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Old 11-06-05, 11:07 AM   #16
Kaleunt
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Sorry to be late, but it's the week end. In my case i use a Lod Factor
of "8" without Fps loss, i have tested all standard missions with or without
TC. Maybe FPS losses are system dependant?
A LOD value of 8 seems to be the highest value to influence the quality
of the environment.
Another information: i use the original 16km visibility mod because i prefer the stockgame reflexions and water colors, so i have imported
myself the Seeadler's Cloudfix, after running some tests i was surprised
that my scene.dat file had a size of only 355k compared to the original one
of 2600k . In fact, when i imported the Clouds.obj file in my scene.dat file
Pack 3d didn't repack all TGA textures(Fog.tga,N00.TGA,Sun.tga
and,Moon.tga), i needed to repack all tga via DatExtract to come back to the normal. So the "Atmospheric"fog came back. But this not suffisant
In the original file from Manuel Ortega some values need to be corrected
via an HexEditor to equilibrate the 16km Scene.dat file.
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Old 11-06-05, 11:53 AM   #17
Ark
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What exactly do I do with this file analyzer?

I have never used it before.
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Old 11-06-05, 06:16 PM   #18
Rubini
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Kaleunt,

Great work!
I was searching for you to ask about that distant horizon fog but in this thread you already explain how to do this. I think that your post about the scene.dat file is very important. Do you already have notify marhkimov?

And if possible post a link with your corrected scene.dat, ok?

Thanks again!

Rubini.
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Old 11-06-05, 10:18 PM   #19
Hartmann
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Quote:
Originally Posted by Ark
What exactly do I do with this file analyzer?

I have never used it before.
its like a hex editor i think but be careful if you don´t know modding, you can screw easily your game files

I never did modding and its too difficult for me
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Old 11-06-05, 10:59 PM   #20
Marhkimov
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Wow, this is all confusing...


So lemme get this straight. LOD was changed from 1 to 6? (or in some reports, it was 1 to 8)

In turn, that made the sea have a higher radius of detail, right?

And most importantly, all of this was possible without losing much framerate?


Am I understanding correctly?
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Old 11-07-05, 04:21 AM   #21
Kaleunt
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At all your questions,the answer is "yes".
But on another subject, please, take the time to look at scene.dat file of the Atmospheric Mod v 2.0, the file is only 355k, it is not normal. I have made some statements about it in this post and another, the corrections are easy to implement.
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Old 11-07-05, 04:29 AM   #22
Marhkimov
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Actually, the default scene.dat is 369kb.

The one in Atmosphere mod was reduced to 355kb after Seeadler made his changes to the cloud hemisphere.

I'm guessing that your scene.dat is large only because you packed the high quality textures into it. For the Atmosphere mod, we left the original stock textures inside of the scene file. Instead, we put the "Moon.tga" inside of the texture folder.


Hope all of this makes sense...
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Old 11-07-05, 06:53 AM   #23
Rubini
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Kaleunt,

Yes, marhkimov is right. The default scene.dat is 369Kb... :hmm:


Rubini.
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Old 11-07-05, 07:13 AM   #24
Kaleunt
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I agree with you, sorry. But it's a good new for me, the foggy atmosphere
appearing in my scene.dat is really a result of my tweaks.
I you are interested, i will try to upload differents 16km scene.dat file
with different Lod settings (Lod values of 4, 6 and,8) so everyone could choose the best running combination.
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Old 11-07-05, 07:16 AM   #25
Rubini
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Kaleunt,

Yes, please I want that horizon fog again! So post the link or explain how to do this. Is't only with the LOD adjustment?

Thanks again,

Rubini.
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Old 11-07-05, 08:31 AM   #26
Kaleunt
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No this tweak as nothing to do with the LOD adjustment. The LOD
increases only the quality of details of your 3D world, it's why this tweak
can affect the FPS rate, more details to render in 3D, more work for your
GPU. I can give you the hex values to correct but some of us don't like to use an hex-editor. These values cannot be modified via SH3 Analyser, they are in relation with the opacity of the fog.
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Old 11-07-05, 08:34 AM   #27
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Ok, just waiting! :hmm:


Rubini.
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