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Old 03-05-17, 06:31 PM   #1
gap
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Originally Posted by Jeff-Groves View Post
Now you know you'll have to have "The Red Tails" done correctly don't you?
I have an African-American aircrew in one of my old HD's, dating back to when I was working on JU_88's B-25 model

https://en.wikipedia.org/wiki/Tuskegee_Airmen
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Old 03-05-17, 07:38 PM   #2
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Originally Posted by gap View Post
I have an African-American aircrew in one of my old HD's, dating back to when I was working on JU_88's B-25 model

https://en.wikipedia.org/wiki/Tuskegee_Airmen
Hey ! That's a good idea !

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If you ask me, the one tweak I would propose, is making the distal end of each trail thinner and/or lesser opaque
Well, after testings, it seems impossible to reduce opacity in one particle's life ...

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Now you know you'll have to have "The Red Tails" done correctly don't you?
The tails are not red, but why not ?
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Old 03-05-17, 07:45 PM   #3
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https://en.wikipedia.org/wiki/Tuskegee_Airmen

The Red Tails.
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Old 03-05-17, 07:51 PM   #4
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Hey ! That's a good idea !
I don't think pilots will be visible from the sea level, but le me check my HD for my rendition of the Tuskegee Airmen

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Well, after testings, it seems impossible to reduce opacity in one particle's life ...
From my experience with SH5 particle generators, changing particles overlife opacity should be possible, but maybe I don't remember correctly, or this feature is not in SHIII. I will check that too
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Old 03-05-17, 07:55 PM   #5
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From my experience with SH5 particle generators, changing particles overlife opacity should be possible, but maybe I don't remember correctly, or this feature is not in SHIII. I will check that too
Yes, this is what I've done, but it doesn't work in-game. I will post screenshots with the values in the .dat file compared to what is in game.

I encountered the same problem with overlife values for the weight parameter ....
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Old 03-05-17, 08:00 PM   #6
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Yes, this is what I've done, but it doesn't work in-game. I will post screenshots with the values in the .dat file compared to what is in game.
Yep, let's have a look into those values. At times two brains are better than one
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Old 03-06-17, 04:53 AM   #7
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I've created all the different combat boxes. Have a look :

 













About the contrails, I've found the solution. It's better now.
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Old 03-06-17, 04:57 AM   #8
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Now, I will try to add bombs to a small formation to see how it works ...
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