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#16 | |
Stowaway
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I spent hours (literally) trying to properly make a original SH3 model appear in SH4 while testing this program. Always a black deck... because I was using the converted .dds file ![]() Using the TGA worked perfectly. ![]() Needs some tweaking with the wake file, but it can save a lot of work. |
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#17 |
Samurai Navy
![]() Join Date: May 2005
Location: Greece
Posts: 568
Downloads: 403
Uploads: 0
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#18 |
GLOBAL MODDING TERRORIST
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You need to fix the roster file as I showed above!
Data\roster\American\sea You should have the NPTB.cfg It controls the textures. Look at my files. http://www.mediafire.com/file/it4rzf...verted_NPTB.7z |
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#19 | |
GLOBAL MODDING TERRORIST
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Now it has it's limitations. It DOES NOT create the roster file. If the 3D models do not have normals or AO mappings? It does not add them. No internal damage model is added. (The one you see through the hull when it's hit) It's a time saver, not a complete, one click solution to converting Units. How do we add normals? All 3D models need to be exported, taken into a 3D program, then save again as an obj file with normals. Then re-import the 3D models being sure to import the normals! (I only know of 2 programs that will MASS export the 3D models. Pack3D which is limited or the later versions of Jammu which will export all texture mappings) How do we add AO mappings? This is a longer process! While the 3D models are exported take them into a 3D program being sure to move some parts as needed to place them properly! Do the AO burn and export the texture and 3D models with the AO UV's! Do your re-import. (The program you use will determine what you have to do to get a good burn and export) How do we add the damages 3D model? You can create a new one or try taking one from an existing SH4 Ship. Use S3D to add it to the dat by looking at a stock SH4 ship with the damage 3D model. Last edited by Jeff-Groves; 12-02-18 at 02:45 PM. |
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#20 |
Samurai Navy
![]() Join Date: May 2005
Location: Greece
Posts: 568
Downloads: 403
Uploads: 0
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Hi there
I want to ask if exists a prog to convert ships from sh4 to sh3 cheers |
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#21 | |
Ace of the Deep
![]() Join Date: Feb 2004
Location: Colorado
Posts: 1,073
Downloads: 397
Uploads: 0
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__________________
![]() ![]() ![]() Run Silent, Run Deep, and Sink 'em All |
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#22 |
GLOBAL MODDING TERRORIST
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#23 |
Grey Wolf
![]() Join Date: Jun 2011
Location: UK
Posts: 752
Downloads: 414
Uploads: 0
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Very interesting
I tried manually porting a few SH3 ships to SH4 for my own install a few years back, with little success Ill try this Many thanks Jeff ![]()
__________________
-------------------------------------------------- Authority should derive from the consent of the governed, not from the threat of force If the only tool you have is a hammer, pretty soon everything starts to look like a nail FOTRS Ultimate http://www.subsim.com/radioroom/showthread.php?t=226270 The future of SH4 - coming to a PC near you soon ![]() |
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#24 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Brilliant tool! Thank you ref for coding it and Jeff for sharing
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