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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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Fifi Enhancement NYGM is not available anymore … changed for NYGM Enhanced Hardcore.
Completely new version available in my signature. Readme pdf included for installation I highly recommend to play this mod with no more than X256 time compression in day time, up to X1024 in night time for the starting years 1939/1942… and all time X256 for last years 1943/1945! It is not an official megamod release, it is only my own game I have modded for myself… and I wished to share with the Subsim community ![]() Beginners should pass the way because it’s Not for Your Grand Mother! (NYGM) ![]() ![]() ![]() TIP FOR A GOOD CAREER START AND SAVE GAME LOADINGS: As usual, choose name, flotilla, start date, sub number...and launch. ![]() Make sure the starting year & flotilla correspond well before clicking start ![]() Then DO NOT CHANGE ANYTHING to your U Boat crew and equipment for first mission!! Not even emblem or torpedoes! Leave it stock and start your first mission like that. (Only realism can be changed of course) ![]() Leave harbor as usual, and once in high seas where nobody is around, save and exit game FROM NAV MAP (recommanded) ![]() Back to your desktop, open Commander and try to update your personal file ![]() It should open this window on your computer ![]() If not (and even if yes!) go to your Documents/SH3/Data/Cfg/Careers/XXName and open your Patrol_0.Cfg You should see the start dates hour & minutes there: ![]() If not, open your Documents/SH3/Data/Cfg/Careers/XXName/Folder0/XX.Clg file, and you will find there the date hours minutes to past in your Patrol_0.Cfg (so your file has correct date hours minutes instead of nothing) Then open your Documents/SH3/Data/Cfg/Careers/XXName and open your Careers_0.Cfg, and make sure the informations correspond to the Clg ones ![]() To resume, you should see in Patrol_0 & Careers_0 files, your starting dates hours etc! Once all this checked, you can launch your last save and keep going your first mission...it should be 100% fine for the rest of this career ![]() ![]()
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Last edited by Fifi; 06-12-23 at 12:23 AM. |
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#2 |
Officer
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Hi Fifi,
I am looking forward to this. ![]() KUrtz
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TorpedoTubesFireFinal. https://www.subsim.com/radioroom/dow...o=file&id=2764 2020 SubSim. https://www.youtube.com/watch?v=vWTr8me3JlM Last edited by U301; 04-06-21 at 09:44 AM. |
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#3 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,117
Downloads: 417
Uploads: 0
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Looking forward to loading this up into NYGM.
![]() Anyway, much thanks for putting this work together. ![]() Good hunting, FUBAR295
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
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#4 |
Seaman
![]() Join Date: Feb 2015
Location: somewhere in southgermany
Posts: 32
Downloads: 337
Uploads: 0
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Na dann:
auf Gefechtsstation ![]() |
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#5 |
Navy Seal
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![]() ![]() Year/month/day are not good?
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#6 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,117
Downloads: 417
Uploads: 0
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Fifi,
Question; not sure if Single Merchant Contact mod was available as a single down load. I take it that it is just a copy the Config/Contacts file with the change made to it? This was a discussion long ago with RUB 1.45 regarding having this reincluded ; https://www.subsim.com/radioroom/showthread.php?t=87120 See this post by Steibler ; https://www.subsim.com/radioroom/sho...5&postcount=13 He outlines how to change the parameters for contacts in the Config/Contacts file for those who did not want this included. It makes things all the more challenging. ![]() Again, thank you for providing new life for my old favorite megamod. Good hunting, FUBAR295
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
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#7 |
Navy Seal
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Yes, you are right, should be:
Year=1938 Month=1 Day=1 Hour=12 This campaign file was coming from Harbor_Traffic of NYGM! Guys, easy enough to change with note pad ![]()
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#8 | |
Navy Seal
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![]() Quote:
Very hard to intercept...
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#9 | |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,117
Downloads: 417
Uploads: 0
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![]() Quote:
Good hunting, FUBAR295
__________________
Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
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#10 |
Navy Seal
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Updated post #1 with U-Tankers & Harbor Traffic corrected
Please download this mod corrected and replace the one included in MODS folder! Thanks to Anvar1061 ![]() ![]()
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#11 |
Ocean Warrior
![]() Join Date: May 2012
Location: on land,on air and on sea
Posts: 3,282
Downloads: 807
Uploads: 0
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#12 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,117
Downloads: 417
Uploads: 0
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Fifi,
In the Submarine/NSS_Uboat7b.dat file you are missing the Officer_Cap_With_Badge_For_Aces_Super_Turms.tga file. ![]() ![]() An easy fix. ![]() Good hunting, FUBAR295
__________________
Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
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#13 |
Ocean Warrior
![]() Join Date: May 2012
Location: on land,on air and on sea
Posts: 3,282
Downloads: 807
Uploads: 0
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#14 |
Seaman
![]() Join Date: Feb 2015
Location: somewhere in southgermany
Posts: 32
Downloads: 337
Uploads: 0
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![]() Maybe i patched the SH3 exe. in a wrong way ![]() |
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#15 |
Navy Seal
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Yes something went wrong in the patching process.
Have you followed the DGUI patch instructions to the letter?
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