![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#16 | |
GWX Project Director
|
![]() Quote:
Those are also independant mods that do not share files with the Sky Colors .dat files or the scene .dat and sensor .dat files. The water/sun reflection and U-boat reflections are SEPARATE from the ATMOSPHERIC MOD and will have no conflicts when used together. The same is true for the Cable Fix mod by Flakwalker. If we make the ATMOSPHERIC mod too detailed it can create many problems down the road. I love the idea of a mod that fixes everything, but it isn't practical because so many use such different modifications in their game. We have to stay focused on the idea that this is an ATMOSPHERIC MOD so ALL can use it. Man o man, I can't wait to hear from SeeAdler, Rulle34, Jungman, and Ortega. ![]() |
|
![]() |
![]() |
![]() |
#17 |
Grey Wolf
![]() Join Date: May 2005
Location: USA
Posts: 978
Downloads: 5
Uploads: 0
|
![]()
I agree with Lehmann
|
![]() |
![]() |
![]() |
#18 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
Uploads: 0
|
![]()
Well put, Kpt. Lehmann
Just putting together all of the atmospheric mods is trouble enough. I can't possibly immagine how much incompatability issues we would have if we made a FIX UBI'S DUMB MISTAKES mod... ![]() OT, but that's a really cool name by the way... FIX UBI'S DUMB MISTAKES mod. We'll have to save that one for a rainy day. ![]()
__________________
It takes two to tango ![]() |
![]() |
![]() |
![]() |
#19 | |
Grey Wolf
![]() Join Date: May 2005
Location: USA
Posts: 978
Downloads: 5
Uploads: 0
|
![]() Quote:
![]() :rotfl: |
|
![]() |
![]() |
![]() |
#20 |
GWX Project Director
|
![]()
:rotfl: :rotfl: :rotfl: That would be one HUGE @&^@#&!*#'n mod!!!
|
![]() |
![]() |
![]() |
#21 |
Bosun
![]() Join Date: May 2005
Location: Germany
Posts: 62
Downloads: 41
Uploads: 0
|
![]()
hmm, it hought it would be practical to have atleast those two basics in one mod...+ the cloud distortion fix , and you are right i forgot those who use other skins then the stock ones.
I personaly think a new texture doesnt automaticaly translate to, better or estheticaly more pleasing. It also would generate a new standard, additional skins are just that, and their authors should implement the reflection fixes,but the standard is stock,of course. In the long run i highly doubt we can evade the fact that lots of mods do just that, they fix bugs ,and they should be treated like that.. So if people work on one file,they should in the communitys sake merge their work. Individual Mod claiming is just ego pleasing,and a inadequate approach if it comes to the "basics" imho. |
![]() |
![]() |
![]() |
#22 | |
GWX Project Director
|
![]() Quote:
Everyone will be able to have their cake and eat it too... All that is needed is a little time. Just think of where we will be a month from now! ![]() ![]() ![]() ![]() ![]() |
|
![]() |
![]() |
![]() |
#23 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
Uploads: 0
|
![]()
An order of action is necessary...
TOP PRIORITY - we need Rulle34 and Manuel Ortega to merge their visibility mods into one. We really shouldn't have seperate visibility mods... make a final decision on 16 or 18km. One or the other, not both... Also, Jungman's sensor settings will have to match with your guy's decision. We will also have to integrate all of that with Seeadler's cloud fix (scene.dat). These will be the affected files Scene.dat SkyColors_Arct.dat SkyColors_Atl.dat SkyColors_Med.dat Sensors.cfg Sensors.dat Once we do all of that, we will have solved all of the complicated stuff. Next, we'll only have to add the sky/sea/moon/cloud textures. Sound like a good plan?
__________________
It takes two to tango ![]() |
![]() |
![]() |
![]() |
#24 | |
GWX Project Director
|
![]() Quote:
BTW my vote is for the 16 km visibility mod... It seems to be the most widely tested and used. |
|
![]() |
![]() |
![]() |
#25 |
Sparky
![]() Join Date: May 2005
Location: Franken
Posts: 156
Downloads: 81
Uploads: 0
|
![]() ![]() ![]() This Community Rocks ![]() Cant wait for this total Fix ![]()
__________________
www.forces-of-war.biz |
![]() |
![]() |
![]() |
#26 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
Uploads: 0
|
![]()
Same here, 16km...
I seem to run into too many ships as it is... Of course, many of you will just consider me to be lucky... ![]()
__________________
It takes two to tango ![]() |
![]() |
![]() |
![]() |
#27 |
Mate
![]() Join Date: Apr 2005
Posts: 60
Downloads: 53
Uploads: 0
|
![]()
Votes for 16km visibility...
|
![]() |
![]() |
![]() |
#28 |
Medic
![]() Join Date: Apr 2005
Location: North Carolina, USA
Posts: 159
Downloads: 22
Uploads: 0
|
![]()
You guys are the tits.
|
![]() |
![]() |
![]() |
#29 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
Uploads: 0
|
![]()
Yay... We're the tits!!!
umm... is that a good thing? ![]()
__________________
It takes two to tango ![]() |
![]() |
![]() |
![]() |
#30 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Sounds great! Uh...Sounds...Sounds? Whats about Sounds? The standard Sounds in Sh3 are...mh..."not so good" i could make a new one!
i guess sounds are important for an athmo-mod :|\ ![]() EDIT: Tits? :hmm: ![]() |
![]() |
![]() |
|
|