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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Lucky Jack
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@Iceberg: haha, welcome to the club!
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#2 |
Planesman
![]() Join Date: May 2005
Posts: 186
Downloads: 0
Uploads: 0
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It's definitely tough to track single targets in the fog. Here are things that help:
Convoys are much easier to track in fog. Once you figure out what one ship is doing, as long as you aren't detected (and you probably won't be), you can figure out what the other ships are doing. If you can start a fire on your target, you can see the fire through the fog, and so track your target from greater than 300 meters. The deck gun can be used for this, I suppose. Shoot magnetic under the keel shots from directly astern of the target, because this is the easiest place to track the target. However, these shots have a lower probability to kill than a 90-degree shot. If you want to try for the 90 degree shot, you can keep pace with the target long enough to figure out its course and speed. Then submerge and start the stopwatch. Immediately plot the course and range of the target based on your last information. Wazzoo's Nomograph mod will help you calculate how far the target can go along its course in a given period of time. Travel submerged and 45 degrees away from the ship's course until you are maybe 2000-3000m away. Keep a record of how long it took you to get to this point, then restart the stopwatch. Surface and travel on a parallel course to your target at max speed. You can use the nomograph to figure out how far you should travel to get the target 90 degrees to you, or you can periodially submerge and use the hydrophone to pinpoint the target bearing. Once the target is somewhat behind 90 degrees to your ship, set a course perpendicular to your least heading, and towards the ship. If you travel at the same speed in this leg of your course as you did on the leg away from the ship, you should end up 300-500 meters away, with the target ship coming up to 90 degrees. If you have done everything right, and are very, very lucky that is. I've had this approach work for me, as it is a reasonably logical approach, but I've also had it totally fall apart, as the terget changes speed or course. When this happens, submerge and go back to the hydrophone to track the target again. Here's the link to Wazzoo's Nomograph, don't leave home port without it! http://www.paulwasserman.net/SHIII/#...he%20Nomograph |
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