![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 | |
Weps
![]() Join Date: Nov 2012
Location: Canada
Posts: 370
Downloads: 44
Uploads: 0
|
![]() Quote:
We've got you covered, check back this weekend (Very very late Saturday GMT or Sunday) mail has been shipped out and should be arriving in port anyday now. ![]() Edit: Just noticed top 100 of 35,500 on indieDB in my siggy, thanks for the publicity Neal & Co!
__________________
Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads ![]() |
|
![]() |
![]() |
![]() |
#2 |
Weps
![]() Join Date: Jan 2007
Posts: 355
Downloads: 17
Uploads: 0
|
![]()
Awesome news! So... question... should we (if we still want to put money toward this game) donate what we kickstarted to subsim or will there be a future pre-order link put up?
|
![]() |
![]() |
![]() |
#3 | |||
Born to Run Silent
|
![]() Quote:
Quote:
![]() Quote:
Thanks also for the other game suggestions, I will investigate them. If a game does it right, then I like to study it for keys to success. Yes sir, hold on to your $$, when the game is ready, we will put it on Steam.
__________________
SUBSIM - 26 Years on the Web |
|||
![]() |
![]() |
![]() |
#4 |
Weps
![]() Join Date: Nov 2012
Location: Canada
Posts: 370
Downloads: 44
Uploads: 0
|
![]()
Any plans on releasing more details? Is Subsim/Sweeds on a 50/50 basis or do they have a bit more say knowing how game development works etc?
I understand keeping business CLASS however.
__________________
Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads ![]() |
![]() |
![]() |
![]() |
#5 |
Swabbie
![]() Join Date: Jun 2016
Posts: 6
Downloads: 25
Uploads: 0
|
![]()
Really glad to hear that the game got funded and that we'll have it here one day.
![]() When I first heard about this game, I thought: "Wow, is this like SH but with multiple people in one sub? Awesome!" We immediately downloaded the demo to try it. That's when I started to be skeptic about the fun that the game could offer. Sure, the idea of controlling the sub with bunch of friends is great. But how long can it last? The full game offered "a campaign". Thing is, it looked more like a number of separated missions which would probably be always the same, so the replay value would be pretty low. The reason why I like Silent Hunter is based primarily on the campaign it offers. You get a sub, massive scale map and almost 6 years of war to play with. In the newest dev update, it was mentioned that the U-Boat version of HMS Marulken will offer dynamic generated missions. Does that mean something like the campaigns in Silent Hunter? Or just the separated missions I mentioned earlier that would just get more randomized? I think there's a big potential in the Silent Hunter type of campaign and in the big variety of its randomized features (weather, day/night cycle, ships that you may come across, etc.) and it would be great at least as one of the playable game modes. But that could be just me.. I also agree about the opinion on difficulty (=realism). Adding the realism settings would be a good benefit, since the casual gamers would be able to play the game, while experienced sub captains would find it a challenge and would enjoy the authenticity and realism. Another gameplay feature that could be worth thinking about is including proper damage model and repairs of the sub. Imagine a following situation - destroyer attacks you with depth charges and damages the sub. Water starts flooding the interior. Some of the crewmembers must leave their stations to seal the cracks in the hull, repair some of the modules in the sub (engines and such) and perhaps place water pumps to pump out the water. (Or whatever they did IRL). Everything could be done using minigames. On the other hand, I realize that having this mechanic in such a small sub like the one that is currently in the game would be almost impossible. Other things that I suggest (other than those that were already announced): • Adding active sonar • Using sonar to measure depth below keel • Improving AI of enemy ships (Sometimes it felt really weird in the demo; eg. going 2,5km past a destroyer without him noticing us, and similar events, it just sometimes felt too easy) (I realize that most of my suggestions is just Ctrl + C from Silent Hunter, since it is the only series I've played so far, sorry about that.) I wish you the best of luck with the development and I am looking forward to any kind of news! |
![]() |
![]() |
![]() |
#6 |
Swabbie
![]() Join Date: Feb 2015
Posts: 7
Downloads: 1
Uploads: 0
|
![]()
Really glad to hear about this, I had concerns regarding the potential of the alternate history idea. I'm not sure if I entirely believe if Onkel Neal is serious about the moving to Sweden part, but if that really is the case I want to hear how it goes initially... But anyway I'm happy to hear that Neal is going to be heavily involved with the process going forward, I have high hopes for this project.
Can't wait until the game goes up on Steam so I can get hold of the next build! |
![]() |
![]() |
![]() |
#7 | |
Nub
![]() Join Date: Jun 2016
Posts: 2
Downloads: 0
Uploads: 0
|
![]() Quote:
What I meant more specifically was concerning the accuracy of, for example, 3D models. If/when you get to modeling e.g. the actual (which is a bit more complicated than the current decoder), realistic usage would be fun to a point, but I wouldn't spend an entire week perfectly recreating its internal wires and behavior unless I was sure it would add to game play. Or, if you add a day/night cycle, a 24-hour cycle rarely works well in video games. But again, your call :D |
|
![]() |
![]() |
![]() |
#8 |
Gefallen Engel U-666
|
![]()
Zerim!
![]()
__________________
"Only two things are infinite; The Universe and human squirrelyness?!! |
![]() |
![]() |
![]() |
#9 |
Watch
![]() Join Date: Jun 2016
Posts: 17
Downloads: 1
Uploads: 0
|
![]()
First of all Congrats for your sponsors. I am glad to see that this game will make it to release. Now there is a request I have. Would you be able to allow the demo to stay up until release? I was planning to play it and make it a part of my YouTube Channel and help spread the word about it. That is all I wanted to know. Thanks and have a good one.
|
![]() |
![]() |
![]() |
#10 |
Gefallen Engel U-666
|
![]()
NightFromTheWest12!
![]()
__________________
"Only two things are infinite; The Universe and human squirrelyness?!! |
![]() |
![]() |
![]() |
#11 | |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 391
Downloads: 3
Uploads: 0
|
![]() Quote:
The current demo will stay up until release ![]() |
|
![]() |
![]() |
![]() |
#12 |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 391
Downloads: 3
Uploads: 0
|
![]()
You can download it here: http://hmsmarulken.se/
|
![]() |
![]() |
![]() |
#13 | |
Chief of the Boat
|
![]() Quote:
![]() Nice one and all the best ![]() |
|
![]() |
![]() |
![]() |
#14 | |
Navy Seal
![]() |
![]()
Truly a great news!
![]() ![]() ![]() Quote:
I have no doubt that Subsim modding community (including my self) will offer any help and assistance where ever and when ever is necessary... ![]() Looking forward to it... ![]()
__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
|
![]() |
![]() |
![]() |
#15 |
Nub
![]() Join Date: May 2011
Posts: 4
Downloads: 162
Uploads: 0
|
![]()
sir neal, I support you and the Swede team all the way..this is great news but as alternatives to steam...please consider IL2-Sturmovik, DCS, Rise of Flight model for sales and updates, I feel it is more personalised for a genre with tens of thousands lovers worldwide
![]() |
![]() |
![]() |
![]() |
|
|