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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Seasoned Skipper
![]() Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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![]() Quote:
Acoustic signature is also "coded" information about your contact: Frequency String 1 Generator Type 50 or 60 Hz for units 55 Hz and 65 Hz for torpedoes. Frequency String 2 Tonnage Factor 100 Hz 41000 Tonns and more 130 Hz 25000-34999 Tonns 145 Hz 21000-24999 Tonns 160 Hz 18000 -20999 Tonns 175 Hz 15000-17999 Tonns 190 Hz 12000-14999 Tonns 205 Hz 9000-11999 Tonns 220 Hz 6000-8999 Tonns 235 Hz 3000-5999 Tonns 250 Hz 2000-2999 Tonns 265 Hz 1000-1999 Tonns 280 Hz 500 999 Tonns Frequency String 3 Engine Type 310 Hz Surface Steam 325 Hz Sub Nuke 340 Hz Sub Diesel 355 Hz Surface Diesel 370 Hz Sub AIP 385 Hz CODOG 400 Hz CODAG 415 Hz COGOG 430 Hz COGAG 445 Hz GAS-Turbine 460 Hz Torpedo Gas-Turb 475 Hz Torpedo Peroxid 490 Hz Torpedo Electric 505 Hz Pump Jet Surface 520 Hz ACTUV 535 Hz Pump Jet Submarine 550 Hz APR-2, APR-3, SHKVALs 565 Hz DSRV * - third frequency - it is not tied to any class DDG, FF or CV, as it is in the default game sonar profile. Only ACTUVs and DSRV tied to unique class. Frequency String 4 and 5 Unique frequency for each class * - fourth frequency - it is not tied to any class DDG, FF or CV, as it is in the default game sonar profile. Additionally Narrowband signal is stronger than Broadband. It means first frequencies are visible much earlier than weakest BB signal Experienced players spend 90% of "sonar" time in NB and only 10% (or zero) in BB |
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#17 | |
Electrician's Mate
![]() Join Date: Jan 2016
Posts: 133
Downloads: 183
Uploads: 0
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![]() Quote:
Also I found out why I was missing. The answer was in the weapons manual as you said. Was basicly shooting from too far away. |
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