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Old 10-03-05, 09:28 AM   #16
oRGy
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Hi!

I was going to issue the latest IuB patch but I just noticed this. Typical!

Anyway for those concerned - I'll start work straight away on the next version of IuB, which will include all of RuB 1.44. Should be ready in about a day, maybe two.

Thanks to Beery and all the modders for their fine work!
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Old 10-03-05, 09:34 AM   #17
martes86
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Hmmm... 1.44... and I've just listed 1.43. :hmm:
Please, if it is a mod, report it to the Mods Workshop, you'll make my life easier when I try to make yours easier.

Cheers.
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Old 10-03-05, 09:59 AM   #18
Fangschuss
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Thx for this brillant work to all Modders

a Question

Work´s the "UnRealUboat1.43" with this version of Rub1.44 ?

THX or Repley :P
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Old 10-03-05, 10:02 AM   #19
Gizzmoe
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Quote:
Originally Posted by Fangschuss
Work´s the "UnRealUboat1.43" with this version of Rub1.44 ?
Yes.
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Old 10-03-05, 10:26 AM   #20
Fangschuss
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THX for fast reply Gizzmoe
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Old 10-03-05, 10:46 AM   #21
BladeHeart
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Just so I can get this straight.

Is HT 1.45c for RUB 1.43 included in RUB 1.44 or the recently updated SH3Cmdr?

Thanks
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Old 10-03-05, 10:52 AM   #22
Gizzmoe
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Quote:
Originally Posted by BladeHeart
Is HT 1.45c for RUB 1.43 included in RUB 1.44 or the recently updated SH3Cmdr?
No.
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Old 10-03-05, 12:27 PM   #23
jaxa
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Beery, I've got one question to you -
I see RUb 1.44 has "Added earlier (visible) version of single ship contacts."
Does it mean that in RUb 1.44 I have single ship contact marker on nav map, like in stock SH3 1.4b? I play RUb 1.43 now and I like no single contacts on nav map - how to change it in RUb 1.44?
Is it possible to include this option (visible or invisible single ship contacts on nav map) to SH3Commander?
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Old 10-03-05, 12:40 PM   #24
oblio
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Default Great Work!

Thanks guys! The RUB mod is great, and helps bring the game to a new hight. Thanks again for all the hard work! Keep it up.
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Old 10-03-05, 12:44 PM   #25
Beery
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Quote:
Originally Posted by jaxa
Beery, I've got one question to you -
I see RUb 1.44 has "Added earlier (visible) version of single ship contacts."
Does it mean that in RUb 1.44 I have single ship contact marker on nav map, like in stock SH3 1.4b? I play RUb 1.43 now and I like no single contacts on nav map - how to change it in RUb 1.44?
Is it possible to include this option (visible or invisible single ship contacts on nav map) to SH3Commander?
To get the invisible contacts from RUb 1.43, just replace RUb 1.44's data\Menu\Gui\Units\UnitMShip.tga and UnitWShip.tga files with the RUb1.43 versions of the files.

I'm not sure if Jaesen will want to deal with the map contacts as a selectable option in SH3 Commander, as it involves swapping files rather than inserting text. I'll run it by him though.
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Old 10-03-05, 12:51 PM   #26
ray man
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But guys, definitively someone of you, Do you Have tryed this new version ? For tell a right opinion about the difference between old & new verison (1.43)

Thanks in advance
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Old 10-03-05, 01:19 PM   #27
jaxa
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Thanks, Beery.
Another question - what about snorkel fix? Is it include or not?
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Old 10-03-05, 01:22 PM   #28
Beery
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I think the snorkel fix has been included since the last version.
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Old 10-03-05, 01:51 PM   #29
jaxa
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I play RUb 1.43 with modified RUb1[1].43_AI_Sensors.dat by Jungman, which include snorkel fix.
Should I copy it to RUb 1.44 or not? Are snorkels visible for planes from 0 m or not in RUb 1.44?
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Old 10-03-05, 02:06 PM   #30
Beery
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Quote:
Originally Posted by jaxa
I play RUb 1.43 with modified RUb1[1].43_AI_Sensors.dat by Jungman, which include snorkel fix.
Should I copy it to RUb 1.44 or not? Are snorkels visible for planes from 0 m or not in RUb 1.44?
RUb 1.44 has the exact same snorkel mod that RUb 1.43 had. I had no idea that there was a new AI_Sensors.dat file, or if there was one that came out after RUb 1.43 I thought the file was the same as in RUb 1.43. As for what range snorkels are visible from, I have no idea. I just trust in Jungman and CCIP's judgement as to what works.
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