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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
GLOBAL MODDING TERRORIST
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It's a rabbit hole no one wants to start down into. ![]() |
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#17 | |
GLOBAL MODDING TERRORIST
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Convert them to SH3 formats to allow others to place them as they wish in SH3. Do I fully understand the animations in SH4? YES! Adjusting them is a bit tricky and I've not created a Tool for others to use. I do it all with 010 and even then it's a pain to figure out the Quaternions. And I probably lost everyone at Quaternions. ![]() |
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#18 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,182
Downloads: 279
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Don't you have them with burgers and relish Jeff
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#19 | ||
Planesman
![]() Join Date: Jul 2005
Location: AM93
Posts: 190
Downloads: 90
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![]() (not under-estimating the effort and skill needed to achieve it...)
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#20 |
GLOBAL MODDING TERRORIST
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Well.
You can't attach a damage to the animation itself. You'd need to have an invisible 3D object the animation is attached to. Then attach the damages to that invisible object. Now say you have an animation of someone walking the deck. He's moved several meters into his walk when the damages are taken. The new animation of him doing whatever is going to appear. Most probably NOT where he was standing though! So if the animations are not done carefully with this in mind? You'll get a Philadelphia displacement effect. ![]() |
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#21 | |
Planesman
![]() Join Date: Jul 2005
Location: AM93
Posts: 190
Downloads: 90
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![]() But maybe that wouldn't be a big problem if the explosion / fire / smoke obscured the displacement?
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#22 | |
GLOBAL MODDING TERRORIST
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Good point. That would work on a direct hit to one animation placer object or so. May even be able to get a damaged animation placer to react even though not destroyed. Been awhile since I played with the zone files. If it works I can post another 'How to thread' that will go totally ignored and nothing will come of it. ![]() |
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