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#1 | |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
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If that is indeed what you did, then that's your problem. You need to use the scene.dat that came with the mod.
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#2 |
Pacific Aces Dev Team
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Did not the SH3cmdr overwrite some of the DAT files too?
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#3 | |
Admiral
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Location: Bay Area, California, USA
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#4 |
Navy Seal
![]() Join Date: Apr 2005
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SH3Cmdr does not "overwrite" scene.dat. If, and only if, the user chooses to adjust the water density, the selected value is poked *into* scene.dat. So, unless the water density value features strongly in the mod AND the user has chosen to adjust the water density, the problem lies elsewhere...
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#5 | ||
Ace of the Deep
![]() Join Date: Apr 2005
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#6 | |
GWX Project Director
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The water opacity was left alone as clear/stock value in favor of SH3 Cmdr... Since you can adjust water density within SH3 Cmdr... the value for said opacity is left up to the player. More versions may follow with different opacities, but we made the first version to satisfy the most people we could. There is a slight problem with the original DL though. Somehow the scene.dat used included timetraveller's 1.25x waves. This has been corrected in the Atmosphere Mod DL post with a new link which I will repeat here. http://rapidshare.de/files/6991842/1..._1_.0.rar.html My sincerest apologies if this caused anyone trouble. I have no idea HOW it happened since I don't use the larger wave mods. (It did look cool though!) |
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#7 |
Navy Seal
![]() Join Date: Apr 2005
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As a test, as this seems to have worked well with "clashing" mods in the past, I would suggest that SH3Cmdr users that are having problems try these two steps:
1. Perform a rollback in SH3Cmdr. 2. Disable the Atmosphere mod in JSGME and re-enable again. This combination of steps best "cleans" your SH3 files. Of course, if users *choose* not to install certain files because their files have other features that they don't want to lose, well... @Kpt Lehmann: No probs with what you're saying - I just wanted to quickly nip in the bud the "it must be SH3Cmdr's fault" approach! ![]() Great looking mod BTW ![]() |
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#8 | |
GWX Project Director
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BTW thanks for the random crew names changes... much appreciated sir. ![]() |
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#9 |
Ensign
![]() Join Date: Sep 2005
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Kpt. Lehmann:
I am a little confused. Are you saying that version 1.0 has the 1.25x waves and version has the normal waves in the "scene.dat" file. I want the 1.25x waves, so I need to know which "scene.dat" file to use that has all the other "fixes" in it too (sky, clear water, waves, etc). Thanks. |
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#10 |
GWX Project Director
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Okay, give me a few minutes and I will modify the post to include a 1.25x waves link. They will also be a little more clearly labeled.
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#11 |
Ensign
![]() Join Date: Sep 2005
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Thanks and looking forward to the 1.25x waves version with the 16 km vis mod. I was playing with the test version over the weekend and it really opened up the ocean visibility.
By the way, will this scene.dat have murky water or clear water. I know murcky water may be "more" realistic, but you can not get good screeshots with murky water, so I prefer clear water. |
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#12 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
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Hi Panama Red..... If you want to take amazing screen shots, disregarding 100% of reality in underwater vision, just tweek these settings. Go to the scene.dat file, open it with an hexe Editor and follow the points here one by one. Updated to be more clear : (sorry) 1] Valor en el Visibility Mod/ Visibility Mod Value : (-100) 0003C8 6F 67 00 00 00 C8 C2 00 @@....Fog...EA. Valor Original/ Original Value : (-4) 0003C8 6F 67 00 00 00 80 C0 00 @@....Fog....A. Valor Visibilidad Bajo el Agua Mejorada/ Improved Underwater Visibility : (-3) 0003C8 6F 67 00 00 00 40 C0 00 @@....Fog...@A. 2] Valor en el Visibility Mod/ Visibility Mod Value : (12) 0003C8 6F 67 00 00 00 C8 C2 00 00 40 41 00 .@A.PF<....UpLight Valor Original/ Original value : (18) 0003C8 6F 67 00 00 00 80 C0 00 00 90 41 00 ..A.PF<....UpLight Valor Visibilidad Bajo el Agua Mejorada/ Improved Underwater Visibility : (21) 0003C8 6F 67 00 00 00 40 C0 00 00 A8 41 00 ..¨.PF<....UpLight 3] Valor en el Visibility Mod/ Visibility Mod Value : (10) 0019de 44 69 73 74 61 6e 63 65 00 00 00 20 41 MinDistance… A for improved underwater visibility set Original vale : Valor Original/ Original Value : (120) 0019de 44 69 73 74 61 6e 63 65 00 00 00 f0 42 MinDistance…öB 4] Valores en el Visibility Mod/ Visibility Mod Value : (180) 0019f4 73 74 61 6e 63 65 00 00 00 34 43 MaxDistance…4C Valor Original/Original Value : (180) 0019f4 73 74 61 6e 63 65 00 00 00 34 43 MaxDistance…4C Valor Visibilidad Bajo el Agua Mejorada/ Improved Underwater : (300) 0019f4 73 74 61 6e 63 65 00 00 00 96 43 MaxDistance….C You can not to extend the underwater visibility beyond this point, becuse the waves underwater surface is modeled into a square of about 200metersx200meters, if you increse the underwater visibility beyond this point you will start up to watch the sides or limits of this square over your head. Any way you can "play" tweeking these setting into intermediate point to obtain the underwater visibility at your pleasure. Best regards, red. |
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#13 |
Watch
![]() Join Date: Apr 2005
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I'm still a bit confused.......
Is the issue I'm having (see first message in thread, )and at least a few others related to either: 1) I'm using the Uboatreflections fix 2.0 2) The Atmosphere Mod I origianlly downloaded scene.dat file had the 1.25 wave? ![]() |
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#14 |
Navy Seal
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What settings in scene.dat does the "Big wave" mod (or equivalents) change? Are there any other similar such single file tweaks that could exist as options in SH3Cmdr?
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#15 |
Electrician's Mate
![]() Join Date: Apr 2005
Posts: 138
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How does that old saying go.
Black sky at night Sailors delight. Black sky at day Players dismay. |
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