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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#12 |
GLOBAL MODDING TERRORIST
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nik112,
There's a texture for the deck that gets exported from the dat. Put that texture back in the dat just as the original SH3 Unit has it. Use the tga version in the original dat. This will apply to all units that have the separate deck texture or other images in them. SH3 Units do not have Lightmaps so.... Your roster file should be as below. [UnitClass] ClassName=NPTB UnitType=103 AppearanceDate=19380101 DisappearanceDate=19451201 DisplayName=Transport [Texture 1] TextureName=data/Sea/NPTB/NPTB_T01.dds LightmapTextureName=NULL NormalmapTextureName=NULL AppearanceDate=19380101 DisappearanceDate=19451201 [Unit 1] Name=Transport DOC=19380101 DOD=19451201 There's a guide on how to create normalmapping around somewhere. |
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