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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Kapitain Leutnant
Join Date: May 2010
Location: GlanerBrucke
Posts: 424
Downloads: 251
Uploads: 0
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Looking Good
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#17 |
Ace of the deep .
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There needs to be a detection penalty for leaving the periscope up while surfaced . Everyone leaves the scope up .
You could have a hatch that leads to the deck gun . Same with the AA gun . The main hatch from the command room should lead to the Conning deck near the UZO (have torpedo fire control and compass/direction change next to the uzo) . Three hatches excludes teleporting . I think 3 hatches would work . The gates look silly imo . 3 rooms would work for between 1 and 4 players with this layout imo . So basically 3 rooms . Hydrophone room with Hydrophone and hatch to access the Deck gun . Command room with periscope/torpedo fire/depth/steering/engine speed controls and hatch that leads to the UZo on deck . Have 2 big steering wheels on one side of the room , one for turning and the other for hydroplanes . On one side of the turning wheel have the speed control and on the other side of the hydroplane wheel have the ballast controls . Layout would be depth/steering..........hydroplanes/ballast . Have the wheels far enough apart that you have to take a step between them . On the other side of the room have the torpedo fire control . Engine room with battery management ? and hatch that leads to the AAgun . Even with 1 players and 3 rooms it would work . Have an option to have the hydrophone in the command room if only single player . The deck gun hatch would still be in the hydrophone room though . You don't need animated characters imo , it would wreck the atmosphere of it . Last edited by THE_MASK; 03-20-17 at 06:52 PM. |
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#18 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
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Cool, that looks like a blast, congrats guys,
![]() (See the seafort sunk with 20mm flak) -you weren't about 'arcade end' ![]() |
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#19 |
Engineer
![]() Join Date: Mar 2010
Location: Baden-Württemberg / Germany
Posts: 200
Downloads: 68
Uploads: 0
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After a long break I'm coming back to check this game out.
![]() I like it when the developers registrating on a community forum! ![]() Hopefully he responds to the feedback soon. I also want to play this in Multiplayer. Maybe we can team up? Anybody interested? |
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#20 |
Watch
![]() Join Date: Mar 2015
Posts: 28
Downloads: 91
Uploads: 0
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They just posted this to their steam news section:
http://steamcommunity.com/games/5520...05196780293897 Gif Preview of Manual Torpedo Loading: ![]() |
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#21 |
Engineer
![]() Join Date: Mar 2010
Location: Baden-Württemberg / Germany
Posts: 200
Downloads: 68
Uploads: 0
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Today (5. April) is the Birthday of the HTC VIVE. They reduced the price 100€ only today...
Get it guys! ![]() http://store.eu.vive.com/store?Actio...tID=5091056900 |
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#22 |
Loader
![]() Join Date: Jul 2007
Location: Saint Louis MO
Posts: 87
Downloads: 7
Uploads: 0
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Any subsimmers want to do some coop? friend me on steam (nafod81).
I get sick of playing with peeps who can't understand simple bearings. |
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#23 |
Medic
![]() Join Date: Jan 2008
Location: Oulu, Finland
Posts: 162
Downloads: 368
Uploads: 0
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BUMB
This is looking really nice. |
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#24 |
Grey Wolf
![]() Join Date: Apr 2004
Posts: 786
Downloads: 254
Uploads: 0
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as a member here forever and played every sub game, how does this not have its own forum topic.
how is this game only 2 pages lol Guys, while yea its arcade and lets be real, EVERYTHING WE PLAY IS ARCADE!! This game gives you the sense of REALLY BEING IN A WW2 SUBMARINE!! It's worth every penny and worth every minute of the experience btw, VR is the future, hands down |
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#25 |
Engineer
![]() Join Date: Mar 2007
Location: UK
Posts: 219
Downloads: 308
Uploads: 0
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I just got my first VR headset and this game was the first I bought for it/. Absolutely awesome and still in active development, although it is now down to a team of 1 as ionizedphil is now on Eternal Patrol. There are still active updates going on, albeit at a slower pace obviously.
The plans for playable destroyers have now had to be scrapped, but the development goes on. RIP Phil
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"Huntin', hidin' & killin' since Silent Service '83" Click here to view my MS Flight Simulator X, Silent Hunter, Space Shuttle Mission Simulator, X Plane 11 & Train Simulator 2020 screenshots!! http://www.flickr.com/photos/adrians69/ |
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