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Old 01-04-25, 11:40 AM   #16
Silentmauri89
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Join Date: Aug 2021
Location: Somewhere below 100 meters
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Silentmauri89 has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
Mod/Modder of the Year in General
Nomination basis: Definitely, the most challenging MOD I ever played. You never know whether you're the hunter or the hunted. You'll have to be careful and you'll need to take the right decisions, if you want to survive.
Forum: SHIII Mods Workshop

Nominated Member: Fifi
Nominated Post: Link
Quote:
LAST UPDATE VERSION 7.3 OF THE YEAR IS OUT!

Should be bunker save compatible, but if any trouble, restart career! (not tested with previous saves)

Version 7,3 :

- Replaced old static crew on deck by new Kermit animated crew on deck ;

- Added Kermit new animated helmsman for type VII, IX & II ;

- Added Kermit new animated control room crew man for type VII & IX ;

- Added Kermit new deck gun animated crew & AA gun crew ;

- Revised all AA sim (fire rate, rotation speed etc) ;

- Adjusted type II control room crew position & light render ;

- Adjusted some conning deck crew position & watching surveillance ;

- Kiel base docked starting will be now backward, so our deck crew saluting people will be always the correct side (exiting & entering dock) ;

- Added new better La Spezia harbor with locks ;

About new animated crew:
- Helmsman sometimes (rarely) stands up!
- Deck crew saluting all stopped, but when U-Boat is moving, they salute & agitate caps! (Maj/Ctrl + D for crew on deck/crew inside)
- Dive planes men are appearing when ordering diving, but with delay for both. They will desappear again only when you are surfaced & completely all stopped with delay!
- Deck gun crew will appear with delay, and when firing the shells are ejecting!
- AA guns crew will appear with delay at the end of the sound animation...


HAPPY NEW YEAR TO ALL!! ... AND A BIG THANKS TO KERMIT FOR HIS HARD WORK! :Kaleun_Cheers:

:Kaleun_Salute:
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Old 01-08-25, 01:14 PM   #17
fitzcarraldo
Argentinian Skipper
 
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Join Date: Jul 2009
Location: Somewhere between Buenos Aires and the Bungo Suido
Posts: 5,318
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fitzcarraldo has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
Mod/Modder of the Year in General
Nomination basis: For NYGM Steel Coffins. Best mod of the year 2024. Updated to version 7.4.
Forum: SHIII Mods Workshop

Nominated Member: Fifi
Nominated Post: Link
Quote:
NEW VERSION 7.4 IS OUT!

Should be bunker save compatible. If any doubt, restart career!

Version 7,4 :

- Fixed the periscopes textures ;

- Revised fires & smokes;

- Added new huge explosion effect & others effects;

- Enhanced the water strafing effects ;

- Added AlexB new coastal ships : Mathis, Coastal Vessel II (CV02), Nimbin in replacement of old NKSMM, Coastal Vessel I in replacement of old F01B ;

- Re-introduced TDW plane smoke & fire damage (from NYGM 6F, adapted for actual NYGM) ;

- Revised planes zones & damages ;

- La Spezia have now its own Italian fanfara music ;

- Changed deck crew helmets for better ones with side badges ;

- Fixed sound of life boats (help me) & ships flare & distress flare launch;

- Ships distress flare are now not launching immediatly ;

- Revised the SH3.sdl & added few new sounds (ie Avenger engine etc...);

- Readme PDF has been updated !

Hope you will like it! Gute Jagd!

:Kaleun_Salute:
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Old 01-14-25, 12:52 PM   #18
Dieselglock
Wolf of the deep
 
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Join Date: Sep 2008
Location: Arizona,USA
Posts: 213
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Dieselglock has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
Mod/Modder of the Year in General
Nomination basis: Fantastic take on NYGM. Unrelenting dedication and passion for this mod.
Forum: SHIII Mods Workshop

Nominated Member: Fifi
Nominated Post: NYGM Enhanced Hardcore « Steel Coffins edition »
Quote:
NYGM ENHANCED HARDCORE STEEL COFFINS EDITION - The Challenge

LATEST DOWNLOAD V7.4 :https://www.mediafire.com/file/es4u7...N_V7.4.7z/file


Also available in my signature (spoiler). Readme pdf included in Documents for installation!

For planes encounters, I highly recommend to play this mod with no more than X256 time compression in day time, up to X1024 in night time for the starting years 1939/1942… and all time X256 for last years 1943/1945!
HIGHER THAN X256, YOU WILL NOT SEE PLANES

IMPORTANT: when playing any type IX career, to avoid the well known type IX cables misfit, you should upgrade your conning tower as soon as it’s available in bunker. In NYGM the cost is zero.


It is not an official megamod release, it is only my own game I have modded for myself… and I wished to share with the Subsim community :yep:
Beginners should pass the way because it’s Not for Your Grand Mother! (NYGM)

You need a clean SH3 installation! (not provided by my download)






———> Game already patched Hsie & Stiebler with selected options for best gameplay!

———> If you want to get the "ship spotted" annoucement even for friendly/neutrals when sailing TC X1024, make sure in your Time Compression settings, the Character Animation is set to 1024 (the same time compression as your maximum) and of course the Ennemy Ship (s) Detected is set to 1.





Others settings as « When in 3D View », « Sound Effects », or « Particle Rendering » are set to 32.

———> At first mission career launch, save your game in high seas and exit game…reload and continue mission. It should be good to avoid all well known SH3 saves bugs.

———> Always save from the Nav map! You can save anywhere anytime, even underwater!

———> Do not use any other mods than the ones provided! So many files have been modified to get precise gameplay …This way you won’t brake the game.

———> This megamod is requesting good PC…with good graphic card!

———> Best is only 1 megamod at a time installed on computer! This to avoid potential corrupted saves…

———> https://www.subsim.com/radioroom/sho...postcount=1222

:Kaleun_Salute:
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