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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Grey Wolf
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Hello, pathealey2 and welcome onboard!
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"I would rather have questions that can't be answered than answers which can't be questioned." - Richard P. Feynman [1918/1988] "I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan Mods for SH3 |
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#17 |
Samurai Navy
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If this is for any help:
I had once met a wolfpack outside Portugal. I fired a stern tube at one of the submarines just to see what would happen...the torpedo hit the submerged submarine at the rear...however, the only apparent effect was a paint scratch...
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#18 |
Samurai Navy
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Technology...states:
Either by echo sounder, which means that the ASW unit passes directly over the submarine, or some sophisticated sonar devices which were definitely not available during ASDIC era!
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#19 | ||
Soundman
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#20 | |
Commodore
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Actually, it was possible to get a reasonably accurate assessment of the submarine's depth. Case 1:Consider the case of a lone destroyer early in the war, as shown in the image below: a destroyer closing on a submarine will lose sonar contact when the submarine is no longer in the "searchlight" of the active sonar; however, the destroyer knows how wide the searchlight is, so a quick trigonometric calculation will tell the destroyer the depth of the submarine given the range. For example, if the range is 500 yards when the contact fades then the destroyer knows the submarine is at a depth of about 88 meters. The U-boat will now maneuver to put as much distance between itself and the last depth at which the submarine was detected. ![]() Case 2: A late-war (1943+) destroyer with advanced high frequency "Q" and "Type 147" sonar that provides the destroyer much more precise azimuth, angle, and range to the target, in which case trigonometry provides a quick firing solution within the range of an ahead-throwing weapon such as "Hedgehog" or "Squid" which allows for a highly accurate barrage. ![]() These illustrations are from the "Tactics" appendix of the GWX 3.0 Gold Manual, if you are interested. Hope this helps! Pablo
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"...far better it is to dare mighty things, to win glorious triumphs even though checkered by failure, than to rank with those poor spirits who neither enjoy much nor suffer much, because they live in the gray twilight that knows neither victory nor defeat." - Theodore Roosevelt, speech before the Hamilton Club, Chicago, April 10, 1899 |
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#21 |
Grey Wolf
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Guys, lets try and keep this on subject. If you are using the mod i'd like some feedback,especially from those who play late war careers. Thanks.
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"I would rather have questions that can't be answered than answers which can't be questioned." - Richard P. Feynman [1918/1988] "I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan Mods for SH3 |
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#22 |
Grey Wolf
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I have updated the first post with technical info regarding the performance of depth charges.
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"I would rather have questions that can't be answered than answers which can't be questioned." - Richard P. Feynman [1918/1988] "I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan Mods for SH3 Last edited by tomfon; 02-16-16 at 03:59 AM. |
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#23 |
Sonar Guy
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Two questions:
Thanx for the info. |
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#24 |
Grey Wolf
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@rudewarior
1. Exactly. 2. It defines the change of momentum due to a nearby explosion. If you specify a large number the boat will be "dragged" through the water... ![]() ![]()
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"I would rather have questions that can't be answered than answers which can't be questioned." - Richard P. Feynman [1918/1988] "I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan Mods for SH3 Last edited by tomfon; 03-24-16 at 11:07 AM. |
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#25 |
Samurai Navy
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#26 |
Watch
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Great mod! Exactly what GWX needs.
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