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Old 01-05-17, 02:48 PM   #16
CapnScurvy
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To change the subs periscope depth, open the subs Data/Submarine/USS_xxxx folder. Within it you'll find the USS_xxxx.cfg file. Open it with Notepad, or some equal text editor. The "PeriscopeDepth=" parameter, read in meters, is there.

You may want to change some other things about your new sub. This time find the particular sub you're working on within the Data/Submarine/USS_xxxx folder. Here the .dat file (as you've found out) holds the subs hull model. What your looking for is the .sim file of the sub. Have S3D open it, you'll find lots of parameters there to fool with.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813

USS Chesapeake Captain James Lawrence lay mortally wounded...
Quote:
.."tell the men to fire faster, fight 'till she sinks,..boys don't give up the ship!"
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Old 01-05-17, 03:55 PM   #17
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Progress
added some placeholder skin, just to check that the uvw works and the dds file is correct.
Moved the radar and periscopes.
removed aamounts.


i started modeling the actual conning tower in the mean time, this one will have alot more detail.
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Old 01-05-17, 05:17 PM   #18
Rockin Robbins
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Very nice! Looks great.
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Old 01-06-17, 06:47 AM   #19
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More progress!



does anyone know how to get rid of this weird smoothing?

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Old 01-06-17, 09:27 AM   #20
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Quote:
Originally Posted by JesterV2 View Post
More progress!



does anyone know how to get rid of this weird smoothing?

You're talking about the lighter grey towards the top of the conning tower, compared to the darker lower part?

I'm not sure.

Your're still taking pictures with your phone? Those lines are from your monitor aren't they?

I use Gadwin Print Screen to take an image of my computer screen. Works well and its free.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813

USS Chesapeake Captain James Lawrence lay mortally wounded...
Quote:
.."tell the men to fire faster, fight 'till she sinks,..boys don't give up the ship!"
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Old 01-06-17, 10:19 AM   #21
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Fixed the screen capturing problem!
added ambient occlusion and specular map, looks a little bit better but still that ugly smoothing....

its especially bad on the top...
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Old 01-06-17, 10:46 AM   #22
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Those images and your work look great to me!!

As we used to say........"Close enough for government work"!!
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813

USS Chesapeake Captain James Lawrence lay mortally wounded...
Quote:
.."tell the men to fire faster, fight 'till she sinks,..boys don't give up the ship!"
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Old 01-06-17, 01:17 PM   #23
propbeanie
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Are you wanting it to look more like the 3Dmax model in your #17 post above?

Or more like
 



... there are a LOT of sail variations out there...
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Old 01-06-17, 01:21 PM   #24
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well the conning tower i made is based on the USS Requin
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Old 01-06-17, 02:18 PM   #25
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Quote:
Originally Posted by CapnScurvy View Post
Those images and your work look great to me!!

As we used to say........"Close enough for government work"!!
Compared to our present Guppy sails, I'd say this is fine work!. A little teeaking and you're golden.
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Old 01-07-17, 08:19 AM   #26
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i found out what the smoothing problem is! the game really doesnt like it if you grab edges and drag them around, stretching the polygons.....
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Old 01-07-17, 09:35 AM   #27
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Somehow I knew you'd fix that. Now the hull modifications will be a bit more complex, but probably easier because the smoothing will mostly work in your favor.
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Old 01-07-17, 10:53 AM   #28
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allright....
i made another conning tower for the 1944 Balao, in the pictures you can see the before and after i've dealt with the smoothing.
i also baked the textures and i will have a major re-do of the Requin tower aswell.

Before:


After:

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Old 01-08-17, 06:33 AM   #29
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Ready to Upload?



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Old 01-08-17, 08:44 AM   #30
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Whoa dude that looks pretty sweet!
You're either there or almost there. I noticed is the weathering effect comes to a sudden stop half way of the tower where as in post #21 it looks on point. Other than that it looks fantastic. It's absolutely up to you whether it's ready to go.
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