SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-03-16, 01:42 PM   #7
Graf von Spee
Watch
 
Join Date: Sep 2016
Location: Try your Sonar
Posts: 17
Downloads: 52
Uploads: 0
radar

Quote:
Originally Posted by VikingGrandad View Post
It would be extra immersion to see nicely animated sailors walking around the decks of merchant ships while planning an attack. On the other hand, when the torpedo hits and the ship is in flames and listing heavily to one side, and those same animated merchant sailors are casually walking through the flames as if nothing happened - that would be worse for immersion.
Of course, that would be bad, but it would mean that the MOD is not good, and not completed.
My idea was not, people walking on deck like robots ... of course I expected some kind of behavioral change (at least vanishing).
I know it's hard to do, at least to me. But it will be great.

Silent Hunter 3 is better game than Silent Hunter 5, The game should use great potential that she have.

Don`t you think so?
Graf von Spee is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:40 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.