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Blind escorts part duex.
I was attacking a convoy in NYGM tonight and had a hard time believing the escorts hadn't seen me.
So to test, I went right at one escort. Pulled up right along side. Second time this has happened and the installation is 100% correct. Could whatever file controls the escorts sensors or whatever get corrupted in game saves ? I have a few in this patrol. They load fine though and have all been done via the "SH3 save rules". |
Sounds like early war behaviour. Are you sailing with type II? That canoe is almost invisible. Alertness is also an issue.
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Same thing in GWX......
Loaded up the Russian convoy single mission in Gwx. "Vanilla" gwx; no other mods installed.
I was able to pull up alongside the lead escort in the mission, also with no reaction. What is going on ?!?! Maybe something to do with night scenarios, the NYGM convoy above was at night too, as in testing day time single missions the escorts act as they should. Shouldn't be able to pull alongside an escort at any time though of course. |
Just did the Scapa Flow mission in RuB 1.45, GWX 3, and NYGM.
RuB - escort attacked me a few hundred yards from it. GWX - escort attacked me *after* I had rammed it. NYGM - escort never attacked, even though I rammed it. No damage to my boat either. Very strange stuff; RuB had the best escort response. |
Can't say about other mods than NYGM but something is definetly wrong. Six things affect detection. Light level, sea state, boat aspect and speed, experience of escort and it's alertness. NYGM manual should contain some numbers.
My experience with NYGM has taught me to keep distance to warships. They eventually get me during -42:hmmm: |
something is not right, nygm escorts are quite nasty , what's your mod list>?
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Yeah you have a bad installation or something is corrupt. I don't have that issue. It's not a neutral convoy is it?
If not, then rediwnload the NYGM and try again that is wrong. |
To add you will find very few people with your problem. Few threads because NYGM prides itself on tough escorts. So if you downloaded everything right, then you have a bad file.
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Here's the lists.
NYGM exactly as Stiebler has listed here:http://www.subsim.com/radioroom/show...postcount=1533 from this thread page. I asked him because I wanted to be sure I had it right.http://www.subsim.com/radioroom/show...39231&page=103 The Hsie and Stiebler patches were done per instructions and as you probably know, they're much easier to "get ready" for NYGM. GWX: Just 3.0 over stock 1.4 As said, GWX escorts had problems too. RuB: Just it over stock 1.4. |
I went to the download site. The following is what the site shows. Numbers 1, 2, 3, 4 are the main mod. All others are optional. Did you install with JSGME in order 1 2 3 and 4? Did you allow for overwriting when the prompts told you? If yes, I have no other reason why you are having theses problems except a bad download.
1. NYGM_Tonnage_War_V2.5_Full_Version.7z (Essential, 322 MBytes) 2. NYGM3_New.7z (Essential, 102 MBytes) 3. NYGM3_6F.7z (Essential, 58 MBytes) 4. NYGM_2017A.7z (Essential, 14 MBytes) 5. IABLShipsforNYGM_New_Thomsen.7z (Optional, 14 MBytes. UPDATED VERSION March 2017 for NYGM_2017A.) 6. 3rd Flotilla Mod.7z (Optional, 60 KBytes) 7. SH3_Commander_Updates_for_NYGM.7z (Optional, 0.07 MByte) 8. MFM-Interim-Beta_NYGM.7z (Optional, 35 KBytes) 9. Stiebler4C_V16B1.7z (Optional, an upgrade of the 3A variant but more complex to install; 22 MBytes; includes many new turms for radar.) 10. EnvSimAct_10.7z (Optional, 5 KBytes) 11. NYGM_HiRes_Submarines_3_6F.7z (Optional, 104 MBytes - please observe large size to download) 12. WYGM.7z (Optional, 35 MBytes) 13. Hsie/Stiebler Options Selector (Optional, 157Kbytes) |
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No you are missing number 4!!!
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According to the threads you just posted you are missing that
NYGM 2017a |
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