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-   -   Atmosphere Mod - problem (https://www.subsim.com/radioroom/showthread.php?t=86085)

mferrulo 10-30-05 08:44 PM

Atmosphere Mod - problem
 
I have just installed the new Atmosphere Mod and it's causing a serious in game graphics issue.

Basically - the sky stays in nighttime/dark mode (with rapidly blinking stars) as the sun starts to appear and stays dark throughout the daytime hours. The water glows milky as well.

Relevant system Specs:

ATI X700 PRO 256MB video card
Intel P4 3.2ghz
1GB DDR PC3200 Ram

Mods installed are:

Tankeriv seafloor
Pascals Mods
TrasparantKonsole
Liegh Lights
Ail Skymod
Hi-Res Flags
Pascal Ripbud and onetinsoldier dials
Camera_Mod - user edition
Multiple Skin Ships 2.0
finiteless sound files
Shelldamage textures
Harbor Traffic 1.46
Uboatdreflections fix 2.0
Irish Reds Radiolog 1241

I have manually installed Azamarack's english Das Boot sound files and I use SH3cmdr newest version.

:damn: Any clues?

I can Email screenshots if needed.

Capt. Ferrulo

Hartmann 10-30-05 09:30 PM

Like this ?? :huh:
http://personal.telefonica.terra.es/...night7.bmp.jpg

I don“t tried this new mod yet. but be sure that you overwrite all the files. if you mix files if possible have weird effects.
Perhaps is in conflict with ails sky mod

I had this effect mixing stock files with the mod-


I have this mod over rub and but now i am a bit confused with the new mods :doh:

16_km_visibility_mod_RWR_Moon_fix_Clear_water .

works well except for the worm hole in the clouds and the stock water reflections, the murkiness of the water have a good balance, clear but darker than the deffault game.

mferrulo 10-30-05 10:54 PM

Yes!!! Exactly like that screenshot. I used JSMGE to install the Atmophere Mod and JSMGE did not prompt me with any conflicts so I assume all the stock files were overwritten with the correct modded ones.

I uninstalled the Atmosphere Mod with JSMGE and now the graphics are perfectly fine again.

I really want to make the Atmosphere Mod work for me. It seems to have greatly improved eye candy features, especially the 16km vis fix and Markhovs improved sun/water, fixed sky vortex issue, etc.

Any more advice?

Capt. Ferrulo

Marhkimov 10-30-05 11:02 PM

@ mferrulo


You seem to have very good system specs and none of your mods should be interfering with the atmopheric mod. I am unable to come up with any reasons as to why it won't work. Hold tight, someone with more technical expertise might be able help you with this one...

Sorry, I can't help,
Marhkimov

Jungman 10-30-05 11:10 PM

Quote:

I had this effect mixing stock files with the mod-


That is what happens if the Visibility mod files are not installed propper. Make sure the Scene.dat file is the correct one.

mferrulo 10-30-05 11:46 PM

I don't see a scene.dat file in the mod data folder.

Capt. Ferrulo

glenno 10-30-05 11:49 PM

Unfortunately night sky all the time as well . This is what i did . I installed via jgsme on top of rub 1.44 and played sh3 via commander 2.2 .

ATI Radeon x800 pro

Marhkimov 10-30-05 11:52 PM

Quote:

Originally Posted by mferrulo
I don't see a scene.dat file in the mod data folder.

Capt. Ferrulo

Are you sure??? That would be quite odd, because the atmospheric mod is 100% dependant on scene.dat. Without it, you will definately have problems. Just to be clear, are you using the 16km version or the 8km version?

I am personally using the 16km version and have encountered no problems, but I haven't tried the 8km version.

Personal Specs
ATI Radeon 9800 pro
1GB RAM



Try doing a manual install (i.e. no JSGME). Make backups of the files that you are installing. Then, move and drop files manually. See if that works.

Col7777 10-31-05 12:30 AM

I purposely got this effect by swapping the Sky Colors with the Env Colors just to see what would happen, is it possible something like this could have happened with your install?

Seeadler 10-31-05 03:29 AM

correct installed it must look like this (clouds can be different if you use other cloud textures than I)
http://foto.arcor-online.net/palb/al...3036646133.jpg
http://foto.arcor-online.net/palb/al...3732623838.jpg
http://foto.arcor-online.net/palb/al...3638366234.jpg
http://foto.arcor-online.net/palb/al...6333656431.jpg

kriller2 10-31-05 05:45 AM

Which clouds du you use Seeadler ? your screenshots looks nicer than my clouds.

Seeadler 10-31-05 07:09 AM

Quote:

Originally Posted by kriller2
Which clouds du you use Seeadler ?

a set of my own edited cloud textures, never released for the public :cool:

HEMISENT 10-31-05 07:37 AM

markhimov-great idea but I got the same results-black sky, flickering lights etc.
Using the mod installer the only files that showed in conflict were the scene.dat file :modified by RUB1.44 then modified by BigWave 1.5.
I do not want to lose the Big Wave mod as I love the stormy seas so I disabled the atmospheric and installed the stand alone 16km mod.
Would love it if someone were to be able to merge these two.

Thanks to all the great modders. We all appreciate the time and effort that goes into these projects.

Rubini 10-31-05 08:17 AM

HEMISENT,

Timetraveller has a tool which allow the player modify a lot of parameters of the game include the waves (you may change the waves for any number). The tool is called SH3 inspector if I'm not wrong.

Rubini.

Fangschuss 10-31-05 08:22 AM

Quote:

Originally Posted by Seeadler
a set of my own edited cloud textures, never released for the public :cool:

Any chance to see a public release :)


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