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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Stowaway
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There are 4 air units. They are very easy to place together (500 meters between them, and 200 meters in altitude from one to another). They are flying at low altitude (average of 2500 meters).
Last edited by Kendras; 03-04-17 at 05:24 PM. |
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#17 |
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@ Gap : I think it's not necessary to simplify the 3D model, the game is still smooth. I have been able to create a complete model and a reworked texture. So, no need for a simplified model and new textures anymore.
Last edited by Kendras; 03-04-17 at 06:15 PM. |
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#18 |
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OK. I've added some smoke trails to some B17s (not to all, else the game is too much slowed down), and created a brand new sound for these huge formations of bombers.
The effect is good. I've tried with 18 units (= 360 bombers). Now, the same thing could be done with Ju88 and He111 ... and we have the Battle of Britain ! ![]() |
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#19 | |
Navy Seal
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Location: CJ8937
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#20 | |
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![]() Now, I have to remap the files, since this squadron is replacing the lonely B17 unit. ![]() |
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#21 |
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#22 |
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#23 |
Ocean Warrior
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And where ESCORT FIGHTER?
Last edited by Anvar1061; 03-06-17 at 07:31 AM. |
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#24 | |
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My pleasure
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![]() If you ask me, the one tweak I would propose, is making the distal end of each trail thinner and/or lesser opaque |
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#25 |
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Do you mean Mustang escorts?
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#26 |
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#27 |
GLOBAL MODDING TERRORIST
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Now you know you'll have to have "The Red Tails" done correctly don't you?
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#28 | |
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![]() https://en.wikipedia.org/wiki/Tuskegee_Airmen |
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#29 | |||
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#30 |
GLOBAL MODDING TERRORIST
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