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Old 05-04-20, 12:06 PM   #16
Aktungbby
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Default welcome aboard!

zeshoot! A member since 2014! the infamous seven-year-itch strikes again!
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Old 05-04-20, 05:24 PM   #17
blackswan40
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Sorry don1reed yes your right you can only get the Date in save was thinking of the Real WWII Convoy Date Time Convoy Name sorry for the cofusion


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Old 05-04-20, 06:45 PM   #18
don1reed
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Tnx, Blackswan40.

I was hammering away on my keyboard, trying to fit 12 digits into a 9 digit bag. Hah. Foolish me

cheers,
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Old 05-05-20, 08:32 AM   #19
zeshoot
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'John Pancoast' 'Doolar' 'BlackSwan' -
there is some weird **** around either this game, my mods or my pc (and I've told ya that I use mods and patches with working order, confirmed by people that plays that way).
So...Did set up auto reroll in SH3 commander. Went from mid Nordsee to costal UK. Did sunk 3 ships (4 torps, one deck gun). Run during night away, like 210 km away from coast, checked hydro - clean, checked visual - clear, radio - clear. Weather was nice, 7 east wind. Went to F2 control room, saved, exit.
Next I did boot up SH3 commander, auto rerolled due controls, tried to reload that last save - f!Q@#$nk nothing. Crash to desktop. Twice, triple, quadruple tried.
Then I open SH3 commander again, uncheck 'Autoreroll', boot the game, went to saved career, closed the game. Open SH3 commander, MANUALLY rerolled, booted the game and...It worked.
I am utterly confused. Oh, one more thing. When I did that, my port diesel was fully functional (and when I saved it was seriously damaged).
My oh my...weird ****
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Old 05-05-20, 08:36 AM   #20
John Pancoast
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Quote:
Originally Posted by zeshoot View Post
'John Pancoast' 'Doolar' 'BlackSwan' -
there is some weird **** around either this game, my mods or my pc (and I've told ya that I use mods and patches with working order, confirmed by people that plays that way).
So...Did set up auto reroll in SH3 commander. Went from mid Nordsee to costal UK. Did sunk 3 ships (4 torps, one deck gun). Run during night away, like 210 km away from coast, checked hydro - clean, checked visual - clear, radio - clear. Weather was nice, 7 east wind. Went to F2 control room, saved, exit.
Next I did boot up SH3 commander, auto rerolled due controls, tried to reload that last save - f!Q@#$nk nothing. Crash to desktop. Twice, triple, quadruple tried.
Then I open SH3 commander again, uncheck 'Autoreroll', boot the game, went to saved career, closed the game. Open SH3 commander, MANUALLY rerolled, booted the game and...It worked.
I am utterly confused. Oh, one more thing. When I did that, my port diesel was fully functional (and when I saved it was seriously damaged).
My oh my...weird ****
Something is wrong then, more than likely in your install and/or mods. Post your mod order when/if you can.

There is a most definite point where the more/type of mods one adds to the game, the more issues pop up including saved game issues.
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Old 05-05-20, 09:04 AM   #21
zeshoot
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Thomsen's Sound Pack V3.2cg
Rbs1_SH4_Effects_GWX_30_71
Rapt0r's Uniforms V2.0 [Grey]
Rapt0r's Uniforms V2.0 [Grey - All Leather] Patch
Rubini´s Underwater dust&plancton v1
M.E.P v6
Optional - FSF for MEP v6
Optional - ShipVanishingHull for MEP v6
TKSS18 German U-Boats Compilation
German U-Boats Compilation 2 (only VIIB & VIIC models by WISE)
FixAllSubGWX
ARB WideGui 1920x1080
English & Deutsch
Moon_light_mod
Sh3_volumetric_clouds&fog_V2.2
Ricks_GWX_Rec_Man_Final
M.E.P v6- VisualSensors for GWX3
Supplement to V16B1 (JSGME)
U-Boat IID (Skin 1 (U-141)) Turm 1-2
Skin U-73 VIIB-Ahnenerbe

exec patched - Hsie, Tycho, draggable working ChronoPatch
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Old 05-05-20, 09:11 AM   #22
John Pancoast
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Quote:
Originally Posted by zeshoot View Post
Thomsen's Sound Pack V3.2cg
Rbs1_SH4_Effects_GWX_30_71
Rapt0r's Uniforms V2.0 [Grey]
Rapt0r's Uniforms V2.0 [Grey - All Leather] Patch
Rubini´s Underwater dust&plancton v1
M.E.P v6
Optional - FSF for MEP v6
Optional - ShipVanishingHull for MEP v6
TKSS18 German U-Boats Compilation
German U-Boats Compilation 2 (only VIIB & VIIC models by WISE)
FixAllSubGWX
ARB WideGui 1920x1080
English & Deutsch
Moon_light_mod
Sh3_volumetric_clouds&fog_V2.2
Ricks_GWX_Rec_Man_Final
M.E.P v6- VisualSensors for GWX3
Supplement to V16B1 (JSGME)
U-Boat IID (Skin 1 (U-141)) Turm 1-2
Skin U-73 VIIB-Ahnenerbe

exec patched - Hsie, Tycho, draggable working ChronoPatch
Well for starters I see several GWX mods applied but not GWX itself ?
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Old 05-05-20, 09:33 AM   #23
zeshoot
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forgot to mentioned. Ofc GWX is the main mod, along with JSGME and SH3 comm. I don't load GWX via JSGME. GWX and Commander are installed straight into my game folder.
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Old 05-05-20, 10:07 AM   #24
John Pancoast
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Quote:
Originally Posted by zeshoot View Post
forgot to mentioned. Ofc GWX is the main mod, along with JSGME and SH3 comm. I don't load GWX via JSGME. GWX and Commander are installed straight into my game folder.



Ok. You have a lot of pieces and parts of things. Also, I believe the U-boats Compilation 2 mod has some issues with the Type VIIC which you can find in the last few pages of it's thread here.


Maybe some of this is causing a problem, maybe not. Not sure.
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Old 05-05-20, 10:12 AM   #25
zeshoot
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Ok, I see it now. I will try to dig sensor file for GWX/MEP in uboat compilation folder and switch it. If it works - good. If not, I will try to deactivate specific subs (IIB and VIIB) and leave the initial mods. Maby that will work.
Thnx for the tip!
edit - also will try to add both subs (IIB and VIIB BEFORE 'fixallsubs' mod. Maby that's the issue...
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Old 05-05-20, 10:19 AM   #26
John Pancoast
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Quote:
Originally Posted by zeshoot View Post
Ok, I see it now. I will try to dig sensor file for GWX/MEP in uboat compilation folder and switch it. If it works - good. If not, I will try to deactivate specific subs (IIB and VIIB) and leave the initial mods. Maby that will work.
Thnx for the tip!
edit - also will try to add both subs (IIB and VIIB BEFORE 'fixallsubs' mod. Maby that's the issue...

Hope it helps ! No idea if it will, but can't hurt. Saving the game is a hit/miss issue; with a heavily modded install, I can have problems. With a lesser modded install, there is none.
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Old 05-06-20, 11:00 AM   #27
zeshoot
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Ok, so I dug out a Steipler and MEP sensor patch (after checking all my mods, pain and swapped it within active mod list. Then I also removed subs IIb and VIIb specific graphic mods (not the main german subs and german subs VIIB, VIIC).
It works like a charm now. I don't feel like adding that two new graphic of my sub to mod list again. I am pretty sure they were not the problem. Anyway, when I add them, I will set them AFTER inital german subs/VIIB/VIIC and BEFORE fixALLsubs. That will most definietely not cause any more problems.
Thnx John for the tip!
One last thing. I am playing 90% realism. Whenever I go dot (.) or f12 to check my pretty uboat and feed my eyes - I see that annoying orange indicator of my boat (when submerged). How can I get rid of it? What file do I have to modify in notepad to fix this?
Thnx, cheers!
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Old 05-06-20, 11:45 AM   #28
John Pancoast
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Quote:
Originally Posted by zeshoot View Post
Ok, so I dug out a Steipler and MEP sensor patch (after checking all my mods, pain and swapped it within active mod list. Then I also removed subs IIb and VIIb specific graphic mods (not the main german subs and german subs VIIB, VIIC).
It works like a charm now. I don't feel like adding that two new graphic of my sub to mod list again. I am pretty sure they were not the problem. Anyway, when I add them, I will set them AFTER inital german subs/VIIB/VIIC and BEFORE fixALLsubs. That will most definietely not cause any more problems.
Thnx John for the tip!
One last thing. I am playing 90% realism. Whenever I go dot (.) or f12 to check my pretty uboat and feed my eyes - I see that annoying orange indicator of my boat (when submerged). How can I get rid of it? What file do I have to modify in notepad to fix this?
Thnx, cheers!
Great ! To get rid of the orange marker rename or delete the file Umark.tga in data/misc
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