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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Dev Team
![]() Join Date: Jun 2014
Location: Southern California
Posts: 114
Downloads: 1
Uploads: 0
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Greetings SubSimmers!
For the past few months I've been working on a sequel to Crash Dive (something I've been wanting to do for years). It will still be WWII, but this time in the South Pacific, with the player in command of a U.S. Navy Gato-class submarine. The core gameplay will be very similar to Crash Dive, but with significant improvements. Below is a partial wish-list of new/upgraded features; some of these are done, some are in progress, and some I have no idea how to accomplish yet:
If you have suggestions/additions/feedback on this list, sound off and let me know! I'm also going to have questions that this community is uniquely suited to answer, so I'll be posting those in this forum. Thanks! -Scott |
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#2 |
Dev Team
![]() Join Date: Jun 2014
Location: Southern California
Posts: 114
Downloads: 1
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Just to show that I'm serious about work on Crash Dive 2
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#3 |
Helmsman
![]() Join Date: Oct 2015
Location: Deep southern part of US
Posts: 102
Downloads: 49
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It would definitely be played and enjoyed if a sequel was made, and by the wish list it it looks like would be a good game
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#4 |
Dev Team
![]() Join Date: Jun 2014
Location: Southern California
Posts: 114
Downloads: 1
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Another video: Crash Dive 2's new weather system, showing fog, clouds, rain, and wind. Wind affects the water's wave speed and size.
All weather factors affect the enemy's ability to detect your sub (and your ability see them!). |
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#5 |
Born to Run Silent
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I'm definitely onbaord with this! I loved Crash Dive so much, it was really a fun game. It was really polished and gave me a lot of pleasure while waiting for my gf to decide which shoes she couldn't live without.
Recommendations: Play the original Silent Hunter to sample the tone of the game. I always felt CD was an homage to Aces of the Deep, having CD2 bring back memories of SH1 would be awesome. Have crew reports in the game. "Rrrright full rudder, aye sir!" Have some small villages on the islands, small military outposts, and docks with moored vessels, buoys, mines, and nets. Have harbor penetration missions and make navigation and reconnaissance a big factor. Trying to find Wewak among a dozen small islands would be a great mission in itself. USS Wahoo. While on the topic of harbor intrusions, have some missions where the enemy is skirting the coast and you have to run dangerously shallow to close the range, re: USS Barb. Sub vs sub missions Warship encounters, like USS Cavalla. Thermoclines and bathythermographs Easter eggs! cheers, Neal
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#6 |
Dev Team
![]() Join Date: Jun 2014
Location: Southern California
Posts: 114
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Great list of recommendations, thanks Neal!
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#7 |
Watch
![]() Join Date: Oct 2018
Posts: 16
Downloads: 9
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Very interested in seeing this and improvements to the game...providing more depth around game play regarding finding and tracking of targets would be what I would like to see more of....
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#8 |
Dev Team
![]() Join Date: Jun 2014
Location: Southern California
Posts: 114
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I think you'll like the changes then. Rather than the randomly-spawned convoys from Crash Dive, the new game will have active shipping traffic in your assigned patrol zone; you'll need to use your radar, lookouts, and common sense to find them and sink them.
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#9 | |
Watch
![]() Join Date: Oct 2018
Posts: 16
Downloads: 9
Uploads: 0
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#10 | |
Nub
![]() Join Date: Dec 2018
Location: U.K
Posts: 4
Downloads: 51
Uploads: 0
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Also building in the engine room and torpedo bays and the ability to interact - how long before repairs will be done ? For example or patching up damaged battery wiring, could also add to the atmosphere greatly. Main thing is to keep the playability the first one had but draw you in more, in my opinion. Good luck regardless, will follow progress. |
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#11 | ||
Dev Team
![]() Join Date: Jun 2014
Location: Southern California
Posts: 114
Downloads: 1
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But how attached the player gets to the crew is completely up to you; You can completely ignore them and let the XO (AKA the AI) handle all crew assignments, or you can micro-manage where each man is assigned to and for how long. Quote:
Here is a screenshot of the current state of the Damage/Crew management screen: ![]() |
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#12 |
Gefallen Engel U-666
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Rya989!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#13 |
Growing Old Disgracefully
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A Warm Welcome To The Subsim Community > rya989
Subsim <> Make A Donation <> See The Benefits <> Support The Community SH3 – 4 - 5 Tutorials > Downloads > Other Useful Information > See Links in My Signature Below
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#14 |
Officer
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I am eagerly awaiting this game. I have been having withdrawals from playing SHIV on my old Vista computer and I would like to play again. SHIV crashed again (hard this time) and I don't have the patience to mess around with it any more.
I have been away for a while, but I was once regarded on these forums as something akin to a technical expert on USN fleet boats so if you have a question ask away! |
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