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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | ||
Torpedoman
![]() Join Date: Oct 2005
Location: Buenos Aires
Posts: 112
Downloads: 10
Uploads: 2
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![]() Quote:
Also, I've read the following here: Quote:
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![]() = Longer Campaigns: Marathon Edition = 500-yard MAD range |
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#17 |
A-ganger
![]() Join Date: May 2009
Location: Hooper, UT
Posts: 80
Downloads: 89
Uploads: 0
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Time to mod the Mk16's launch parameters... nice find, Shadow.
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STS1(SS) USN (Ret) : 1997 - 2017 USS MICHIGAN (SSBN-727 BLUE) USS MONTPELIER (SSN-765) IMF PACNORWEST USS ALASKA (SSBN-732 GOLD) USS ALABAMA (SSBN-731 GOLD) NAVAL OCEAN PROCESSING FACILITY, WHIDBEY ISLAND USS TENNESSEE (SSBN-734 GOLD) |
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#18 | |
Sailor man
![]() Join Date: Jun 2017
Posts: 45
Downloads: 5
Uploads: 0
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The problems start when the Escorts separate from whatever they are escorting. |
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#19 | |
Torpedoman
![]() Join Date: Oct 2005
Location: Buenos Aires
Posts: 112
Downloads: 10
Uploads: 2
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![]() Quote:
Moving fast underwater is rather loud if enemy vessels are in position to hear you. Less than cavitating, which spikes your detectability, but still. It's quite situational.
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![]() = Longer Campaigns: Marathon Edition = 500-yard MAD range |
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#20 | |
A-ganger
![]() Join Date: May 2006
Posts: 72
Downloads: 26
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![]() Quote:
They usually only have those rocket depth bombs which aren't a huge problem - especially if you're deep and at flank speed. Plus you can just shoot an active Mk 37 in their direction and that's them taken care of for 20 minutes. If you can keep it on a wire you can even ping pong one between two. I usually manage to sneak in to sink one target with Mk 16's, then I distract the escorts and charge after the remainders. Works great with tankers and landing ships and even ok with Sverdlov's who seem to throttle back to 26 knots if they think they're safe which is fine in a Permit or Skipjack. |
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