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Old 03-07-21, 10:31 AM   #16
Jeff-Groves
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The GR2 files are not protected in SH5.
There may be a couple that are compressed but that was over come with TDW's program.

I've changed GR2 files with a Hex Editor MANY TIMES!
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Old 03-07-21, 10:32 AM   #17
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I am sorry for having spoiled the party for you mate, but someone had to do it.

Only a fistful of subsim members have the knowledge required for messing with SH code. If that was not enough, distributing modified versions of an act file is not even legal. TDW bypassed this limitation by releasing his SH5 patches in the form of a generic patcher and single patches that get applied to the encoded files directly on the computer of the final user
What is the difference between Dynamic Environment v2 9 and Environment Mod 15.5 ?
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Old 03-07-21, 10:34 AM   #18
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IF I were to try to add changes at this level?
I'd code my own dll file that called routines in the stock act files.

NOW! If those routines are in anything from RAD Games?
I'd stay away from them! Already been there done that!

Very susceptible to the infraction of their intellectual property?

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And I don't regret anything. A bad experience is also an experience. You didn't ruin anything for me. My party is long gone....
Good point. You have learned something about the usage of square brackets in Silent Hunter games. You were unlucky too, because in many cases similar items are declared in the same file where are found their settings or in other fASCII iles which can be in notepad. Damage zones, and climate zones are an example of that.

That said, the new cloud types you had added to Clouds.cfg are ignored by the game, but your other changes to the file i.e. stock cloud type settings are still valid. Having looked into them I must say that I didn't like them because they remove variety from the game, but they are valid
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Old 03-07-21, 10:36 AM   #19
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What is the difference between Dynamic Environment v2 9 and Dynamic Environment 15.5 ?
After so many years I can't say right away, but theya re very similar. The most important differences were noted in the readme though
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Old 03-07-21, 10:40 AM   #20
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After so many years I can't say right away, but theya re very similar. The most important differences were noted in the readme though
Thanks! Which version do you recommend? Or should I create my own?
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Old 03-07-21, 11:09 AM   #21
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Thanks! Which version do you recommend? Or should I create my own?
Of course the last version, but it has been quite a few years since its release. In the meanwhile several little environmental improvements have been released. With permission of their authors, you might want to look into W_clear's Environment mod (which now uses my over-complex ClimateZones.tga and ClimateZones.cfg) and in TWoS (which on turn is based on DynEnv 2.9).

Environment color settings, textures, light filters and effects are mostly a matter of personal taste so you can create your own mix. I only give one advise: ask before doing something whose implications are not totally clear to you. You can switch textures and change colors at wish, but each environmental mod has its own climate/weather zone naming convention. Even cfg file names might not entirely match. Copying one of those files from one mod to the other might result in breaking the game, or in the copied settings not being applied.

If you wish to know more on how the main SH5 environment parameters work, I suggest you to read carefully post #2 in the DynEnv thread
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Old 03-07-21, 11:24 AM   #22
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Of course the last version, but it has been quite a few years since its release. In the meanwhile several little environmental improvements have been released. With permission of their authors, you might want to look into W_clear's Environment mod (which now uses my over-complex ClimateZones.tga and ClimateZones.cfg) and in TWoS (which on turn is based on DynEnv 2.9).

Environment color settings, textures, light filters and effects are mostly a matter of personal taste so you can create your own mix. I only give one advise: ask before doing something whose implications are not totally clear to you. You can switch textures and change colors at wish, but each environmental mod has its own climate/weather zone naming convention. Even cfg file names might not entirely match. Copying one of those files from one mod to the other might result in breaking the game, or in the copied settings not being applied.

If you wish to know more on how the main SH5 environment parameters work, I suggest you to read carefully post #2 in the DynEnv thread
I already had my own version of Env. It was unfinished. I won't bother you again. I'll try to finish my version. Good luck!
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Old 03-07-21, 11:43 AM   #23
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Questions are not a bother.
That's how We all learn.


I was new at one time myself and MANY people answered my questions.
I feel it's an obligation to help others as I was helped.
That's what makes SubSim great!

Don't let the join date of 2014 fool you!
I've been around A LOT longer under a different name.

And I've forgotten more then many people will learn!
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Old 03-07-21, 12:19 PM   #24
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Questions are not a bother.
That's how We all learn.


I was new at one time myself and MANY people answered my questions.
I feel it's an obligation to help others as I was helped.
That's what makes SubSim great!

Don't let the join date of 2014 fool you!
I've been around A LOT longer under a different name.

And I've forgotten more then many people will learn!
Even though I am not a subsim veteran like you, I second every word Jeff

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I already had my own version of Env. It was unfinished. I won't bother you again. I'll try to finish my version. Good luck!
You can bother me any time you want mate
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Old 03-08-21, 03:36 AM   #25
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I think that there is no point in releasing any other modifications! Everyone is only interested in TWOS
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