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Old 09-14-05, 09:52 AM   #16
oRGy
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Update - seems the oil slicks aren't 3d objects but rather just textures, so the procedure for changing them might be more (or less) complicated.
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Old 09-14-05, 10:37 AM   #17
CWorth
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Well if it is a texture that means it can be changed in color..which is all I want.I personally dont care about making them last longer or bigger as I never stick around long enough after sinking a ship to sight see.
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Old 09-14-05, 01:21 PM   #18
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Salute! Orgy

Do you plan to mod this? It would be pretty neet to see oil slick a little darker and maybe slightly longer-lasting...
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Old 09-14-05, 10:59 PM   #19
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Quote:
Originally Posted by Kpt. Lehmann
Salute! Orgy

Do you plan to mod this? It would be pretty neet to see oil slick a little darker and maybe slightly longer-lasting...
Bump!


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Old 09-14-05, 11:32 PM   #20
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I also would be very happy with blacker, bigger, longer lasting oil slicks


And other debris floating around for longer would be great too
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Old 09-15-05, 04:51 AM   #21
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Hi; haven't had a chance to do anything yet.

The texture file for debris in debris.dat covers all the boxes, vehicles etc that spawn as debris but doesn't seem to have the oil slick in it. I'm wondering where exactly this texture is, unless I'm missing something.

More research needed.
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Old 09-15-05, 09:37 PM   #22
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Quote:
Originally Posted by oRGy
Hi; haven't had a chance to do anything yet.

The texture file for debris in debris.dat covers all the boxes, vehicles etc that spawn as debris but doesn't seem to have the oil slick in it. I'm wondering where exactly this texture is, unless I'm missing something.

More research needed.
It's in there... look for Oil_Floating_Spot... down towards the bottom of the .dat file.. I haven't had the time yet to decipher the hex code..

Cordialement, Duke of Earl
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Old 09-15-05, 11:40 PM   #23
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The zone.cfg file has the 'floatability' data in it to make them stay around longer refer to the 60 seconds time for flooding. Alter them and they may stay much longer on the surface. They seem to be made to sink on their own after 60 seconds. ( Crate float = 30)

There is a entry for the 'Troops' and they disappear even quicker (float = 10). I guess if you change that, you will see the seamen floating around in the water...abit grusome.

If you make the life boat indestructable = true, and change the float value, you can get life boats floating around on the surface also...
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Old 09-15-05, 11:55 PM   #24
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Quote:
Originally Posted by Jungman
The zone.cfg file has the 'floatability' data in it to make them stay around longer refer to the 60 seconds time for flooding. Alter them and they may stay much longer on the surface. They seem to be made to sink on their own after 60 seconds. ( Crate float = 30)

There is a entry for the 'Troops' and they disappear even quicker (float = 10). I guess if you change that, you will see the seamen floating around in the water...abit grusome.

If you make the life boat indestructable = true, and change the float value, you can get life boats floating around on the surface also...
Good find jungman,

I notised in the external view that the troops dissapear right when they hit the water or soon after. Kinda funny to see them sinking with life vests on hehe. That would be cool to see life boats on the surface from a torpedoed ship. If the oil slick and other floating objects stayed around longer aswell it would be neat when you use your deck gun to kill a target. That way it dosent look like nothing happend there shortly after Question: Did U boats ever salvage anything from torpedoed ships?

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Old 09-16-05, 04:46 AM   #25
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Quote:
Originally Posted by Savages_Wolf
Quote:
Originally Posted by Jungman
The zone.cfg file has the 'floatability' data in it to make them stay around longer refer to the 60 seconds time for flooding. Alter them and they may stay much longer on the surface. They seem to be made to sink on their own after 60 seconds. ( Crate float = 30)

There is a entry for the 'Troops' and they disappear even quicker (float = 10). I guess if you change that, you will see the seamen floating around in the water...abit grusome.

If you make the life boat indestructable = true, and change the float value, you can get life boats floating around on the surface also...
Good find jungman,

I notised in the external view that the troops dissapear right when they hit the water or soon after. Kinda funny to see them sinking with life vests on hehe. That would be cool to see life boats on the surface from a torpedoed ship. If the oil slick and other floating objects stayed around longer aswell it would be neat when you use your deck gun to kill a target. That way it dosent look like nothing happend there shortly after Question: Did U boats ever salvage anything from torpedoed ships?

Wolfy
Oh yes, they often picked up fresh food from the ship if the supplies were floating on the surface. However, especially in the later years of the war, it became too dangerous to do so. I don't think it was ever done if the ship managed to send off an SOS because then there would often be aircraft coming....Oh yes, U Boats never did this with ships travelling in convoys :P
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Old 09-16-05, 04:53 AM   #26
oRGy
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Quote:
Originally Posted by Jungman
The zone.cfg file has the 'floatability' data in it to make them stay around longer refer to the 60 seconds time for flooding. Alter them and they may stay much longer on the surface. They seem to be made to sink on their own after 60 seconds. ( Crate float = 30)

There is a entry for the 'Troops' and they disappear even quicker (float = 10). I guess if you change that, you will see the seamen floating around in the water...abit grusome.

If you make the life boat indestructable = true, and change the float value, you can get life boats floating around on the surface also...
ooooo
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Old 09-16-05, 04:54 AM   #27
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Quote:
Originally Posted by Soviet_Warlord
Oh yes, they often picked up fresh food from the ship if the supplies were floating on the surface.
Yeah, I read of one instance when a U-boat found a bunch of fresh butter from a sunken ship. They ate a bunch on the way back to port, and all of the crewmen took some home with them to their families (wrapped in cloth, I guess, due to wartime Tupperware shortages)) after docking!
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Old 09-16-05, 07:32 AM   #28
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Hi guys,

Awesome find! We are looking forward on your work here!


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Old 09-16-05, 08:11 AM   #29
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I will echo Rubini here... Great find!

It is quite amazing how much material is becoming exposed for modification.
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Old 09-16-05, 08:56 AM   #30
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I would love to see a mod with longer swimming things like oil slicks (and burning ones), crates, bodies and all this stuff... this is an important feature i think...


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