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Old 12-25-05, 07:52 AM   #16
sergbuto
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Canaris,

BTW, have you continued work on your program for treatment of SH3 3d models? Maybe you can make a simplified version of it to read/plot and edit all the spheres and boxes from the ZON file and write back modified ones?
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Old 12-25-05, 09:25 AM   #17
Canaris
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As i have written in PM to sansal all of my finished work is gone because of a virus infection that ocured in august. That was beside the program for showing geometry also the DLL file project for read/write of Sh3 geometry. Sansals tool works great up to the little things with the materials so was no need for another tool.
But now, when i'm in need of something to work on Sh3ZonesCtrl i began to write a program to do so. It is in early stage but because of i have no longer to figure out how Sh3 files are built it may grow quickly.
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Old 12-25-05, 09:36 AM   #18
AG124
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Quote:
Because of that the german ship has to many mastnodes, ive deleted some of them by setting the ID for geometry and material to 0 and then every time when the ship was breaking sh3 crashed.
To make it somewhat shorter, their were SH3ZonesCtrl for all mastnodes named macara in zon file. After deleting of not used one all was fine.
Maybe that helps to solve your problem.
Yes, it might. Although the parent KSQ does not have any 'macara' designated cranes, I have deleted catarg01 and catarg04. There are also some pipes which are no longer being used. Maybe this is what is causing the problem. :hmm:

Quote:
Sansals tool works great up to the little things with the materials so was no need for another tool.
But now, when i'm in need of something to work on Sh3ZonesCtrl i began to write a program to do so. It is in early stage but because of i have no longer to figure out how Sh3 files are built it may grow quickly.
Does that mean we will be able to change zones soon. That would be a tool that is badly needed. Also, will there be a way to fix messed up textures soon?

Great ship BTW - Is that the T3 or NKGN hull you are using?
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Old 12-25-05, 01:50 PM   #19
Canaris
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The hull is from NAMC, the bridgehouse is made from NAXC, the pipes and masts on deck are from T2 and the smokestack is from Clemson DD. But because im an idiot with paintprograms i use the additional textures from sergbutos Large Cargo.
Quote:
Does that mean we will be able to change zones soon. That would be a tool that is badly needed. Also, will there be a way to fix messed up textures soon?
I've got no problems with textures. The only thing that happens to me is, that the material "2sided" is missed and the faces with that material are added to the "normal" material that uses the same texture. So are cables and reils only visible from one side. The problem with wrong decktextures may belong to wings3d?
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Old 12-25-05, 03:49 PM   #20
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Quote:
i use the additional textures from sergbutos Large Cargo.
It's also a stock texture from the C2. I used it for my Kyle Coastal Merchant.

Quote:
I've got no problems with textures. The only thing that happens to me is, that the material "2sided" is missed and the faces with that material are added to the "normal" material that uses the same texture. So are cables and reils only visible from one side. The problem with wrong decktextures may belong to wings3d?
So you're not using Wings3d? What do you use then?

I know there is an option for changing textures in Wings3d - but someone said that pack3d would reject the .obj if the change was made. I couldn't get it to work myself. If you do use Wings3d, how do you get the textures to work?
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Old 12-26-05, 03:00 AM   #21
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I prefer to use 3D Exploration to convert between obj and 3ds and further i use 3dsmax. But i think Gmax should do the same good job.
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Old 04-12-06, 01:42 AM   #22
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Sorry to revive long dead posts. Any progress with the Nipiwan?

Thanks!
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Old 04-12-06, 01:48 AM   #23
Boris
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LOL, I alomost got a heart attack when I read last new ship before christmas... I was thinking before this christmas! then I saw the date...
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Old 04-12-06, 03:15 AM   #24
UBOAT234
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Quote:
Originally Posted by AG124
Quote:
i use the additional textures from sergbutos Large Cargo.
It's also a stock texture from the C2. I used it for my Kyle Coastal Merchant.

Quote:
I've got no problems with textures. The only thing that happens to me is, that the material "2sided" is missed and the faces with that material are added to the "normal" material that uses the same texture. So are cables and reils only visible from one side. The problem with wrong decktextures may belong to wings3d?
So you're not using Wings3d? What do you use then?

I know there is an option for changing textures in Wings3d - but someone said that pack3d would reject the .obj if the change was made. I couldn't get it to work myself. If you do use Wings3d, how do you get the textures to work?

Hi,

Have the same problem with other many software. I have try nearly all in commerce.
I think, but I am not sure, it is a my thought, the problem is in Pack3d, and not in 3d software.

However, I have try this sequence of open and save file with different software:

I have used Pack3d version 1.041105, version before the last one.

-1 Open and save with Wings3d.
-2 Modify with other program of remap. (Attention! Many program wrong the vertex).

-3 Open and save with Wings3d.
-4 Import with the same Pack3d.

hour I am trying with Maya 7, (but is in demo only three months

Quote:
Originally Posted by Canaris
I prefer to use 3D Exploration to convert between obj and 3ds and further i use 3dsmax. But i think Gmax should do the same good job.
I do not have try 3d exploration. Is free?

BEST REGARDS
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Old 04-12-06, 06:22 AM   #25
KarlSteiner
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Default 3d explöoration

Hi,

you need to look after the version 1.5 for free and unlimited use in the web.

It's the last free version indeed.

Best regards

Karl

NAVIGARE NECESS EST
VIVERE NON NECESSE
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Old 04-12-06, 08:25 AM   #26
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Quote:
Originally Posted by Boris
LOL, I alomost got a heart attack when I read last new ship before christmas... I was thinking before this christmas! then I saw the date...
Boris don't wory I did the same thing.
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Old 04-12-06, 08:28 AM   #27
AG124
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:rotfl:

Don't worry, there will be lots more ships to come. And before Christmas 2006 too.
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Old 04-12-06, 09:23 AM   #28
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AG124, are you going to fix the UVW top deck mapping on your ships to make them look perfect?
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Old 04-12-06, 09:33 AM   #29
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I will when I figure out how to do the UV mapping. I have a free program, and I have had a look at it, but couldn't figure it out. I will look again next month when I have more time.
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Old 04-12-06, 10:49 AM   #30
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** In the background, VonHelsching is shining his torpedoes **

Thanks AG124 for your hard efforts!
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