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#16 |
Mate
![]() Join Date: Jul 2002
Posts: 60
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Sorry to be late, but it's the week end. In my case i use a Lod Factor
of "8" without Fps loss, i have tested all standard missions with or without TC. Maybe FPS losses are system dependant? A LOD value of 8 seems to be the highest value to influence the quality of the environment. Another information: i use the original 16km visibility mod because i prefer the stockgame reflexions and water colors, so i have imported myself the Seeadler's Cloudfix, after running some tests i was surprised that my scene.dat file had a size of only 355k compared to the original one of 2600k . In fact, when i imported the Clouds.obj file in my scene.dat file Pack 3d didn't repack all TGA textures(Fog.tga,N00.TGA,Sun.tga and,Moon.tga), i needed to repack all tga via DatExtract to come back to the normal. So the "Atmospheric"fog came back. But this not suffisant In the original file from Manuel Ortega some values need to be corrected via an HexEditor to equilibrate the 16km Scene.dat file. |
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#17 |
Samurai Navy
![]() Join Date: Feb 2005
Location: Fresno, CA.
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What exactly do I do with this file analyzer?
I have never used it before. ![]()
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#18 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
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Kaleunt,
Great work! ![]() I was searching for you to ask about that distant horizon fog but in this thread you already explain how to do this. I think that your post about the scene.dat file is very important. Do you already have notify marhkimov? And if possible post a link with your corrected scene.dat, ok? Thanks again! Rubini. |
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#19 | |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
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![]() Quote:
![]() ![]() I never did modding and its too difficult for me ![]()
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#20 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
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Wow, this is all confusing...
So lemme get this straight. LOD was changed from 1 to 6? (or in some reports, it was 1 to 8) In turn, that made the sea have a higher radius of detail, right? And most importantly, all of this was possible without losing much framerate? Am I understanding correctly?
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#21 |
Mate
![]() Join Date: Jul 2002
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At all your questions,the answer is "yes".
But on another subject, please, take the time to look at scene.dat file of the Atmospheric Mod v 2.0, the file is only 355k, it is not normal. I have made some statements about it in this post and another, the corrections are easy to implement. |
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#22 |
Admiral
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Actually, the default scene.dat is 369kb.
The one in Atmosphere mod was reduced to 355kb after Seeadler made his changes to the cloud hemisphere. I'm guessing that your scene.dat is large only because you packed the high quality textures into it. For the Atmosphere mod, we left the original stock textures inside of the scene file. Instead, we put the "Moon.tga" inside of the texture folder. Hope all of this makes sense...
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#23 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
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Kaleunt,
Yes, marhkimov is right. The default scene.dat is 369Kb... :hmm: Rubini. |
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#24 |
Mate
![]() Join Date: Jul 2002
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I agree with you, sorry. But it's a good new for me, the foggy atmosphere
appearing in my scene.dat is really a result of my tweaks. I you are interested, i will try to upload differents 16km scene.dat file with different Lod settings (Lod values of 4, 6 and,8) so everyone could choose the best running combination. |
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#25 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
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Kaleunt,
Yes, please I want that horizon fog again! So post the link or explain how to do this. Is't only with the LOD adjustment? Thanks again, Rubini. |
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#26 |
Mate
![]() Join Date: Jul 2002
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No this tweak as nothing to do with the LOD adjustment. The LOD
increases only the quality of details of your 3D world, it's why this tweak can affect the FPS rate, more details to render in 3D, more work for your GPU. I can give you the hex values to correct but some of us don't like to use an hex-editor. These values cannot be modified via SH3 Analyser, they are in relation with the opacity of the fog. |
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#27 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
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Ok, just waiting! :hmm:
Rubini. |
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