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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Soundman
![]() Join Date: Aug 2007
Location: South Wales UK
Posts: 147
Downloads: 101
Uploads: 0
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Once again Thank You Kevinsue. I finally had success in firing torpedo's in a training mission. Now all I need to do is edit the gameplay settings as described and Bobs my uncle.
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"Blessed are the Cheesemakers". I think he means the purveyors of all dairy products. |
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#17 |
Watch
![]() Join Date: Oct 2010
Posts: 17
Downloads: 78
Uploads: 0
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This still doesnt work.
No fool-proof solution. Congrats that it works for you |
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#18 |
Soundman
![]() Join Date: Mar 2016
Posts: 142
Downloads: 24
Uploads: 0
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Oh wow, I had no idea that you could do auto firing solution in TWOS. The reason I gave up on SH5 a couple of months back is I couldn't hit anything even after watching hours of youtube, and being new to the game it's a real struggle to learn such complexity when free time is limited.
Now I know this I look forward to having another go, which will ease me into playing the game and if that's successful maybe can look at manual firing in the future. Thanks for the info. |
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#19 |
Growing Old Disgracefully
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Hi OC
Check out my SH5 tutorials for both manual and Auto TDC. Peter
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#20 |
Soundman
![]() Join Date: Mar 2016
Posts: 142
Downloads: 24
Uploads: 0
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Thanks, I did finally manage to sink the tutorial tanker (only taken me 6 months! well, on and off due to very little time) by following the info in this thread and the auto targeting tutorial linked from Berbster's FAQ.
Two things I wasn't sure about. The XO pop-up continued to display unknown target when I'm tapping space bar. Why is it unknown? It was pretty close, and visually huge at x6 scope. How do I get my crew to identify it. Second, I tried following the auto targeting tutorial (move to 800 range and perpendicular etc) but couldn't get the 1, 2, 3 circles to appear on the mini map, so setting the firing speed of the torpedo was guesswork. TIA for tips. |
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#21 |
Shark above Space Chicken
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This is just what I need. I think I'm getting it, at least I've hit the target twice now, but I haven't found an explanation of the RAOBF rings yet and how you use them in game. Sorry if that's an I can't see the forest for the trees moment. Yes, I've watched the videos up at the first threads, but there is no audio and I'm left wondering about the thought process behind the moves.
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"However vast the darkness, we must provide our own light." Stanley Kubrick "Tomorrow belongs to those who can hear it coming." David Bowie |
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#22 | |
Der Einzelgänger
Join Date: Apr 2013
Location: Cairns, Australia
Posts: 583
Downloads: 363
Uploads: 3
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These can be accessed through the "Tutorial" tab in the main game page and then selecting the appropriate "Historical Mission". There is also a "Range and Angle on Bow Checker" available during your campaign in the automations tab for confirming the accuracy of the data the you input into the TDC during manual targeting. ![]() ![]() ![]() ![]() ![]()
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Best Regards....Kev* ![]() "The finest Captain I ever crossed swords and set sail with" |
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#23 |
Shark above Space Chicken
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Thanks. I will work with these.
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"However vast the darkness, we must provide our own light." Stanley Kubrick "Tomorrow belongs to those who can hear it coming." David Bowie |
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#24 |
Shark above Space Chicken
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Great! All those tutorials right under my nose and I was distracted by a shiny thing.
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"However vast the darkness, we must provide our own light." Stanley Kubrick "Tomorrow belongs to those who can hear it coming." David Bowie |
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#25 |
Gefallen Engel U-666
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At our age ol' chum, that's called: 'goin' for the light'!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#26 |
Shark above Space Chicken
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I had something more like this in mind.
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"However vast the darkness, we must provide our own light." Stanley Kubrick "Tomorrow belongs to those who can hear it coming." David Bowie |
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#27 | |
Machinist's Mate
![]() Join Date: Apr 2009
Location: Usually in the past....
Posts: 121
Downloads: 144
Uploads: 0
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#28 | |
Nub
![]() Join Date: Mar 2015
Posts: 4
Downloads: 33
Uploads: 0
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It tells you how to activate auto TDC in TWOS and how to use it. It is as simple as lock ship with space bar, unlock ship with space bar. Fire torpedo |
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#29 |
Watch
![]() Join Date: May 2016
Posts: 15
Downloads: 28
Uploads: 0
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Ive got the exact same problem, i cant hit anything!
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#30 |
Watch
![]() Join Date: May 2005
Posts: 20
Downloads: 55
Uploads: 0
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The trick is to NOT have the target set when using auto TDC. Counterintuitive, but here's a short step by step. The great in-detail and pretty tutorial with plenty of pictures was already posted by THEBERBSTER above.
Quick explanation: You mark it once (spacebar). Then (if you've changed the appropiate map settings either via the options editor using the map options menu ingame) you'll see the torpedo solution line right on target (even if it's moving). Then, when you unlock the target (space again), the solution will immediately update and use the correct automatic values (all values will be filled in, and the line will be shown "in front" of the target, where the torpedo would intersect. Change the torp speed setting to see the line and possibly the estimated time of impact change. If you want to keep track of the targets, use the "follow contact" from the watch officer (IIRC) or just press X when aiming at the target. That will keep the periscope pointed at the center of the ship and will also continuously update the torp solution automatically. Great when waiting on the map for a target to move into perfect position. tl;dr : Mark the target (spacebar), then unmark it (spacebar again). To keep the sight centered on target, press X. If you're bothered by the target being identified as "unknown" (which also matters to see the draft depth of the ship visualized in the torp depth setting dialog), you can either identify it manually or use your officer to identify the target automatically. Remember this requires the appropriate TWoS-Submods to be activated as well as settings to be adjusted to work. |
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