have try nearly all in commerce. I think, but I am not sure, it is a my thought, the problem is in Pack3d, and not in 3d software. However, I have try this sequence of open and save file with different software: I have used Pack3d version 1.041105, version before the last one. -1 Open and save with Wings3d. -2 Modify with other program of remap. (Attention! Many program wrong the vertex). -3 Open and save with Wings3d. -4 Import with the same Pack3d. hour I am trying with Maya 7, (but is in demo only three months ![]() Quote:
BEST REGARDS UBOAT234 |
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#25 |
Bosun
![]() Join Date: Jul 2004
Location: Ubi bene ibi patria
Posts: 65
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Hi,
you need to look after the version 1.5 for free and unlimited use in the web. It's the last free version indeed. Best regards Karl NAVIGARE NECESS EST VIVERE NON NECESSE |
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#26 | |
Helmsman
![]() Join Date: Dec 2005
Location: NSW, Australia
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__________________
\"The idea that Bill Gates has appeared like a knight in shining armour to lead all customers out of a mire of technological chaos neatly ignores the fact that it was he who, by peddling second-rate technology, led them into it in the first place.\" - Douglas Adams |
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#27 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
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:rotfl:
Don't worry, there will be lots more ships to come. ![]() ![]() |
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#28 |
Lieutenant
![]() Join Date: Apr 2005
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AG124, are you going to fix the UVW top deck mapping on your ships to make them look perfect?
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#29 |
Sea Lord
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Location: Canada
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I will when I figure out how to do the UV mapping.
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#30 |
Ace of the Deep
![]() Join Date: Aug 2005
Location: Athens, Greece
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** In the background, VonHelsching is shining his torpedoes **
Thanks AG124 for your hard efforts! ![]() |
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