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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Ocean Warrior
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No, I have it installed. Just called it 2017 in my post. Thanks though.
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#17 |
Ocean Warrior
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Think I'll do a test with strictly the base NYGM. If that's ok, then it would be something wrong in my Hsie/Stiebler patches.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#18 |
Admiral
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I was reading a thread of yours but I did not see it. Something is out of place. I just can't see it. Is your h.sie working good? Did you test it?
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#19 |
Ocean Warrior
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Yes, tested both it and Stiebler's. All added functions (O2, wolfpack, abandon ship, new patrol grid, weather meter, etc) are working as they should.
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#20 |
Ocean Warrior
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bstanko, maybe if you have the chance, try the Scapa Flow mission in NYGM.
Go SW down the coast until you run across that escort by itself. I've been using it in the Scapa tests I mention, going at it at flank speed for a bow wave effect. Clear weather in all the tests.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() Last edited by John Pancoast; 03-08-19 at 08:01 AM. |
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#21 |
Ocean Warrior
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Same thing with the four file base NYGM/Scapa Flow. I'm going to do a re-install and test again.
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#22 |
Ocean Warrior
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Just did Scapa with stock 1.4 version just to make sure that was ok. No problem; escort attacked me from several hundred meters away.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#23 |
Commodore
![]() Join Date: Oct 2009
Location: Helsinki, Finland
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[IMG]
![]() That's how close you can get without detection. It's late -40 and I'am sailing with type II D...
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Himmel, sukeltakaa! |
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#24 |
Ocean Warrior
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Just shows black screen for me, but thanks. Regardless, there is no way I should be able to charge at flank speed, pull up a few feet away alongside, and/or hit an escort at any time of the war in clear weather with no reaction beforehand from it.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#25 |
Ocean Warrior
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More Scapa tests:
- re-installed the four base NYGM files. Escort attacked me several hundred meters away. Good. -applied Hsie patch to the sh3.exe. Only options NOT selected in the options selector were Realistic repair, the two torpedo reloading ones, bad weather, diesel engine, and war news. Also wrapped the O2 folder into the supplement folder (just copy the gui, etc. section from the 02 folder into the data section in the supplement folder). Moved the supplement folder with the patched .exe into my NYGM mods folder and activated it via JSGME. Back to square one; escort is blind again, able to run into it at flank speed, no sub damage, etc. Strange. I downloaded Hsie's patch kit from his media files page. Doing another re-install.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() Last edited by John Pancoast; 03-08-19 at 10:39 AM. |
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#26 |
Commodore
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Location: Helsinki, Finland
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Bad pic but add brightness and enlarge.
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Himmel, sukeltakaa! |
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#27 |
Admiral
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Hold on your in Scapa?!?!!! Yeah they are blind. You can attack in Scapa all day. Have come across escorts in transit? Convoys in the middle of the Atlantic?
In SH5 the Scapa Flow mission is the same! The escorts are dead in water! Supposed to be. |
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#28 | |
Ocean Warrior
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Been using the Scapa scenario for testing because it's quick to get to and also at night. And like I mentioned, wouldn't think I'd be able to approach at flank and ra a destroyer with no reaction at all from it no matter what, and the stock and RuB installs get reactions from it. I've done two more complete NYGM re-installs with the four base files; same thing both times, no reaction from the destroyer, etc. Something is really strange, just wish I could figure out what it is.
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#29 |
not dead yet
Join Date: May 2017
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#30 | |
Ocean Warrior
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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