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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Sonar Guy
![]() Join Date: Sep 2002
Location: Sweden / UK
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True - it's easier for your eyes to adjust from red light to dark than from white light to dark. In former USSR subs red light was constantly on at night and this was also an indicator for the crew that it was night.
Blue light is the most efficient colour for illumination in reduced light conditions. If you want to see with a dim light, make it blue, and you will see more. The eyes are most sensitive to blue and green light. Dim blue lights have been used on submarine for this reason. It's my guess that dim blue lights were used on U-boats when they wanted to save power, for example when running on batteries underwater. I'm not sure if the blue lights were used on German U-boats, but if they were I'd guess it has more to do with day and night cycles than anything else. In fact my guess would be that dim blue lights would be used when submerged in the daytime to save battery power. You'd want as much light as possible in the U-boat before you go out on a daytime, watch so you aren't dazzled, so I guess that's where white lights would come in. Be nice to have all this confirmed, but for now I'd be happy with rig for red and rig for white and rig for blue mods.
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#17 |
Torpedoman
![]() Join Date: Mar 2005
Location: Atlanta,GA
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@jason210, said:
"Be nice to have all this confirmed, but for now I'd be happy with rig for red and rig for white and rig for blue mods" yes....that would be great, man I knew some guys would like this mod also....What Mod guys do you think would know how to do it?? If they could point me in the right place I would love to make it....... ![]() ![]() |
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#18 |
Loader
![]() Join Date: Jun 2005
Location: Canada
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personally I think I'd rather the blue light
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#19 | |
Torpedoman
![]() Join Date: Mar 2005
Location: Atlanta,GA
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and yes blue is cool, but having all 3 will fit for every one..... :|\ |
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#20 |
Commander
![]() Join Date: May 2005
Posts: 477
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Take a look in the \data\Menu\GUI\ folder for the following files:
Redmask.tga Redmask2.tga Redmask3.tga You'll need to be able to see the alpha channel, then try to edit the color. Don't know if it will work though. Good luck! |
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#21 | |
Torpedoman
![]() Join Date: Mar 2005
Location: Atlanta,GA
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#22 |
A-ganger
![]() Join Date: Apr 2005
Location: California, USA
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Hi mates,
I had some time to kill tonight so I was just lookin around to see if I could try and help out and saw this as well in the menu_1024_768.ini in reference to those tgas used as mask. [G26 I3] Name=BottomRight Type=1030;Static bmp ItemID=0x26130005 ParentID=0x26130000 Pos=365,-342,295,295 Color=0x64 Materials=1 Display=2;Linear Mat 0=data/menu/gui/redmask.tga Crop 0=1,1,-1,-1 MatFlags=0x9 TexFmt=0x29 [G26 I4] Name=TopRight Type=1030;Static bmp ItemID=0x26130004 ParentID=0x26130000 Pos=365,-47,295,295 Color=0x64 Materials=1 Display=2;Linear Mat 0=data/menu/gui/redmask.tga Crop 0=1,0,-1,1 MatFlags=0x9 TexFmt=0x29 [G26 I5] Name=BottomLeft Type=1030;Static bmp ItemID=0x26130002 ParentID=0x26130000 Pos=70,-342,295,295 Color=0x64 Materials=1 Display=2;Linear Mat 0=data/menu/gui/redmask.tga Crop 0=0,1,1,-1 MatFlags=0x9 TexFmt=0x29 [G26 I6] Name=TopLeft Type=1030;Static bmp ItemID=0x26130001 ParentID=0x26130000 Pos=70,-47,295,295 Color=0x64 Materials=1 Display=2;Linear Mat 0=data/menu/gui/redmask.tga MatFlags=0x9 TexFmt=0x29 [G26 I7] Name=Right Type=1030;Static bmp ItemID=0x26130008 ParentID=0x26130000 Pos=660,-47,364,590 Color=0x64 Materials=1 Display=2;Linear Mat 0=data/menu/gui/redmask.tga Crop 0=0.00390625,0.00390625,0.0078125,0.0078125 MatFlags=0x9 TexFmt=0x29 [G26 I8] Name=Left Type=1030;Static bmp ItemID=0x26130007 ParentID=0x26130000 Pos=0,-47,70,590 Color=0x64 Materials=1 Display=2;Linear Mat 0=data/menu/gui/redmask.tga Crop 0=0.00390625,0.00390625,0.0078125,0.0078125 MatFlags=0x9 TexFmt=0x29 [G26 I9] Name=Bottom Type=1030;Static bmp ItemID=0x26130003 ParentID=0x26130000 Pos=0,-637,1024,131 Color=0x64 Materials=1 Display=2;Linear Mat 0=data/menu/gui/redmask.tga Crop 0=0.00390625,0.00390625,0.0078125,0.0078125 MatFlags=0x9 TexFmt=0x29 [G26 I10] Name=Top Type=1030;Static bmp ItemID=0x26130006 ParentID=0x26130000 Pos=0,0,1024,47 Color=0x64 Materials=1 Display=2;Linear Mat 0=data/menu/gui/redmask.tga Crop 0=0.00390625,0.00390625,0.0078125,0.0078125 MatFlags=0x9 TexFmt=0x29 [G26 I11] Name=RedLight Type=1026;Menu group ItemID=0x26120000 ParentID=0x26000000 Pos=-2,767,1024,768 Color=0xFFFFFFFF [G26 I12] Name=BottomRight Type=1030;Static bmp ItemID=0x26120005 ParentID=0x26120000 Pos=365,-342,295,295 Color=0x96000050 Materials=1 Display=2;Linear Mat 0=data/menu/gui/redmask.tga Crop 0=1,1,-1,-1 MatFlags=0x9 TexFmt=0x29 [G26 I13] Name=TopRight Type=1030;Static bmp ItemID=0x26120004 ParentID=0x26120000 Pos=365,-47,295,295 Color=0x96000050 Materials=1 Display=2;Linear Mat 0=data/menu/gui/redmask.tga Crop 0=1,0,-1,1 MatFlags=0x9 TexFmt=0x29 [G26 I14] Name=BottomLeft Type=1030;Static bmp ItemID=0x26120002 ParentID=0x26120000 Pos=70,-342,295,295 Color=0x96000050 Materials=1 Display=2;Linear Mat 0=data/menu/gui/redmask.tga Crop 0=0,1,1,-1 MatFlags=0x9 TexFmt=0x29 [G26 I15] Name=TopLeft Type=1030;Static bmp ItemID=0x26120001 ParentID=0x26120000 Pos=70,-47,295,295 Color=0x96000050 Materials=1 Display=2;Linear Mat 0=data/menu/gui/redmask.tga MatFlags=0x9 TexFmt=0x29 [G26 I16] Name=Right Type=1030;Static bmp ItemID=0x26120008 ParentID=0x26120000 Pos=660,-47,364,590 Color=0x96000050 Materials=1 Display=2;Linear Mat 0=data/menu/gui/redmask.tga Crop 0=0.00390625,0.00390625,0.0078125,0.0078125 MatFlags=0x9 TexFmt=0x29 [G26 I17] Name=Left Type=1030;Static bmp ItemID=0x26120007 ParentID=0x26120000 Pos=0,-47,70,590 Color=0x96000050 Materials=1 Display=2;Linear Mat 0=data/menu/gui/redmask.tga Crop 0=0.00390625,0.00390625,0.0078125,0.0078125 MatFlags=0x9 TexFmt=0x29 [G26 I18] Name=Bottom Type=1030;Static bmp ItemID=0x26120003 ParentID=0x26120000 Pos=0,-637,1024,131 Color=0x96000050 Materials=1 Display=2;Linear Mat 0=data/menu/gui/redmask.tga Crop 0=0.00390625,0.00390625,0.0078125,0.0078125 MatFlags=0x9 TexFmt=0x29 [G26 I19] Name=Top Type=1030;Static bmp ItemID=0x26120006 ParentID=0x26120000 Pos=0,0,1024,47 Color=0x96000050 Materials=1 Display=2;Linear Mat 0=data/menu/gui/redmask.tga Crop 0=0.00390625,0.00390625,0.0078125,0.0078125 MatFlags=0x9 TexFmt=0x29 Theres also another portion in there starting at [G2B I3] and ending at [G2B I19] referencing redmask.tga and includes another redlight group at [G2B I11]. Maybe this has something to do with it, maybe not. Modding is not my specialty but thought the more eyes looking for a solution will eventually shed light to the 'better qualified among us' to find a solution we can all share. Congrats to all the modders who've transformed this game into something it should have been from the start. Back to the hunt! ![]() |
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#23 | |
Samurai Navy
![]() Join Date: Apr 2005
Location: Iowa, USA
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Another one is the Map red light on the Nav chart. There is no Redmask2.tga or Redmask3.tga ![]() |
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#24 |
Sonar Guy
![]() Join Date: Sep 2002
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I have a feeling it's hard-coded. The red light in the 3D stations is not just a mask or texture, but some form of real-time vertex lighting.
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#25 |
Torpedoman
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Location: Atlanta,GA
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Thanks, to Hunterbear and jungman...I will keep poking around...
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#26 | |
Torpedoman
![]() Join Date: Mar 2005
Location: Atlanta,GA
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ya....thats not a good thing to see...Well I will try to find a work around that. But good heads up, Thank you jason210......... ![]() |
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#27 | ||
Commander
![]() Join Date: May 2005
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#28 |
Torpedoman
![]() Join Date: Mar 2005
Location: Atlanta,GA
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@Observer..I'm hitting a wall with this.Do you think jungman or anyone can get around this? or It's a hard code issue...flat out?... :hmm:
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#29 | |||
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
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![]() Quote:
That's right, Redmask2.tga and Redmask3.tga are not original files, are from the Precision Periscope Mod V1.0 and are used to put a rig for red or night mask into the UZO. There are two choices, a set of smoke glass colour and a set in red colour. Best regards, Red. |
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#30 |
Torpedoman
![]() Join Date: Mar 2005
Location: Atlanta,GA
Posts: 120
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@Redwine....Thank you for you input Redwine. By the way, it is nice to see you, I loved your"Redwine's Historical Depth Charges Lethal Radius Mod. " for SH2-PA. That mod was on the money! Do you have any ideas to make this Rig for white,blue and red mod? I would greatly appreciate any ones help.
![]() Redstorm101...... :|\ |
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