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Old 08-01-05, 12:28 PM   #16
jason210
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True - it's easier for your eyes to adjust from red light to dark than from white light to dark. In former USSR subs red light was constantly on at night and this was also an indicator for the crew that it was night.

Blue light is the most efficient colour for illumination in reduced light conditions. If you want to see with a dim light, make it blue, and you will see more. The eyes are most sensitive to blue and green light. Dim blue lights have been used on submarine for this reason. It's my guess that dim blue lights were used on U-boats when they wanted to save power, for example when running on batteries underwater.

I'm not sure if the blue lights were used on German U-boats, but if they were I'd guess it has more to do with day and night cycles than anything else.

In fact my guess would be that dim blue lights would be used when submerged in the daytime to save battery power.

You'd want as much light as possible in the U-boat before you go out on a daytime, watch so you aren't dazzled, so I guess that's where white lights would come in.

Be nice to have all this confirmed, but for now I'd be happy with rig for red and rig for white and rig for blue mods.
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Old 08-01-05, 03:18 PM   #17
redstorm101
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@jason210, said:
"Be nice to have all this confirmed, but for now I'd be happy with rig for red and rig for white and rig for blue mods"

yes....that would be great, man I knew some guys would like this mod also....What Mod guys do you think would know how to do it?? If they could point me in the right place I would love to make it....... and jason210, I like the idea of having the option of all 3 even better..good point...
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Old 08-01-05, 04:49 PM   #18
KiloAlpha4
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Default yep

personally I think I'd rather the blue light
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Old 08-01-05, 08:12 PM   #19
redstorm101
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Default Re: yep

Quote:
Originally Posted by KiloAlpha4
personally I think I'd rather the blue light
Hello, Kilo. Hey I sew you in one of the other threds. I think you were talking to Avon lady and others about modding...What is your take on how to do this? My first thought was that it "rig" would be linked to the Sim's "Time clock" you know day....night . So I have looked with a Hex shop4.0.....But I can't find the "Time trig" what do you think?

and yes blue is cool, but having all 3 will fit for every one..... :|\
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Old 08-01-05, 09:25 PM   #20
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Take a look in the \data\Menu\GUI\ folder for the following files:

Redmask.tga
Redmask2.tga
Redmask3.tga

You'll need to be able to see the alpha channel, then try to edit the color. Don't know if it will work though. Good luck!
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Old 08-01-05, 10:47 PM   #21
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Quote:
Originally Posted by Observer
Take a look in the \data\Menu\GUI\ folder for the following files:

Redmask.tga
Redmask2.tga
Redmask3.tga

You'll need to be able to see the alpha channel, then try to edit the color. Don't know if it will work though. Good luck!
Hummm? thats worth a try.......Ok, I will look in it ...Thanks Odserver! :|\
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Old 08-02-05, 01:38 AM   #22
Hunterbear
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Hi mates,

I had some time to kill tonight so I was just lookin around to see if I could try and help out and saw this as well in the menu_1024_768.ini in reference to those tgas used as mask.

[G26 I3]
Name=BottomRight
Type=1030;Static bmp
ItemID=0x26130005
ParentID=0x26130000
Pos=365,-342,295,295
Color=0x64
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/redmask.tga
Crop 0=1,1,-1,-1
MatFlags=0x9
TexFmt=0x29

[G26 I4]
Name=TopRight
Type=1030;Static bmp
ItemID=0x26130004
ParentID=0x26130000
Pos=365,-47,295,295
Color=0x64
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/redmask.tga
Crop 0=1,0,-1,1
MatFlags=0x9
TexFmt=0x29

[G26 I5]
Name=BottomLeft
Type=1030;Static bmp
ItemID=0x26130002
ParentID=0x26130000
Pos=70,-342,295,295
Color=0x64
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/redmask.tga
Crop 0=0,1,1,-1
MatFlags=0x9
TexFmt=0x29

[G26 I6]
Name=TopLeft
Type=1030;Static bmp
ItemID=0x26130001
ParentID=0x26130000
Pos=70,-47,295,295
Color=0x64
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/redmask.tga
MatFlags=0x9
TexFmt=0x29

[G26 I7]
Name=Right
Type=1030;Static bmp
ItemID=0x26130008
ParentID=0x26130000
Pos=660,-47,364,590
Color=0x64
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/redmask.tga
Crop 0=0.00390625,0.00390625,0.0078125,0.0078125
MatFlags=0x9
TexFmt=0x29

[G26 I8]
Name=Left
Type=1030;Static bmp
ItemID=0x26130007
ParentID=0x26130000
Pos=0,-47,70,590
Color=0x64
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/redmask.tga
Crop 0=0.00390625,0.00390625,0.0078125,0.0078125
MatFlags=0x9
TexFmt=0x29

[G26 I9]
Name=Bottom
Type=1030;Static bmp
ItemID=0x26130003
ParentID=0x26130000
Pos=0,-637,1024,131
Color=0x64
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/redmask.tga
Crop 0=0.00390625,0.00390625,0.0078125,0.0078125
MatFlags=0x9
TexFmt=0x29

[G26 I10]
Name=Top
Type=1030;Static bmp
ItemID=0x26130006
ParentID=0x26130000
Pos=0,0,1024,47
Color=0x64
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/redmask.tga
Crop 0=0.00390625,0.00390625,0.0078125,0.0078125
MatFlags=0x9
TexFmt=0x29

[G26 I11]
Name=RedLight
Type=1026;Menu group
ItemID=0x26120000
ParentID=0x26000000
Pos=-2,767,1024,768
Color=0xFFFFFFFF


[G26 I12]
Name=BottomRight
Type=1030;Static bmp
ItemID=0x26120005
ParentID=0x26120000
Pos=365,-342,295,295
Color=0x96000050
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/redmask.tga
Crop 0=1,1,-1,-1
MatFlags=0x9
TexFmt=0x29

[G26 I13]
Name=TopRight
Type=1030;Static bmp
ItemID=0x26120004
ParentID=0x26120000
Pos=365,-47,295,295
Color=0x96000050
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/redmask.tga
Crop 0=1,0,-1,1
MatFlags=0x9
TexFmt=0x29

[G26 I14]
Name=BottomLeft
Type=1030;Static bmp
ItemID=0x26120002
ParentID=0x26120000
Pos=70,-342,295,295
Color=0x96000050
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/redmask.tga
Crop 0=0,1,1,-1
MatFlags=0x9
TexFmt=0x29

[G26 I15]
Name=TopLeft
Type=1030;Static bmp
ItemID=0x26120001
ParentID=0x26120000
Pos=70,-47,295,295
Color=0x96000050
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/redmask.tga
MatFlags=0x9
TexFmt=0x29

[G26 I16]
Name=Right
Type=1030;Static bmp
ItemID=0x26120008
ParentID=0x26120000
Pos=660,-47,364,590
Color=0x96000050
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/redmask.tga
Crop 0=0.00390625,0.00390625,0.0078125,0.0078125
MatFlags=0x9
TexFmt=0x29

[G26 I17]
Name=Left
Type=1030;Static bmp
ItemID=0x26120007
ParentID=0x26120000
Pos=0,-47,70,590
Color=0x96000050
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/redmask.tga
Crop 0=0.00390625,0.00390625,0.0078125,0.0078125
MatFlags=0x9
TexFmt=0x29

[G26 I18]
Name=Bottom
Type=1030;Static bmp
ItemID=0x26120003
ParentID=0x26120000
Pos=0,-637,1024,131
Color=0x96000050
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/redmask.tga
Crop 0=0.00390625,0.00390625,0.0078125,0.0078125
MatFlags=0x9
TexFmt=0x29

[G26 I19]
Name=Top
Type=1030;Static bmp
ItemID=0x26120006
ParentID=0x26120000
Pos=0,0,1024,47
Color=0x96000050
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/redmask.tga
Crop 0=0.00390625,0.00390625,0.0078125,0.0078125
MatFlags=0x9
TexFmt=0x29

Theres also another portion in there starting at [G2B I3] and ending at [G2B I19] referencing redmask.tga and includes another redlight group at [G2B I11].

Maybe this has something to do with it, maybe not. Modding is not my specialty but thought the more eyes looking for a solution will eventually shed light to the 'better qualified among us' to find a solution we can all share.

Congrats to all the modders who've transformed this game into something it should have been from the start.


Back to the hunt!
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Old 08-02-05, 05:09 AM   #23
Jungman
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Quote:
Take a look in the \data\Menu\GUI\ folder for the following files:

Redmask.tga
Redmask2.tga
Redmask3.tga
The first one, Redmask.tga, is the periscope red mask at night that covers the F3 scope view.

Another one is the Map red light on the Nav chart.

There is no Redmask2.tga or Redmask3.tga
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Old 08-02-05, 10:59 AM   #24
jason210
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I have a feeling it's hard-coded. The red light in the 3D stations is not just a mask or texture, but some form of real-time vertex lighting.
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Old 08-02-05, 11:13 AM   #25
redstorm101
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Thanks, to Hunterbear and jungman...I will keep poking around...
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Old 08-02-05, 11:18 AM   #26
redstorm101
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Quote:
Originally Posted by jason210
I have a feeling it's hard-coded. The red light in the 3D stations is not just a mask or texture, but some form of real-time vertex lighting.

ya....thats not a good thing to see...Well I will try to find a work around that. But good heads up, Thank you jason210.........
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Old 08-02-05, 06:54 PM   #27
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Quote:
Originally Posted by Jungman
Quote:
Take a look in the \data\Menu\GUI\ folder for the following files:

Redmask.tga
Redmask2.tga
Redmask3.tga
The first one, Redmask.tga, is the periscope red mask at night that covers the F3 scope view.

Another one is the Map red light on the Nav chart.

There is no Redmask2.tga or Redmask3.tga
Yup. You're right. They come from the precision pericope bearing mod I have installed.
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Old 08-04-05, 08:16 AM   #28
redstorm101
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@Observer..I'm hitting a wall with this.Do you think jungman or anyone can get around this? or It's a hard code issue...flat out?... :hmm:
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Old 08-04-05, 10:36 AM   #29
Redwine
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Quote:
Originally Posted by Observer
Quote:
Originally Posted by Jungman
Quote:
Take a look in the \data\Menu\GUI\ folder for the following files:

Redmask.tga
Redmask2.tga
Redmask3.tga
The first one, Redmask.tga, is the periscope red mask at night that covers the F3 scope view.

Another one is the Map red light on the Nav chart.

There is no Redmask2.tga or Redmask3.tga
Yup. You're right. They come from the precision pericope bearing mod I have installed.

That's right, Redmask2.tga and Redmask3.tga are not original files, are from the Precision Periscope Mod V1.0 and are used to put a rig for red or night mask into the UZO.

There are two choices, a set of smoke glass colour and a set in red colour.

Best regards, Red.
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Old 08-04-05, 11:31 AM   #30
redstorm101
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@Redwine....Thank you for you input Redwine. By the way, it is nice to see you, I loved your"Redwine's Historical Depth Charges Lethal Radius Mod. " for SH2-PA. That mod was on the money! Do you have any ideas to make this Rig for white,blue and red mod? I would greatly appreciate any ones help.

Redstorm101...... :|\
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