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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Torpedoman
![]() Join Date: May 2005
Location: Caen, France
Posts: 111
Downloads: 4
Uploads: 0
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this would be fantastic ![]()
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#2 |
Weps
![]() Join Date: Dec 2004
Location: periscope depth
Posts: 354
Downloads: 5
Uploads: 0
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3D interior would be nice and like said before some more places to walk to like torpedo rooms. Maybe even seeing the crew in their bunks as you pass through the quarters.
Oh and someone get my officers to quit using helium or maybe they just are not out of puberty yet - those high pitched voices. A watch officer that reports for watch without having to hunt for him. A sub that dives bow first not by its stern. ![]() |
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#3 |
Pacific Aces Dev Team
![]() Join Date: Sep 2001
Location: Atlanta, GA, USA
Posts: 1,079
Downloads: 6
Uploads: 0
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All of the Above & possibly below....
JIM
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If you\'re not taking losses, you\'re not doing enough. RAdm. Kelly Turner, USN ********************************** www.fairtax.org |
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#4 |
Watch
![]() Join Date: Apr 2005
Posts: 27
Downloads: 0
Uploads: 0
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As for what should be in SH4 - here is my wish list - and some comments on earlier suggestions.. Note these are not in any particular order.
Thermal layers Reasonable selection of sub classes: S-class to improved Gato - but it HAS to have the Narwhal class!!! Would love to see the ability to play from either side - think of trying to infiltrate Pearl Harbor on Dec 6, as was done historically - in a 2 man sub! Or better yet - a single "mission" on a human ridden torp. (Also historical) Would definitely bring some perspective.... Better physics - my sub, and a ship - shouldnt be able to go from 0 to 20 knots in 10 seconds...... Better crew management - I like the roster idea! Better convoy AI - if I attack - the rest of the convoy isnt going to continue to approach me and just constant helm - if they know where I am they should scatter and reform! Friendly fire! More than once a sub was attacked by its own forces due to lack of communication - this could be easily modeled and "simulated" Do you try to blinker the approaching plane - knowing your in "friendly" waters and hope he "gets it" - or do you dive and hope he doesnt assume that means your a hostile? Now - this does assume that SH4 will be PACIFIC based.... some of these would not apply if it were still based in the Atlantic... Dynamic campaign that takes into account previous action... 2 examples - one if I sink a ship in shallow water and its bow is left sticking out of the water - then by george it shouldnt always disappear in 2 months when I am cruising back by on my way out to my next patrol! Second example - if convoy lanes are compromised - the sim should modify them - if one area has been a "killing field" for the enemy - forces should either be extra escorted thru them - or forces should be diverted around a recently high active zone.... Continued and expanded access to key game components to allow for modding. Some comments on already posted ideas.... Wolfpacks.... used rarely in the pacific - if SH4 is based in the far east - this does not need to be modeled. Milk cows - same thing.... although as the war progressed the creation of fueling stations (historically based) would be nice... Food Rationing - I dont see this as necessary - although disappearing banana's would be cool.... if you have the fuel - you have the food... if your running unlimited fuel - then consider that as unlimited food too... Anytime you hit a fueling station vessels also got food. In depth crew modeling - seeing em load torps and repair damage.... would be great - but I would rather them emphasize gameplay than what would, in the end, be only eye candy.... Growing beards.... HUH? I WANT THE STENCH OF THE CREW TO EMANATE FROM THE PC BY THE TIME WE GET BACK!!! Yes - I know this whole line was a joke. That sums up most of my wants... except for one last one - and I know its a pipe dream..... an SDk.... Good Hunting CC |
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#5 |
Watch
![]() Join Date: Sep 2004
Posts: 24
Downloads: 0
Uploads: 0
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I hope the game is in the atlantic I didnt like the pacific in SH1. I want also the ability to decode messages yourself or have somone do it. that would be cool if you miss the message your screwed. Also ports need to have ships in them Pritty much all our mods in one game with wolfpacks and the stench of the sailors. I dont know about you guys but this would give any sub simmer a hard on just thinking of a game that would be combinded with AOD and SHIII
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#6 |
Ace of the Deep
![]() Join Date: Feb 2003
Location: Northern Illinois
Posts: 1,052
Downloads: 135
Uploads: 0
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Additional interior spaces
A working enigma A damage model that reflects fuel leaks A damage model that reflects internal fire/smoke A real authentic looking Kriegsmarine chart with all the grids in the correct color Random mechanical breakdowns modelled or: An sdk so our modders can do it right (not holding breath on the last one) ![]()
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Nuke 'em till they glow! |
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#7 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Deep Waters
Posts: 871
Downloads: 31
Uploads: 0
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A hydrophone station with only 360 degrees....not one that goes from 359, to 360, to 000, to 001, etc...
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Guess I should change my sig since SH5 has an offline mode now ![]() |
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#8 |
Lieutenant
![]() Join Date: Oct 2005
Location: Norway
Posts: 268
Downloads: 4
Uploads: 0
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Ooo! I want a band playing as I pull back into harbour as well. And I want them playing something different than "Deutschland, Deutschland". I think it was Kretschmer, in an interview, who said that they used to play one particular march upon each return. It was only after the war he found out the name of this march - Stars and Stripes Forever...
![]() No joke, though. If I want to sail back all on my own without pressing Esc, I want a bit extra for the effort. I want the band, and I want tonnage flags to be flown. And the crew to be lined up smartly, dammit! If SH4 is set to the Pacific, I have long longed for a Japanese submarine carreer... |
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#9 | |
Lieutenant
![]() Join Date: Oct 2005
Location: Norway
Posts: 268
Downloads: 4
Uploads: 0
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#10 |
Loader
![]() Join Date: Oct 2005
Location: Kirkland, WA.
Posts: 81
Downloads: 0
Uploads: 0
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I too would like to see the sub return when I exit a mission. In one sub sim I had, when you exited the mission it had an animation of my sub returning to port with the appropriate kill flags flying.
S |
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#11 |
Watch
![]() Join Date: Oct 2005
Location: Paide, Estonia
Posts: 24
Downloads: 0
Uploads: 0
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Next Silent Hunter?
1. More for eye. SHIII is by default very beautiful by his graphics, but this is not a limit! 2. I hope next SH is dedicated to war on Pacific. American subs were much more effective in destroying of enemy communications than german ones were. Btw, this is far from Europe and doesn't include any kind of political things. 3. The game MUST stay as scalable, as changable for dedicated users/modders as it is now!
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Heil Lothar-Günther Buchheim! Heil Otto Dix! Heil Ernst-Ludwig Kirchner! Heil Karl Schmidt-Rotluff! Heil Oskar Kokoschka! Heil Käthe Kollwitz! Heil Max Beckmann! Heil Emil Nolde! Heil Walter Gropius! Heil Ernst Barlach! Last but not least...salute all german expressionists! |
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#12 |
Watch
![]() Join Date: Oct 2005
Location: Paide, Estonia
Posts: 24
Downloads: 0
Uploads: 0
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Adding for SH developing team:
Dynamic campaign IS perfect. I like to be a hunter on the seas again. But sometimes I need some special missions. In original SH there were rescue of men from downed planes and photographing enemy harbours.
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Heil Lothar-Günther Buchheim! Heil Otto Dix! Heil Ernst-Ludwig Kirchner! Heil Karl Schmidt-Rotluff! Heil Oskar Kokoschka! Heil Käthe Kollwitz! Heil Max Beckmann! Heil Emil Nolde! Heil Walter Gropius! Heil Ernst Barlach! Last but not least...salute all german expressionists! |
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#13 | |
Grey Wolf
![]() Join Date: May 2005
Location: USA
Posts: 978
Downloads: 5
Uploads: 0
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#14 | |
Grey Wolf
![]() Join Date: May 2005
Location: USA
Posts: 978
Downloads: 5
Uploads: 0
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#15 |
Grey Wolf
![]() Join Date: May 2005
Location: USA
Posts: 978
Downloads: 5
Uploads: 0
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SH4 could be based on WW1
Has this even been done at all in a subsim? :hmm: |
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