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Real Сloud Types
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Interesting mod, I had something similar in mind, but I have a couple of remarks.
P.S: look in scene.dat if stock cloud types are found there :03: |
Cloud types are listed in EnvSim.act
I scanned every file in SH5 and only EnvSim.act and Clouds.cfg contain the cloud names. :03: |
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It's in the base folder of SH5.
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I can't even give you a good link to hacking them. That is above my skill level. :doh: |
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Exactly my point and abrupt end of the discussion. I wish that my own candidate (scene.dat) was true, but indeed EnvSim.act makes perfect sense as the places where cloud types are declared. Quote:
https://www.subsim.com/radioroom/sho...d.php?t=170725 |
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Only a fistful of subsim members have the knowledge required for messing with SH code. If that was not enough, distributing modified versions of an act file is not even legal. TDW bypassed this limitation by releasing his SH5 patches in the form of a generic patcher and single patches that get applied to the encoded files directly on the computer of the final user :yep: |
IF I were to try to add changes at this level?
I'd code my own dll file that called routines in the stock act files. NOW! If those routines are in anything from RAD Games? I'd stay away from them! Already been there done that! :o |
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What is the difference between Dynamic Environment v2 9 and Dynamic Environment 15.5 ?
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Recent conversations between Neal and UBI pretty much said they don't give a squat about their files.
RAD Games however is a different story! The granny system is licensed to UBI. That means they still OWN Granny! You can do whatever you want to the GR2 files. But call routines from granny2.dll to use? They tend to get upset! |
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