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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Crusty
![]() Join Date: Apr 2005
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Update - seems the oil slicks aren't 3d objects but rather just textures, so the procedure for changing them might be more (or less) complicated.
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#17 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Gettysburg PA
Posts: 845
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Well if it is a texture that means it can be changed in color..which is all I want.I personally dont care about making them last longer or bigger as I never stick around long enough after sinking a ship to sight see.
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#18 |
GWX Project Director
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Salute! Orgy
Do you plan to mod this? It would be pretty neet to see oil slick a little darker and maybe slightly longer-lasting... |
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#19 | |
Frogman
![]() Join Date: Jul 2002
Location: U-957: Patrol 05 In Progress...
Posts: 306
Downloads: 105
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![]() Wolfy
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#20 |
Weps
![]() Join Date: Apr 2005
Location: Australia
Posts: 366
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I also would be very happy with blacker, bigger, longer lasting oil slicks
![]() And other debris floating around for longer would be great too ![]()
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#21 |
Crusty
![]() Join Date: Apr 2005
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Hi; haven't had a chance to do anything yet.
The texture file for debris in debris.dat covers all the boxes, vehicles etc that spawn as debris but doesn't seem to have the oil slick in it. I'm wondering where exactly this texture is, unless I'm missing something. More research needed. |
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#22 | |
Medic
![]() Join Date: Feb 2003
Location: 20 Meter von einer Wasserbombe
Posts: 169
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Cordialement, Duke of Earl
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U-627.... das \'Wabo-Magnet\' |
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#23 |
Samurai Navy
![]() Join Date: Apr 2005
Location: Iowa, USA
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The zone.cfg file has the 'floatability' data in it to make them stay around longer refer to the 60 seconds time for flooding. Alter them and they may stay much longer on the surface. They seem to be made to sink on their own after 60 seconds. ( Crate float = 30)
There is a entry for the 'Troops' and they disappear even quicker (float = 10). I guess if you change that, you will see the seamen floating around in the water...abit grusome. If you make the life boat indestructable = true, and change the float value, you can get life boats floating around on the surface also... |
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#24 | |
Frogman
![]() Join Date: Jul 2002
Location: U-957: Patrol 05 In Progress...
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![]() Quote:
I notised in the external view that the troops dissapear right when they hit the water or soon after. Kinda funny to see them sinking with life vests on hehe. That would be cool to see life boats on the surface from a torpedoed ship. If the oil slick and other floating objects stayed around longer aswell it would be neat when you use your deck gun to kill a target. That way it dosent look like nothing happend there shortly after ![]() Wolfy
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![]() [Current JSGME Mods Used In My Game] "Dave, you will always be remembered! R.I.P." U-759 |
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#25 | ||
XO
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#26 | |
Crusty
![]() Join Date: Apr 2005
Posts: 648
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#27 | |
Planesman
![]() Join Date: Jun 2005
Location: Quadrant DB22
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#28 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
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Hi guys,
Awesome find! We are looking forward on your work here! ![]() Rubini. |
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#29 |
GWX Project Director
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I will echo Rubini here... Great find!
It is quite amazing how much material is becoming exposed for modification. |
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#30 |
Stowaway
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I would love to see a mod with longer swimming things like oil slicks (and burning ones), crates, bodies and all this stuff... this is an important feature i think...
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